#include "pc/rom_assets.h" // 0x060542A8 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_060542A8, 0x00188440, 199722, 0x000543f8, 1164); // 0x06054734 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054734, 0x00188440, 199722, 0x00054884, 540); // 0x06054950 static const struct Animation bowser_seg6_anim_06054950 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054734), bowser_seg6_animvalue_060542A8, bowser_seg6_animindex_06054734, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_060542A8), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054734), };