sm64coopdx/src/game/level_geo.h

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#ifndef LEVEL_GEO_H
#define LEVEL_GEO_H
#include <PR/ultratypes.h>
#include <PR/gbi.h>
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struct Struct802761D0
{
u16 unk0;
s16 unk2;
u8 filler4[0x18-0x4];
};
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Gfx *geo_envfx_main(s32 callContext, struct GraphNode *node, Mat4 mtxf);
Gfx *geo_skybox_main(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx);
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#endif // LEVEL_GEO_H