sm64coopdx/actors/koopa/anims/anim_06010258.inc.c

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#include "pc/rom_assets.h"
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// 0x0600FB34
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600FB34, 0x001c4230, 80474, 0x0000fb34, 1636);
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// 0x06010198
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010198, 0x001c4230, 80474, 0x00010198, 192);
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// 0x06010258
static const struct Animation koopa_seg6_anim_06010258 = {
0,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010198),
koopa_seg6_animvalue_0600FB34,
koopa_seg6_animindex_06010198,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600FB34),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010198),
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};