#include "pc/rom_assets.h" // 0x0600FB34 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600FB34, 0x001c4230, 80474, 0x0000fb34, 1636); // 0x06010198 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010198, 0x001c4230, 80474, 0x00010198, 192); // 0x06010258 static const struct Animation koopa_seg6_anim_06010258 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010198), koopa_seg6_animvalue_0600FB34, koopa_seg6_animindex_06010198, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600FB34), ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010198), };