sm64coopdx/actors/bowser/anims/anim_06053B8C.inc.c

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#include "pc/rom_assets.h"
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// 0x0605350C
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605350C, 0x00188440, 199722, 0x0005365c, 1124);
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// 0x06053970
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06053970, 0x00188440, 199722, 0x00053ac0, 540);
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// 0x06053B8C
static const struct Animation bowser_seg6_anim_06053B8C = {
0,
0,
0,
0,
0x11,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06053970),
bowser_seg6_animvalue_0605350C,
bowser_seg6_animindex_06053970,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605350C),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06053970),
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};