#include "pc/rom_assets.h" // 0x0605350C ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605350C, 0x00188440, 199722, 0x0005365c, 1124); // 0x06053970 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06053970, 0x00188440, 199722, 0x00053ac0, 540); // 0x06053B8C static const struct Animation bowser_seg6_anim_06053B8C = { 0, 0, 0, 0, 0x11, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06053970), bowser_seg6_animvalue_0605350C, bowser_seg6_animindex_06053970, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605350C), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06053970), };