sm64coopdx/actors/bowser/anims/anim_0604D184.inc.c

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#include "pc/rom_assets.h"
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// 0x0604B8E4
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604B8E4, 0x00188440, 199722, 0x0004ba34, 5764);
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// 0x0604CF68
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604CF68, 0x00188440, 199722, 0x0004d0b8, 540);
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// 0x0604D184
static const struct Animation bowser_seg6_anim_0604D184 = {
0,
0,
0,
0,
0x46,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604CF68),
bowser_seg6_animvalue_0604B8E4,
bowser_seg6_animindex_0604CF68,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604B8E4),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604CF68),
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};