#include "pc/rom_assets.h" // 0x0604B8E4 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604B8E4, 0x00188440, 199722, 0x0004ba34, 5764); // 0x0604CF68 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604CF68, 0x00188440, 199722, 0x0004d0b8, 540); // 0x0604D184 static const struct Animation bowser_seg6_anim_0604D184 = { 0, 0, 0, 0, 0x46, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604CF68), bowser_seg6_animvalue_0604B8E4, bowser_seg6_animindex_0604CF68, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604B8E4), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604CF68), };