sm64coopdx/data/dynos_bin_geo.cpp

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#include "dynos.cpp.h"
extern "C" {
#include "sm64.h"
#include "geo_commands.h"
#include "game/camera.h"
#include "game/envfx_snow.h"
#include "game/paintings.h"
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}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnarrowing"
/////////////
// Parsing //
/////////////
#define GEO_LAYOUT_SIZE_PER_TOKEN 4
#define geo_constant(x) if (_Arg == #x) { return (s64) (x); }
static s64 DynOS_Geo_ParseConstants(const String& _Arg, bool* found) {
*found = true;
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// Layer constants
geo_constant(LAYER_FORCE);
geo_constant(LAYER_OPAQUE);
geo_constant(LAYER_OPAQUE_DECAL);
geo_constant(LAYER_OPAQUE_INTER);
geo_constant(LAYER_ALPHA);
geo_constant(LAYER_TRANSPARENT);
geo_constant(LAYER_TRANSPARENT_DECAL);
geo_constant(LAYER_TRANSPARENT_INTER);
// Background constants
geo_constant(BACKGROUND_OCEAN_SKY);
geo_constant(BACKGROUND_FLAMING_SKY);
geo_constant(BACKGROUND_UNDERWATER_CITY);
geo_constant(BACKGROUND_BELOW_CLOUDS);
geo_constant(BACKGROUND_SNOW_MOUNTAINS);
geo_constant(BACKGROUND_DESERT);
geo_constant(BACKGROUND_HAUNTED);
geo_constant(BACKGROUND_GREEN_SKY);
geo_constant(BACKGROUND_ABOVE_CLOUDS);
geo_constant(BACKGROUND_PURPLE_SKY);
// Shadow constants
geo_constant(SHADOW_CIRCLE_9_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS);
geo_constant(SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED);
geo_constant(SHADOW_SQUARE_PERMANENT);
geo_constant(SHADOW_SQUARE_SCALABLE);
geo_constant(SHADOW_SQUARE_TOGGLABLE);
geo_constant(SHADOW_RECTANGLE_HARDCODED_OFFSET);
geo_constant(SHADOW_CIRCLE_PLAYER);
geo_constant(SHADOW_SPIKE_EXT);
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// Envfx constants
geo_constant(ENVFX_MODE_NONE);
geo_constant(ENVFX_SNOW_NORMAL);
geo_constant(ENVFX_SNOW_WATER);
geo_constant(ENVFX_SNOW_BLIZZARD);
geo_constant(ENVFX_BUBBLE_START);
geo_constant(ENVFX_FLOWERS);
geo_constant(ENVFX_LAVA_BUBBLES);
geo_constant(ENVFX_WHIRLPOOL_BUBBLES);
geo_constant(ENVFX_JETSTREAM_BUBBLES);
// Camera constants
geo_constant(CAMERA_MODE_NONE);
geo_constant(CAMERA_MODE_RADIAL);
geo_constant(CAMERA_MODE_OUTWARD_RADIAL);
geo_constant(CAMERA_MODE_BEHIND_MARIO);
geo_constant(CAMERA_MODE_CLOSE);
geo_constant(CAMERA_MODE_C_UP);
geo_constant(CAMERA_MODE_WATER_SURFACE);
geo_constant(CAMERA_MODE_SLIDE_HOOT);
geo_constant(CAMERA_MODE_INSIDE_CANNON);
geo_constant(CAMERA_MODE_BOSS_FIGHT);
geo_constant(CAMERA_MODE_PARALLEL_TRACKING);
geo_constant(CAMERA_MODE_FIXED);
geo_constant(CAMERA_MODE_8_DIRECTIONS);
geo_constant(CAMERA_MODE_FREE_ROAM);
geo_constant(CAMERA_MODE_SPIRAL_STAIRS);
// Other constants
geo_constant(NULL);
geo_constant(SCREEN_WIDTH);
geo_constant(SCREEN_HEIGHT);
geo_constant(SCREEN_WIDTH/2);
geo_constant(SCREEN_HEIGHT/2);
*found = false;
return 0;
}
static s64 ParseGeoSymbolArg(GfxData* aGfxData, DataNode<GeoLayout>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Integers
bool integerFound = false;
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
if (integerFound) {
return integerValue;
}
// Built-in functions
const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin());
if (_FunctionPtr != NULL) {
return (s64) _FunctionPtr;
}
// Constants
bool constantFound = false;
s64 constantValue = DynOS_Geo_ParseConstants(_Arg, &constantFound);
if (constantFound) {
return constantValue;
}
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// Display lists
for (auto& _Node : aGfxData->mDisplayLists) {
if (_Arg == _Node->mName) {
return (s64) DynOS_Gfx_Parse(aGfxData, _Node);
}
}
// Geo layouts
for (auto& _Node : aGfxData->mGeoLayouts) {
if (_Arg == _Node->mName) {
auto geoNode = DynOS_Geo_Parse(aGfxData, _Node, false);
aGfxData->mChildGeoLayouts.Add(geoNode);
return (s64) geoNode->mData;
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}
}
// Complex
s32 a;
s32 b;
if (sscanf(_Arg.begin(), "PAINTING_ID(%d,%d)", &a, &b) == 2) {
return PAINTING_ID(a, b);
}
// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Geo_ParseConstants);
if (rdSuccess) {
return rdValue;
}
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// Unknown
PrintDataError(" ERROR: Unknown geo arg: %s", _Arg.begin());
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return 0;
}
#define geo_symbol_0(symb) \
if (_Symbol == #symb) { \
GeoLayout _Gl[] = { symb() }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_1(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_2(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_3(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_4(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_5(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_6(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_7(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
#define geo_symbol_8(symb, n) \
if (_Symbol == #symb) { \
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
s64 _Arg7 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
memcpy(aHead, _Gl, sizeof(_Gl)); \
aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
return; \
}
static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLayout*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
const String& _Symbol = aNode->mTokens[aTokenIndex++];
// Restore context after each command if inside a switch
if (!aSwitchNodes.Empty() && !aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
}
geo_symbol_1(GEO_BRANCH_AND_LINK, 1);
geo_symbol_0(GEO_END);
geo_symbol_2(GEO_BRANCH, 1);
geo_symbol_0(GEO_RETURN);
geo_symbol_5(GEO_NODE_SCREEN_AREA, 0);
geo_symbol_1(GEO_NODE_ORTHO, 0);
geo_symbol_3(GEO_CAMERA_FRUSTUM, 0);
geo_symbol_4(GEO_CAMERA_FRUSTUM_WITH_FUNC, 2);
geo_symbol_0(GEO_NODE_START);
geo_symbol_1(GEO_ZBUFFER, 0);
geo_symbol_2(GEO_RENDER_RANGE, 0);
geo_symbol_8(GEO_CAMERA, 4);
geo_symbol_7(GEO_TRANSLATE_ROTATE, 0);
geo_symbol_8(GEO_TRANSLATE_ROTATE_WITH_DL, 4);
geo_symbol_4(GEO_TRANSLATE, 0);
geo_symbol_5(GEO_TRANSLATE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATE, 0);
geo_symbol_5(GEO_ROTATE_WITH_DL, 2);
geo_symbol_2(GEO_ROTATE_Y, 0);
geo_symbol_3(GEO_ROTATE_Y_WITH_DL, 1);
geo_symbol_4(GEO_TRANSLATE_NODE, 0);
geo_symbol_5(GEO_TRANSLATE_NODE_WITH_DL, 2);
geo_symbol_4(GEO_ROTATION_NODE, 0);
geo_symbol_5(GEO_ROTATION_NODE_WITH_DL, 2);
geo_symbol_5(GEO_ANIMATED_PART, 2);
geo_symbol_4(GEO_BILLBOARD_WITH_PARAMS, 0);
geo_symbol_5(GEO_BILLBOARD_WITH_PARAMS_AND_DL, 2);
geo_symbol_0(GEO_BILLBOARD);
geo_symbol_2(GEO_DISPLAY_LIST, 1);
geo_symbol_3(GEO_SHADOW, 0);
geo_symbol_0(GEO_RENDER_OBJ);
geo_symbol_2(GEO_ASM, 1);
geo_symbol_1(GEO_BACKGROUND_COLOR, 0);
geo_symbol_0(GEO_NOP_1A);
geo_symbol_5(GEO_HELD_OBJECT, 2);
geo_symbol_2(GEO_SCALE, 0);
geo_symbol_3(GEO_SCALE_WITH_DL, 2);
geo_symbol_0(GEO_NOP_1E);
geo_symbol_0(GEO_NOP_1F);
geo_symbol_1(GEO_CULLING_RADIUS, 0);
// Switch node
if (_Symbol == "GEO_SWITCH_CASE") {
// Start a switch
aSwitchNodes.Add(0);
s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 1);
GeoLayout _Gl[] = { GEO_SWITCH_CASE(_Arg0, _Arg1) };
memcpy(aHead, _Gl, sizeof(_Gl));
aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
return;
}
// Open node
if (_Symbol == "GEO_OPEN_NODE") {
// We're inside a switch
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]++;
}
// Push context
aGfxData->mGeoNodeStack.Add(aGfxData->mGfxContext);
*(aHead++) = GEO_OPEN_NODE();
return;
}
// Close node
if (_Symbol == "GEO_CLOSE_NODE") {
// Are we still inside a switch?
if (!aSwitchNodes.Empty()) {
aSwitchNodes[aSwitchNodes.Count() - 1]--;
// We're not anymore
if (aSwitchNodes[aSwitchNodes.Count() - 1] == 0) {
aSwitchNodes.Pop();
}
}
// Pop context
if (!aGfxData->mGeoNodeStack.Empty()) {
aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
aGfxData->mGeoNodeStack.Pop();
}
*(aHead++) = GEO_CLOSE_NODE();
return;
}
// Background
if (_Symbol == "GEO_BACKGROUND") {
// check if this is a custom background
const String& backgroundName = aNode->mTokens[aTokenIndex];
DataNode<TexData*>* node = NULL;
for (auto& _Node : aGfxData->mTextureLists) {
if (backgroundName == _Node->mName) {
node = _Node;
break;
}
}
if (node) {
// custom background cmd
node = DynOS_TexList_Parse(aGfxData, node);
aTokenIndex++; // skip background name
s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 1);
aGfxData->mPointerList.Add(aHead + 2);
GeoLayout _Gl[] = { GEO_BACKGROUND_EXT(node, func) };
memcpy(aHead, _Gl, sizeof(_Gl));
aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
} else {
// regular background cmd
s64 background = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
aGfxData->mPointerList.Add(aHead + 1);
GeoLayout _Gl[] = { GEO_BACKGROUND(background, func) };
memcpy(aHead, _Gl, sizeof(_Gl));
aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
}
return;
}
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// Unknown
PrintDataError(" ERROR: Unknown geo symbol: %s", _Symbol.begin());
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}
DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent) {
if (aNode->mData) return aNode;
// Geo layout data
aNode->mData = New<GeoLayout>(aNode->mTokens.Count() * GEO_LAYOUT_SIZE_PER_TOKEN);
GeoLayout* _Head = aNode->mData;
Array<u64> _SwitchNodes;
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
ParseGeoSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
}
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
aNode->mSize = (u32)(_Head - aNode->mData);
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
#pragma GCC diagnostic pop
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/////////////
// Writing //
/////////////
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void DynOS_Geo_Write(BinFile *aFile, GfxData *aGfxData, DataNode<GeoLayout> *aNode) {
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if (!aNode->mData) return;
// Header
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aFile->Write<u8>(DATA_TYPE_GEO_LAYOUT);
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aNode->mName.Write(aFile);
// Data
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aFile->Write<u32>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
GeoLayout *_Head = &aNode->mData[i];
if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
} else {
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aFile->Write<u32>(*((u32 *) _Head));
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}
}
}
/////////////
// Reading //
/////////////
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void DynOS_Geo_Load(BinFile *aFile, GfxData *aGfxData) {
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DataNode<GeoLayout> *_Node = New<DataNode<GeoLayout>>();
// Name
_Node->mName.Read(aFile);
// Data
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_Node->mSize = aFile->Read<u32>();
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_Node->mData = New<GeoLayout>(_Node->mSize);
for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = aFile->Read<u32>();
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
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if (_Ptr) {
_Node->mData[i] = (uintptr_t) _Ptr;
} else {
_Node->mData[i] = (uintptr_t) _Value;
}
}
// Append
aGfxData->mGeoLayouts.Add(_Node);
}