ryujinx-mirror/src/Ryujinx.Graphics.Vulkan
2024-07-16 17:01:06 -03:00
..
Effects Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
MoltenVK [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
Queries Updates the default value for BufferedQuery (#6351) 2024-03-21 21:44:11 -03:00
Shaders Vulkan: Device Local and higher invocation count for buffer conversions (#5623) 2023-09-02 17:58:15 -03:00
Auto.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
AutoFlushCounter.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BackgroundResources.cs Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013) 2024-07-10 17:52:45 -03:00
BarrierBatch.cs Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345) 2024-02-22 10:43:22 +01:00
BitMap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BitMapStruct.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferAllocationType.cs Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
BufferHolder.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
BufferManager.cs Resolve some Vulkan validation errors (#6915) 2024-06-26 09:21:44 -03:00
BufferMirrorRangeList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferUsageBitmap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CacheByRange.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
CommandBufferPool.cs Remove CommandBufferScoped Dependencies (#6958) 2024-07-16 17:01:06 -03:00
CommandBufferScoped.cs Remove CommandBufferScoped Dependencies (#6958) 2024-07-16 17:01:06 -03:00
Constants.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
DescriptorSetCollection.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
DescriptorSetManager.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
DescriptorSetTemplate.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
DescriptorSetTemplateUpdater.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
DescriptorSetUpdater.cs Disable descriptor set template updates for buffer textures on Adreno (#7002) 2024-07-07 19:19:55 -03:00
DisposableBuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableBufferView.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableFramebuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableImage.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableImageView.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableMemory.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposablePipeline.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableRenderPass.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DisposableSampler.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
EnumConversion.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
FenceHelper.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FenceHolder.cs Disallow concurrent fence waits on Adreno (#7001) 2024-07-07 19:33:28 -03:00
FormatCapabilities.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FormatConverter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
FramebufferParams.cs Workaround AMD bug on logic op with float framebuffer (#6852) 2024-05-23 01:05:32 -03:00
HardwareCapabilities.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
HashTableSlim.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
HelperShader.cs Vulkan: Improve texture barrier usage, timing and batching (#6240) 2024-02-17 00:21:37 -03:00
HostMemoryAllocator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IdList.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
ImageArray.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
IndexBufferPattern.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IndexBufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocation.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocator.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MemoryAllocatorBlockList.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MultiFenceHolder.cs Disallow concurrent fence waits on Adreno (#7001) 2024-07-07 19:33:28 -03:00
NativeArray.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PersistentFlushBuffer.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineBase.cs Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013) 2024-07-10 17:52:45 -03:00
PipelineConverter.cs GPU: Remove unused dynamic state and pipeline settings (#6796) 2024-06-02 22:32:10 -03:00
PipelineDynamicState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PipelineFull.cs Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013) 2024-07-10 17:52:45 -03:00
PipelineHelperShader.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
PipelineLayoutCache.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
PipelineLayoutCacheEntry.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
PipelineLayoutFactory.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
PipelineState.cs GPU: Remove unused dynamic state and pipeline settings (#6796) 2024-06-02 22:32:10 -03:00
PipelineUid.cs GPU: Remove unused dynamic state and pipeline settings (#6796) 2024-06-02 22:32:10 -03:00
RenderPassCacheKey.cs Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
RenderPassHolder.cs Vulkan: Fix swapchain image view leak (#6509) 2024-04-06 13:38:52 -03:00
ResourceArray.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
ResourceBindingSegment.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ResourceLayoutBuilder.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.Vulkan.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerHolder.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Shader.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ShaderCollection.cs Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013) 2024-07-10 17:52:45 -03:00
SpecInfo.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
StagingBuffer.cs Vulkan: Use staging buffer for temporary constants (#6168) 2024-01-25 19:29:53 +01:00
SyncManager.cs [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2023-07-01 12:31:42 +02:00
TextureArray.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
TextureBuffer.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
TextureCopy.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureStorage.cs Resolve some Vulkan validation errors (#6915) 2024-06-26 09:21:44 -03:00
TextureView.cs Resolve some Vulkan validation errors (#6915) 2024-06-26 09:21:44 -03:00
Vendor.cs misc: Re-order and manually update DriverID to name. (#7027) 2024-07-15 19:27:59 -03:00
VertexBufferState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexBufferUpdater.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VulkanConfiguration.cs Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2024-02-16 21:41:30 -03:00
VulkanDebugMessenger.cs Fix some Vulkan validation errors (#5452) 2023-07-14 09:08:52 +02:00
VulkanException.cs Allow skipping draws with broken pipeline variants on Vulkan (#5807) 2024-01-26 13:58:57 -03:00
VulkanInitialization.cs Resolve some Vulkan validation errors (#6915) 2024-06-26 09:21:44 -03:00
VulkanInstance.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
VulkanRenderer.cs Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013) 2024-07-10 17:52:45 -03:00
Window.cs Force Vulkan swapchain re-creation when window size changes (#7003) 2024-07-07 19:02:11 -03:00
WindowBase.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00