ryujinx-mirror/Ryujinx.Graphics.OpenGL
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
Queries Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Ryujinx.Graphics.OpenGL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
Sampler.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
TextureBase.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureBuffer.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureCopy.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
TextureCopyUnscaled.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureStorage.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureView.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
VertexArray.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00