mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-29 19:11:15 +00:00
Some code cleanup
This commit is contained in:
parent
af8498d679
commit
654e617fe7
60 changed files with 432 additions and 591 deletions
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Sampler
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namespace Ryujinx.Graphics.GAL
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{
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public enum AddressMode
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Blend
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namespace Ryujinx.Graphics.GAL
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{
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public struct BlendDescriptor
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Blend
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namespace Ryujinx.Graphics.GAL
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{
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public enum BlendFactor
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Blend
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namespace Ryujinx.Graphics.GAL
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{
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public enum BlendOp
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{
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@ -1,18 +0,0 @@
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namespace Ryujinx.Graphics.GAL.Color
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{
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public struct ColorSI
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{
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public int Red { get; }
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public int Green { get; }
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public int Blue { get; }
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public int Alpha { get; }
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public ColorSI(int red, int green, int blue, int alpha)
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{
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Red = red;
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Green = green;
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Blue = blue;
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Alpha = alpha;
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}
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}
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}
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@ -1,18 +0,0 @@
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namespace Ryujinx.Graphics.GAL.Color
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{
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public struct ColorUI
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{
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public uint Red { get; }
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public uint Green { get; }
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public uint Blue { get; }
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public uint Alpha { get; }
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public ColorUI(uint red, uint green, uint blue, uint alpha)
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{
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Red = red;
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Green = green;
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Blue = blue;
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Alpha = alpha;
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Color
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namespace Ryujinx.Graphics.GAL
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{
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public struct ColorF
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Sampler
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namespace Ryujinx.Graphics.GAL
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{
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public enum CompareMode
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Texture
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namespace Ryujinx.Graphics.GAL
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{
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public enum DepthStencilMode
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.DepthStencil
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namespace Ryujinx.Graphics.GAL
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{
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public struct DepthStencilState
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.DepthStencil
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namespace Ryujinx.Graphics.GAL
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{
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public struct DepthTestDescriptor
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{
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@ -1,33 +1,10 @@
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using Ryujinx.Graphics.GAL.Blend;
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using Ryujinx.Graphics.GAL.Color;
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using Ryujinx.Graphics.GAL.DepthStencil;
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using Ryujinx.Graphics.GAL.InputAssembler;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IPipeline
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{
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void BindBlendState(int index, BlendDescriptor blend);
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void BindIndexBuffer(BufferRange buffer, IndexType type);
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void BindImage(int index, ShaderStage stage, ITexture texture);
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void BindProgram(IProgram program);
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void BindSampler(int index, ShaderStage stage, ISampler sampler);
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void BindTexture(int index, ShaderStage stage, ITexture texture);
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void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
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void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
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void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
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void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
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void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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void ClearRenderTargetColor(int index, uint componentMask, ColorSI color);
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void ClearRenderTargetColor(int index, uint componentMask, ColorUI color);
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void ClearRenderTargetDepthStencil(
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float depthValue,
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@ -35,7 +12,7 @@ namespace Ryujinx.Graphics.GAL
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int stencilValue,
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int stencilMask);
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void Dispatch(int groupsX, int groupsY, int groupsZ);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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void DrawIndexed(
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@ -45,6 +22,8 @@ namespace Ryujinx.Graphics.GAL
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int firstVertex,
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int firstInstance);
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void SetBlendState(int index, BlendDescriptor blend);
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void SetBlendColor(ColorF color);
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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@ -57,16 +36,33 @@ namespace Ryujinx.Graphics.GAL
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void SetFrontFace(FrontFace frontFace);
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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void SetImage(int index, ShaderStage stage, ITexture texture);
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveTopology(PrimitiveTopology topology);
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void SetProgram(IProgram program);
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void SetRenderTargetColorMasks(uint[] componentMask);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetSampler(int index, ShaderStage stage, ISampler sampler);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer);
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void SetTexture(int index, ShaderStage stage, ITexture texture);
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void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
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void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
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void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
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void SetViewports(int first, Viewport[] viewports);
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void TextureBarrier();
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@ -1,5 +1,3 @@
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using Ryujinx.Graphics.GAL.Sampler;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.GAL
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.GAL
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namespace Ryujinx.Graphics.GAL.Sampler
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namespace Ryujinx.Graphics.GAL
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{
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public enum MagFilter
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Sampler
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namespace Ryujinx.Graphics.GAL
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{
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public enum MinFilter
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{
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@ -1,6 +1,4 @@
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using Ryujinx.Graphics.GAL.Color;
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namespace Ryujinx.Graphics.GAL.Sampler
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namespace Ryujinx.Graphics.GAL
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{
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public struct SamplerCreateInfo
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.DepthStencil
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namespace Ryujinx.Graphics.GAL
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{
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public enum StencilOp
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.DepthStencil
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namespace Ryujinx.Graphics.GAL
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{
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public struct StencilTestDescriptor
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Texture
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namespace Ryujinx.Graphics.GAL
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{
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public enum SwizzleComponent
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.Texture
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namespace Ryujinx.Graphics.GAL
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{
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public enum Target
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{
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@ -1,7 +1,7 @@
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using Ryujinx.Common;
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using System;
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namespace Ryujinx.Graphics.GAL.Texture
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namespace Ryujinx.Graphics.GAL
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{
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public struct TextureCreateInfo
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{
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@ -1,4 +1,4 @@
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namespace Ryujinx.Graphics.GAL.InputAssembler
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namespace Ryujinx.Graphics.GAL
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{
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public struct VertexAttribDescriptor
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{
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namespace Ryujinx.Graphics.GAL.InputAssembler
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namespace Ryujinx.Graphics.GAL
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{
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public struct VertexBufferDescriptor
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{
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@ -1,25 +0,0 @@
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using System;
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namespace Ryujinx.Graphics.Gpu
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{
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static class Debugging
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{
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public static void PrintTexInfo(string prefix, Image.Texture tex)
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{
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if (tex == null)
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{
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Console.WriteLine(prefix + " null");
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return;
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}
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string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}";
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int debugId = tex.HostTexture.GetStorageDebugId();
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string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}";
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Console.WriteLine(str);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Gpu.State;
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dispatchParams.UnpackBlockSizeY(),
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dispatchParams.UnpackBlockSizeZ());
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_context.Renderer.Pipeline.BindProgram(cs.HostProgram);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
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TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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_textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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_textureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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ShaderProgramInfo info = cs.Shader.Program.Info;
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ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
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ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
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_bufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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for (int index = 0; index < info.SBuffers.Count; index++)
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sbEnableMask |= 1u << sb.Slot;
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ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0);
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ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
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_bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
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BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
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}
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ubEnableMask = 0;
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ubEnableMask |= 1u << info.CBuffers[index].Slot;
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}
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_bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
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_bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
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BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
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BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
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@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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_textureManager.SetComputeTextures(textureBindings);
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TextureManager.SetComputeTextures(textureBindings);
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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@ -120,12 +120,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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_textureManager.SetComputeImages(imageBindings);
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TextureManager.SetComputeImages(imageBindings);
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_bufferManager.CommitComputeBindings();
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_textureManager.CommitComputeBindings();
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BufferManager.CommitComputeBindings();
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TextureManager.CommitComputeBindings();
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_context.Renderer.Pipeline.Dispatch(
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_context.Renderer.Pipeline.DispatchCompute(
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dispatchParams.UnpackGridSizeX(),
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dispatchParams.UnpackGridSizeY(),
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dispatchParams.UnpackGridSizeZ());
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@ -1,4 +1,4 @@
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using Ryujinx.Graphics.GAL.Color;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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UpdateRenderTargetState(state, useControl: false);
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_textureManager.CommitGraphicsBindings();
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TextureManager.CommitGraphicsBindings();
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bool clearDepth = (argument & 1) != 0;
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bool clearStencil = (argument & 2) != 0;
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@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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else
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{
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// Buffer to buffer copy.
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_bufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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}
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}
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}
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@ -3,6 +3,8 @@ using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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using Texture = Image.Texture;
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partial class Methods
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{
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private void CopyTexture(GpuState state, int argument)
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@ -10,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
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var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
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Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
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Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
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if (srcTexture == null)
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{
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@ -25,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dstCopyTexture.Format = RtFormat.D32Float;
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}
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Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture);
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Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture);
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if (dstTexture == null)
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{
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@ -76,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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srcCopyTexture.Height++;
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srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
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srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
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srcRegion = new Extents2D(
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srcRegion.X1 - srcTexture.Info.Width,
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@ -41,11 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong address = uniformBuffer.Address.Pack();
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_bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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}
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else
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{
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_bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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}
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}
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}
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@ -1,8 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Blend;
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using Ryujinx.Graphics.GAL.DepthStencil;
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using Ryujinx.Graphics.GAL.InputAssembler;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Shader;
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@ -13,19 +10,18 @@ using System.Runtime.InteropServices;
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|
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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using Texture = Image.Texture;
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|
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partial class Methods
|
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{
|
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private GpuContext _context;
|
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private readonly GpuContext _context;
|
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|
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private ShaderCache _shaderCache;
|
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private readonly ShaderCache _shaderCache;
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|
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private ShaderProgramInfo[] _currentProgramInfo;
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private readonly ShaderProgramInfo[] _currentProgramInfo;
|
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private BufferManager _bufferManager;
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private TextureManager _textureManager;
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|
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public BufferManager BufferManager => _bufferManager;
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public TextureManager TextureManager => _textureManager;
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public BufferManager BufferManager { get; }
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public TextureManager TextureManager { get; }
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|
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private bool _isAnyVbInstanced;
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private bool _vsUsesInstanceId;
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||||
|
@ -38,8 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
_currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
|
||||
|
||||
_bufferManager = new BufferManager(context);
|
||||
_textureManager = new TextureManager(context);
|
||||
BufferManager = new BufferManager(context);
|
||||
TextureManager = new TextureManager(context);
|
||||
}
|
||||
|
||||
public void RegisterCallbacks(GpuState state)
|
||||
|
@ -183,8 +179,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
UpdateStorageBuffers();
|
||||
|
||||
_bufferManager.CommitBindings();
|
||||
_textureManager.CommitGraphicsBindings();
|
||||
BufferManager.CommitBindings();
|
||||
TextureManager.CommitGraphicsBindings();
|
||||
}
|
||||
|
||||
private void UpdateStorageBuffers()
|
||||
|
@ -202,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
||||
ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0);
|
||||
ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
|
||||
|
||||
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
|
||||
|
||||
|
@ -212,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
|
||||
|
||||
_bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
||||
BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -236,17 +232,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (index >= count || !IsRtEnabled(colorState))
|
||||
{
|
||||
_textureManager.SetRenderTargetColor(index, null);
|
||||
TextureManager.SetRenderTargetColor(index, null);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Image.Texture color = _textureManager.FindOrCreateTexture(
|
||||
colorState,
|
||||
samplesInX,
|
||||
samplesInY);
|
||||
Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY);
|
||||
|
||||
_textureManager.SetRenderTargetColor(index, color);
|
||||
TextureManager.SetRenderTargetColor(index, color);
|
||||
|
||||
if (color != null)
|
||||
{
|
||||
|
@ -256,21 +249,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
|
||||
|
||||
Image.Texture depthStencil = null;
|
||||
Texture depthStencil = null;
|
||||
|
||||
if (dsEnable)
|
||||
{
|
||||
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
|
||||
var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize);
|
||||
|
||||
depthStencil = _textureManager.FindOrCreateTexture(
|
||||
dsState,
|
||||
dsSize,
|
||||
samplesInX,
|
||||
samplesInY);
|
||||
depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
|
||||
}
|
||||
|
||||
_textureManager.SetRenderTargetDepthStencil(depthStencil);
|
||||
TextureManager.SetRenderTargetDepthStencil(depthStencil);
|
||||
|
||||
if (depthStencil != null)
|
||||
{
|
||||
|
@ -335,8 +324,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
// the maximum supported viewport dimensions.
|
||||
// This must be compensated on the shader, by dividing the vertex position
|
||||
// by the maximum viewport dimensions.
|
||||
float maxSize = (float)_context.Capabilities.MaximumViewportDimensions;
|
||||
float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f;
|
||||
float maxSize = _context.Capabilities.MaximumViewportDimensions;
|
||||
float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f;
|
||||
|
||||
region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip);
|
||||
}
|
||||
|
@ -362,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
float units = state.Get<float>(MethodOffset.DepthBiasUnits);
|
||||
float clamp = state.Get<float>(MethodOffset.DepthBiasClamp);
|
||||
|
||||
PolygonModeMask enables = 0;
|
||||
PolygonModeMask enables;
|
||||
|
||||
enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0);
|
||||
enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
|
||||
|
@ -435,16 +424,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
? texturePool.MaximumId
|
||||
: samplerPool.MaximumId;
|
||||
|
||||
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
|
||||
TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
|
||||
}
|
||||
|
||||
private void UpdateTexturePoolState(GpuState state)
|
||||
{
|
||||
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||
|
||||
_textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
||||
TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
||||
|
||||
_textureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
||||
TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
||||
}
|
||||
|
||||
private void UpdateVertexAttribState(GpuState state)
|
||||
|
@ -457,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
|
||||
{
|
||||
// TODO: warning.
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
|
||||
|
||||
format = Format.R32G32B32A32Float;
|
||||
}
|
||||
|
@ -468,7 +457,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
format);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
|
||||
_context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
|
||||
}
|
||||
|
||||
private void UpdatePrimitiveRestartState(GpuState state)
|
||||
|
@ -504,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
case IndexType.UInt: size *= 4; break;
|
||||
}
|
||||
|
||||
_bufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
|
||||
BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
|
||||
|
||||
// The index buffer affects the vertex buffer size calculation, we
|
||||
// need to ensure that they are updated.
|
||||
|
@ -521,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
if (!vertexBuffer.UnpackEnable())
|
||||
{
|
||||
_bufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
|
||||
BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -557,7 +546,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
|
||||
}
|
||||
|
||||
_bufferManager.SetVertexBuffer(index, address, size, stride, divisor);
|
||||
BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -580,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index);
|
||||
|
||||
uint componentMask = 0;
|
||||
uint componentMask;
|
||||
|
||||
componentMask = (colorMask.UnpackRed() ? 1u : 0u);
|
||||
componentMask |= (colorMask.UnpackGreen() ? 2u : 0u);
|
||||
|
@ -597,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
|
||||
|
||||
BlendState[] blends = new BlendState[8];
|
||||
|
||||
for (int index = 0; index < 8; index++)
|
||||
{
|
||||
BlendDescriptor descriptor;
|
||||
|
@ -632,7 +619,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
blend.AlphaDstFactor);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.BindBlendState(index, descriptor);
|
||||
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -704,7 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
}
|
||||
}
|
||||
|
||||
_textureManager.SetGraphicsTextures(stage, textureBindings);
|
||||
TextureManager.SetGraphicsTextures(stage, textureBindings);
|
||||
|
||||
var imageBindings = new TextureBindingInfo[info.Images.Count];
|
||||
|
||||
|
@ -717,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
|
||||
}
|
||||
|
||||
_textureManager.SetGraphicsImages(stage, imageBindings);
|
||||
TextureManager.SetGraphicsImages(stage, imageBindings);
|
||||
|
||||
uint sbEnableMask = 0;
|
||||
uint ubEnableMask = 0;
|
||||
|
@ -732,11 +719,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
ubEnableMask |= 1u << info.CBuffers[index].Slot;
|
||||
}
|
||||
|
||||
_bufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
|
||||
_bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
|
||||
BufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
|
||||
BufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.BindProgram(gs.HostProgram);
|
||||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||
}
|
||||
|
||||
public bool GetViewportTransformEnable(GpuState state)
|
||||
|
@ -796,7 +783,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
private void InvalidateTextures(GpuState state, int argument)
|
||||
{
|
||||
_textureManager.Flush();
|
||||
TextureManager.Flush();
|
||||
}
|
||||
|
||||
private void TextureBarrierTiled(GpuState state, int argument)
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Color;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.Graphics.Texture.Astc;
|
||||
|
@ -15,18 +14,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
private GpuContext _context;
|
||||
|
||||
private TextureInfo _info;
|
||||
|
||||
private SizeInfo _sizeInfo;
|
||||
|
||||
public Format Format => _info.FormatInfo.Format;
|
||||
public Format Format => Info.FormatInfo.Format;
|
||||
|
||||
public TextureInfo Info => _info;
|
||||
public TextureInfo Info { get; private set; }
|
||||
|
||||
private int _depth;
|
||||
private int _layers;
|
||||
private int _firstLayer;
|
||||
private int _firstLevel;
|
||||
private readonly int _firstLayer;
|
||||
private readonly int _firstLevel;
|
||||
|
||||
private bool _hasData;
|
||||
|
||||
|
@ -43,8 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
public bool Modified { get; set; }
|
||||
|
||||
public ulong Address => _info.Address;
|
||||
public ulong EndAddress => _info.Address + Size;
|
||||
public ulong Address => Info.Address;
|
||||
public ulong EndAddress => Info.Address + Size;
|
||||
|
||||
public ulong Size => (ulong)_sizeInfo.TotalSize;
|
||||
|
||||
|
@ -127,13 +124,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
width <<= _firstLevel;
|
||||
height <<= _firstLevel;
|
||||
|
||||
if (_info.Target == Target.Texture3D)
|
||||
if (Info.Target == Target.Texture3D)
|
||||
{
|
||||
depthOrLayers <<= _firstLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
depthOrLayers = _viewStorage._info.DepthOrLayers;
|
||||
depthOrLayers = _viewStorage.Info.DepthOrLayers;
|
||||
}
|
||||
|
||||
_viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
|
||||
|
@ -145,13 +142,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
int viewDepthOrLayers;
|
||||
|
||||
if (view._info.Target == Target.Texture3D)
|
||||
if (view.Info.Target == Target.Texture3D)
|
||||
{
|
||||
viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDepthOrLayers = view._info.DepthOrLayers;
|
||||
viewDepthOrLayers = view.Info.DepthOrLayers;
|
||||
}
|
||||
|
||||
view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
|
||||
|
@ -161,27 +158,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private void RecreateStorageOrView(int width, int height, int depthOrLayers)
|
||||
{
|
||||
SetInfo(new TextureInfo(
|
||||
_info.Address,
|
||||
Info.Address,
|
||||
width,
|
||||
height,
|
||||
depthOrLayers,
|
||||
_info.Levels,
|
||||
_info.SamplesInX,
|
||||
_info.SamplesInY,
|
||||
_info.Stride,
|
||||
_info.IsLinear,
|
||||
_info.GobBlocksInY,
|
||||
_info.GobBlocksInZ,
|
||||
_info.GobBlocksInTileX,
|
||||
_info.Target,
|
||||
_info.FormatInfo,
|
||||
_info.DepthStencilMode,
|
||||
_info.SwizzleR,
|
||||
_info.SwizzleG,
|
||||
_info.SwizzleB,
|
||||
_info.SwizzleA));
|
||||
Info.Levels,
|
||||
Info.SamplesInX,
|
||||
Info.SamplesInY,
|
||||
Info.Stride,
|
||||
Info.IsLinear,
|
||||
Info.GobBlocksInY,
|
||||
Info.GobBlocksInZ,
|
||||
Info.GobBlocksInTileX,
|
||||
Info.Target,
|
||||
Info.FormatInfo,
|
||||
Info.DepthStencilMode,
|
||||
Info.SwizzleR,
|
||||
Info.SwizzleG,
|
||||
Info.SwizzleB,
|
||||
Info.SwizzleA));
|
||||
|
||||
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
|
||||
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
|
||||
|
||||
if (_viewStorage != this)
|
||||
{
|
||||
|
@ -215,50 +212,50 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
|
||||
|
||||
if (_info.IsLinear)
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.Stride,
|
||||
_info.FormatInfo.BytesPerPixel,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.Stride,
|
||||
Info.FormatInfo.BytesPerPixel,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
_depth,
|
||||
_info.Levels,
|
||||
Info.Levels,
|
||||
_layers,
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.FormatInfo.BytesPerPixel,
|
||||
_info.GobBlocksInY,
|
||||
_info.GobBlocksInZ,
|
||||
_info.GobBlocksInTileX,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.FormatInfo.BytesPerPixel,
|
||||
Info.GobBlocksInY,
|
||||
Info.GobBlocksInZ,
|
||||
Info.GobBlocksInTileX,
|
||||
_sizeInfo,
|
||||
data);
|
||||
}
|
||||
|
||||
if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8(
|
||||
data.ToArray(),
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
_depth,
|
||||
_info.Levels,
|
||||
Info.Levels,
|
||||
out Span<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{_info.Target} {_info.FormatInfo.Format} {_info.Width}x{_info.Height}x{_info.DepthOrLayers} levels {_info.Levels}";
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{_info.Address:X} ({texInfo}).");
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo}).");
|
||||
}
|
||||
|
||||
data = decoded;
|
||||
|
@ -273,31 +270,31 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
Span<byte> data = HostTexture.GetData();
|
||||
|
||||
if (_info.IsLinear)
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearToLinearStrided(
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.Stride,
|
||||
_info.FormatInfo.BytesPerPixel,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.Stride,
|
||||
Info.FormatInfo.BytesPerPixel,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearToBlockLinear(
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
_depth,
|
||||
_info.Levels,
|
||||
Info.Levels,
|
||||
_layers,
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.FormatInfo.BytesPerPixel,
|
||||
_info.GobBlocksInY,
|
||||
_info.GobBlocksInZ,
|
||||
_info.GobBlocksInTileX,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.FormatInfo.BytesPerPixel,
|
||||
Info.GobBlocksInY,
|
||||
Info.GobBlocksInZ,
|
||||
Info.GobBlocksInTileX,
|
||||
_sizeInfo,
|
||||
data);
|
||||
}
|
||||
|
@ -332,8 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if ((flags & TextureSearchFlags.IgnoreMs) != 0)
|
||||
{
|
||||
bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
|
||||
info.Target == Target.Texture2D;
|
||||
bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
|
||||
|
||||
if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
|
||||
{
|
||||
|
@ -345,25 +341,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
return _info.Address == info.Address && _info.Levels == info.Levels;
|
||||
return Info.Address == info.Address && Info.Levels == info.Levels;
|
||||
}
|
||||
|
||||
private bool FormatMatches(TextureInfo info, bool strict)
|
||||
{
|
||||
// D32F and R32F texture have the same representation internally,
|
||||
// however the R32F format is used to sample from depth textures.
|
||||
if (_info.FormatInfo.Format == Format.D32Float &&
|
||||
info.FormatInfo.Format == Format.R32Float && !strict)
|
||||
if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return _info.FormatInfo.Format == info.FormatInfo.Format;
|
||||
return Info.FormatInfo.Format == info.FormatInfo.Format;
|
||||
}
|
||||
|
||||
private bool LayoutMatches(TextureInfo info)
|
||||
{
|
||||
if (_info.IsLinear != info.IsLinear)
|
||||
if (Info.IsLinear != info.IsLinear)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -372,12 +367,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// For block linear textures, the stride is ignored.
|
||||
if (info.IsLinear)
|
||||
{
|
||||
return _info.Stride == info.Stride;
|
||||
return Info.Stride == info.Stride;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _info.GobBlocksInY == info.GobBlocksInY &&
|
||||
_info.GobBlocksInZ == info.GobBlocksInZ;
|
||||
return Info.GobBlocksInY == info.GobBlocksInY &&
|
||||
Info.GobBlocksInZ == info.GobBlocksInZ;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -388,21 +383,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
public bool SizeMatches(TextureInfo info, int level)
|
||||
{
|
||||
return Math.Max(1, _info.Width >> level) == info.Width &&
|
||||
Math.Max(1, _info.Height >> level) == info.Height &&
|
||||
Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
|
||||
return Math.Max(1, Info.Width >> level) == info.Width &&
|
||||
Math.Max(1, Info.Height >> level) == info.Height &&
|
||||
Math.Max(1, Info.GetDepth() >> level) == info.GetDepth();
|
||||
}
|
||||
|
||||
private bool SizeMatches(TextureInfo info, bool alignSizes)
|
||||
{
|
||||
if (_info.GetLayers() != info.GetLayers())
|
||||
if (Info.GetLayers() != info.GetLayers())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (alignSizes)
|
||||
{
|
||||
Size size0 = GetAlignedSize(_info);
|
||||
Size size0 = GetAlignedSize(Info);
|
||||
Size size1 = GetAlignedSize(info);
|
||||
|
||||
return size0.Width == size1.Width &&
|
||||
|
@ -411,26 +406,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
return _info.Width == info.Width &&
|
||||
_info.Height == info.Height &&
|
||||
_info.GetDepth() == info.GetDepth();
|
||||
return Info.Width == info.Width &&
|
||||
Info.Height == info.Height &&
|
||||
Info.GetDepth() == info.GetDepth();
|
||||
}
|
||||
}
|
||||
|
||||
private bool SamplerParamsMatches(TextureInfo info)
|
||||
{
|
||||
return _info.DepthStencilMode == info.DepthStencilMode &&
|
||||
_info.SwizzleR == info.SwizzleR &&
|
||||
_info.SwizzleG == info.SwizzleG &&
|
||||
_info.SwizzleB == info.SwizzleB &&
|
||||
_info.SwizzleA == info.SwizzleA;
|
||||
return Info.DepthStencilMode == info.DepthStencilMode &&
|
||||
Info.SwizzleR == info.SwizzleR &&
|
||||
Info.SwizzleG == info.SwizzleG &&
|
||||
Info.SwizzleB == info.SwizzleB &&
|
||||
Info.SwizzleA == info.SwizzleA;
|
||||
}
|
||||
|
||||
private bool TargetAndSamplesCompatible(TextureInfo info)
|
||||
{
|
||||
return _info.Target == info.Target &&
|
||||
_info.SamplesInX == info.SamplesInX &&
|
||||
_info.SamplesInY == info.SamplesInY;
|
||||
return Info.Target == info.Target &&
|
||||
Info.SamplesInX == info.SamplesInX &&
|
||||
Info.SamplesInY == info.SamplesInY;
|
||||
}
|
||||
|
||||
public bool IsViewCompatible(
|
||||
|
@ -485,13 +480,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return false;
|
||||
}
|
||||
|
||||
return _info.SamplesInX == info.SamplesInX &&
|
||||
_info.SamplesInY == info.SamplesInY;
|
||||
return Info.SamplesInX == info.SamplesInX &&
|
||||
Info.SamplesInY == info.SamplesInY;
|
||||
}
|
||||
|
||||
private bool ViewLayoutCompatible(TextureInfo info, int level)
|
||||
{
|
||||
if (_info.IsLinear != info.IsLinear)
|
||||
if (Info.IsLinear != info.IsLinear)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -500,9 +495,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// For block linear textures, the stride is ignored.
|
||||
if (info.IsLinear)
|
||||
{
|
||||
int width = Math.Max(1, _info.Width >> level);
|
||||
int width = Math.Max(1, Info.Width >> level);
|
||||
|
||||
int stride = width * _info.FormatInfo.BytesPerPixel;
|
||||
int stride = width * Info.FormatInfo.BytesPerPixel;
|
||||
|
||||
stride = BitUtils.AlignUp(stride, 32);
|
||||
|
||||
|
@ -510,15 +505,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
int height = Math.Max(1, _info.Height >> level);
|
||||
int depth = Math.Max(1, _info.GetDepth() >> level);
|
||||
int height = Math.Max(1, Info.Height >> level);
|
||||
int depth = Math.Max(1, Info.GetDepth() >> level);
|
||||
|
||||
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
||||
height,
|
||||
depth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.GobBlocksInY,
|
||||
_info.GobBlocksInZ);
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.GobBlocksInY,
|
||||
Info.GobBlocksInZ);
|
||||
|
||||
return gobBlocksInY == info.GobBlocksInY &&
|
||||
gobBlocksInZ == info.GobBlocksInZ;
|
||||
|
@ -527,12 +522,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private bool ViewFormatCompatible(TextureInfo info)
|
||||
{
|
||||
return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
|
||||
return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
|
||||
}
|
||||
|
||||
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
|
||||
{
|
||||
Size size = GetAlignedSize(_info, level);
|
||||
Size size = GetAlignedSize(Info, level);
|
||||
|
||||
Size otherSize = GetAlignedSize(info);
|
||||
|
||||
|
@ -549,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
|
||||
{
|
||||
switch (_info.Target)
|
||||
switch (Info.Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
case Target.Texture1DArray:
|
||||
|
@ -621,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
public ITexture GetTargetTexture(Target target)
|
||||
{
|
||||
if (target == _info.Target)
|
||||
if (target == Info.Target)
|
||||
{
|
||||
return HostTexture;
|
||||
}
|
||||
|
@ -629,21 +624,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
|
||||
{
|
||||
TextureCreateInfo createInfo = new TextureCreateInfo(
|
||||
_info.Width,
|
||||
_info.Height,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
target == Target.CubemapArray ? 6 : 1,
|
||||
_info.Levels,
|
||||
_info.Samples,
|
||||
_info.FormatInfo.BlockWidth,
|
||||
_info.FormatInfo.BlockHeight,
|
||||
_info.FormatInfo.BytesPerPixel,
|
||||
_info.FormatInfo.Format,
|
||||
_info.DepthStencilMode,
|
||||
Info.Levels,
|
||||
Info.Samples,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
Info.FormatInfo.BytesPerPixel,
|
||||
Info.FormatInfo.Format,
|
||||
Info.DepthStencilMode,
|
||||
target,
|
||||
_info.SwizzleR,
|
||||
_info.SwizzleG,
|
||||
_info.SwizzleB,
|
||||
_info.SwizzleA);
|
||||
Info.SwizzleR,
|
||||
Info.SwizzleG,
|
||||
Info.SwizzleB,
|
||||
Info.SwizzleA);
|
||||
|
||||
ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
|
||||
|
||||
|
@ -662,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private bool IsSameDimensionsTarget(Target target)
|
||||
{
|
||||
switch (_info.Target)
|
||||
switch (Info.Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
case Target.Texture1DArray:
|
||||
|
@ -702,7 +697,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private void SetInfo(TextureInfo info)
|
||||
{
|
||||
_info = info;
|
||||
Info = info;
|
||||
|
||||
_depth = info.GetDepth();
|
||||
_layers = info.GetLayers();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
|
|
@ -178,7 +178,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_textureState[stageIndex][index].Texture = hostTexture;
|
||||
|
||||
_context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
|
||||
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
|
||||
}
|
||||
|
||||
Sampler sampler = _samplerPool.Get(samplerId);
|
||||
|
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_textureState[stageIndex][index].Sampler = hostSampler;
|
||||
|
||||
_context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
|
||||
_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_imageState[stageIndex][index].Texture = hostTexture;
|
||||
|
||||
_context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
|
||||
_context.Renderer.Pipeline.SetImage(index, stage, hostTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
|
||||
{
|
||||
// TODO: Warning.
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
|
||||
|
||||
formatInfo = FormatInfo.Default;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.InputAssembler;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
@ -305,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
_context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
|
||||
_context.Renderer.Pipeline.SetStorageBuffer(index, ShaderStage.Compute, buffer);
|
||||
}
|
||||
|
||||
enableMask = _cpUniformBuffers.EnableMask;
|
||||
|
@ -326,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
|
||||
_context.Renderer.Pipeline.SetUniformBuffer(index, ShaderStage.Compute, buffer);
|
||||
}
|
||||
|
||||
// Force rebind after doing compute work.
|
||||
|
@ -343,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
|
||||
_context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
|
||||
}
|
||||
}
|
||||
else if (_indexBuffer.Address != 0)
|
||||
|
@ -373,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
|
||||
_context.Renderer.Pipeline.SetVertexBuffers(vertexBuffers);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -468,11 +467,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (isStorage)
|
||||
{
|
||||
_context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
|
||||
_context.Renderer.Pipeline.SetStorageBuffer(index, stage, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
|
||||
_context.Renderer.Pipeline.SetUniformBuffer(index, stage, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,8 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
using TextureDescriptor = Image.TextureDescriptor;
|
||||
|
||||
class ShaderCache
|
||||
{
|
||||
private const int MaxProgramSize = 0x100000;
|
||||
|
@ -374,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
|
||||
}
|
||||
|
||||
private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
|
||||
private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
|
||||
{
|
||||
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.DepthStencil;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.DepthStencil;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
using Texture = Image.Texture;
|
||||
|
||||
public class Window
|
||||
{
|
||||
private GpuContext _context;
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private struct PresentationTexture
|
||||
{
|
||||
|
@ -30,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
}
|
||||
}
|
||||
|
||||
private ConcurrentQueue<PresentationTexture> _frameQueue;
|
||||
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
|
||||
|
||||
public Window(GpuContext context)
|
||||
{
|
||||
|
@ -79,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
if (_frameQueue.TryDequeue(out PresentationTexture pt))
|
||||
{
|
||||
Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
|
||||
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
|
||||
|
||||
texture.SynchronizeMemory();
|
||||
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -334,31 +331,31 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return PrimitiveType.Points;
|
||||
}
|
||||
|
||||
public static StencilOp Convert(this GAL.DepthStencil.StencilOp op)
|
||||
public static OpenTK.Graphics.OpenGL.StencilOp Convert(this GAL.StencilOp op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case GAL.DepthStencil.StencilOp.Keep:
|
||||
return StencilOp.Keep;
|
||||
case GAL.DepthStencil.StencilOp.Zero:
|
||||
return StencilOp.Zero;
|
||||
case GAL.DepthStencil.StencilOp.Replace:
|
||||
return StencilOp.Replace;
|
||||
case GAL.DepthStencil.StencilOp.IncrementAndClamp:
|
||||
return StencilOp.Incr;
|
||||
case GAL.DepthStencil.StencilOp.DecrementAndClamp:
|
||||
return StencilOp.Decr;
|
||||
case GAL.DepthStencil.StencilOp.Invert:
|
||||
return StencilOp.Invert;
|
||||
case GAL.DepthStencil.StencilOp.IncrementAndWrap:
|
||||
return StencilOp.IncrWrap;
|
||||
case GAL.DepthStencil.StencilOp.DecrementAndWrap:
|
||||
return StencilOp.DecrWrap;
|
||||
case GAL.StencilOp.Keep:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
|
||||
case GAL.StencilOp.Zero:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Zero;
|
||||
case GAL.StencilOp.Replace:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Replace;
|
||||
case GAL.StencilOp.IncrementAndClamp:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Incr;
|
||||
case GAL.StencilOp.DecrementAndClamp:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Decr;
|
||||
case GAL.StencilOp.Invert:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Invert;
|
||||
case GAL.StencilOp.IncrementAndWrap:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap;
|
||||
case GAL.StencilOp.DecrementAndWrap:
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.DepthStencil.StencilOp)} enum value: {op}.");
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
|
||||
|
||||
return StencilOp.Keep;
|
||||
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
|
||||
}
|
||||
|
||||
public static All Convert(this SwizzleComponent swizzleComponent)
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL.Color;
|
||||
using Ryujinx.Graphics.GAL.DepthStencil;
|
||||
using Ryujinx.Graphics.GAL.InputAssembler;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
|
@ -41,166 +37,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
|
||||
}
|
||||
|
||||
public void BindBlendState(int index, BlendDescriptor blend)
|
||||
{
|
||||
if (!blend.Enable)
|
||||
{
|
||||
GL.Disable(IndexedEnableCap.Blend, index);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GL.BlendEquationSeparate(
|
||||
index,
|
||||
blend.ColorOp.Convert(),
|
||||
blend.AlphaOp.Convert());
|
||||
|
||||
GL.BlendFuncSeparate(
|
||||
index,
|
||||
(BlendingFactorSrc) blend.ColorSrcFactor.Convert(),
|
||||
(BlendingFactorDest)blend.ColorDstFactor.Convert(),
|
||||
(BlendingFactorSrc) blend.AlphaSrcFactor.Convert(),
|
||||
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
|
||||
|
||||
GL.Enable(IndexedEnableCap.Blend, index);
|
||||
}
|
||||
|
||||
public void BindImage(int index, ShaderStage stage, ITexture texture)
|
||||
{
|
||||
int unit = _program.GetImageUnit(stage, index);
|
||||
|
||||
if (unit != -1 && texture != null)
|
||||
{
|
||||
TextureView view = (TextureView)texture;
|
||||
|
||||
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
|
||||
|
||||
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
|
||||
|
||||
GL.BindImageTexture(
|
||||
unit,
|
||||
view.Handle,
|
||||
0,
|
||||
true,
|
||||
0,
|
||||
TextureAccess.ReadWrite,
|
||||
format);
|
||||
}
|
||||
}
|
||||
|
||||
public void BindIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_elementsType = type.Convert();
|
||||
|
||||
_indexBaseOffset = (IntPtr)buffer.Offset;
|
||||
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetIndexBuffer((Buffer)buffer.Buffer);
|
||||
}
|
||||
|
||||
public void BindProgram(IProgram program)
|
||||
{
|
||||
_program = (Program)program;
|
||||
|
||||
_program.Bind();
|
||||
}
|
||||
|
||||
public void BindSampler(int index, ShaderStage stage, ISampler sampler)
|
||||
{
|
||||
int unit = _program.GetTextureUnit(stage, index);
|
||||
|
||||
if (unit != -1 && sampler != null)
|
||||
{
|
||||
((Sampler)sampler).Bind(unit);
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BindTexture(int index, ShaderStage stage, ITexture texture)
|
||||
{
|
||||
int unit = _program.GetTextureUnit(stage, index);
|
||||
|
||||
if (unit != -1 && texture != null)
|
||||
{
|
||||
if (unit == 0)
|
||||
{
|
||||
_unit0Texture = ((TextureView)texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
((TextureView)texture).Bind(unit);
|
||||
}
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
|
||||
{
|
||||
BindBuffer(index, stage, buffer, isStorage: true);
|
||||
}
|
||||
|
||||
public void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer)
|
||||
{
|
||||
BindBuffer(index, stage, buffer, isStorage: false);
|
||||
}
|
||||
|
||||
private void BindBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage)
|
||||
{
|
||||
int bindingPoint = isStorage
|
||||
? _program.GetStorageBufferBindingPoint(stage, index)
|
||||
: _program.GetUniformBufferBindingPoint(stage, index);
|
||||
|
||||
if (bindingPoint == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
BufferRangeTarget target = isStorage
|
||||
? BufferRangeTarget.ShaderStorageBuffer
|
||||
: BufferRangeTarget.UniformBuffer;
|
||||
|
||||
if (buffer.Buffer == null)
|
||||
{
|
||||
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int bufferHandle = ((Buffer)buffer.Buffer).Handle;
|
||||
|
||||
IntPtr bufferOffset = (IntPtr)buffer.Offset;
|
||||
|
||||
GL.BindBufferRange(
|
||||
target,
|
||||
bindingPoint,
|
||||
bufferHandle,
|
||||
bufferOffset,
|
||||
buffer.Size);
|
||||
}
|
||||
|
||||
public void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexAttributes(vertexAttribs);
|
||||
}
|
||||
|
||||
public void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexBuffers(vertexBuffers);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
|
@ -217,43 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorSI color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
index,
|
||||
(componentMask & 1u) != 0,
|
||||
(componentMask & 2u) != 0,
|
||||
(componentMask & 4u) != 0,
|
||||
(componentMask & 8u) != 0);
|
||||
|
||||
int[] colors = new int[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||
|
||||
GL.ClearBuffer(ClearBuffer.Color, index, colors);
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorUI color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
index,
|
||||
(componentMask & 1u) != 0,
|
||||
(componentMask & 2u) != 0,
|
||||
(componentMask & 4u) != 0,
|
||||
(componentMask & 8u) != 0);
|
||||
|
||||
uint[] colors = new uint[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||
|
||||
GL.ClearBuffer(ClearBuffer.Color, index, colors);
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(
|
||||
float depthValue,
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
int stencilMask)
|
||||
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
bool stencilMaskChanged =
|
||||
stencilMask != 0 &&
|
||||
|
@ -295,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void Dispatch(int groupsX, int groupsY, int groupsZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
|
@ -607,21 +407,35 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void DrawIndirect(BufferRange buffer, ulong offset, int drawCount, int stride)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetBlendColor(ColorF color)
|
||||
{
|
||||
GL.BlendColor(color.Red, color.Green, color.Blue, color.Alpha);
|
||||
}
|
||||
|
||||
public void SetBlendState(int index, BlendDescriptor blend)
|
||||
{
|
||||
if (!blend.Enable)
|
||||
{
|
||||
GL.Disable(IndexedEnableCap.Blend, index);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GL.BlendEquationSeparate(
|
||||
index,
|
||||
blend.ColorOp.Convert(),
|
||||
blend.AlphaOp.Convert());
|
||||
|
||||
GL.BlendFuncSeparate(
|
||||
index,
|
||||
(BlendingFactorSrc)blend.ColorSrcFactor.Convert(),
|
||||
(BlendingFactorDest)blend.ColorDstFactor.Convert(),
|
||||
(BlendingFactorSrc)blend.AlphaSrcFactor.Convert(),
|
||||
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
|
||||
|
||||
GL.Enable(IndexedEnableCap.Blend, index);
|
||||
}
|
||||
|
||||
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
|
||||
{
|
||||
if ((enables & PolygonModeMask.Point) != 0)
|
||||
|
@ -701,6 +515,33 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.FrontFace(frontFace.Convert());
|
||||
}
|
||||
|
||||
public void SetImage(int index, ShaderStage stage, ITexture texture)
|
||||
{
|
||||
int unit = _program.GetImageUnit(stage, index);
|
||||
|
||||
if (unit != -1 && texture != null)
|
||||
{
|
||||
TextureView view = (TextureView)texture;
|
||||
|
||||
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
|
||||
|
||||
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
|
||||
|
||||
GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_elementsType = type.Convert();
|
||||
|
||||
_indexBaseOffset = (IntPtr)buffer.Offset;
|
||||
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetIndexBuffer((Buffer)buffer.Buffer);
|
||||
}
|
||||
|
||||
public void SetPrimitiveRestart(bool enable, int index)
|
||||
{
|
||||
if (!enable)
|
||||
|
@ -720,6 +561,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_primitiveType = topology.Convert();
|
||||
}
|
||||
|
||||
public void SetProgram(IProgram program)
|
||||
{
|
||||
_program = (Program)program;
|
||||
|
||||
_program.Bind();
|
||||
}
|
||||
|
||||
public void SetRenderTargetColorMasks(uint[] componentMasks)
|
||||
{
|
||||
_componentMasks = (uint[])componentMasks.Clone();
|
||||
|
@ -752,6 +600,20 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
UpdateDepthTest();
|
||||
}
|
||||
|
||||
public void SetSampler(int index, ShaderStage stage, ISampler sampler)
|
||||
{
|
||||
int unit = _program.GetTextureUnit(stage, index);
|
||||
|
||||
if (unit != -1 && sampler != null)
|
||||
{
|
||||
((Sampler)sampler).Bind(unit);
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
||||
{
|
||||
if (!stencilTest.TestEnable)
|
||||
|
@ -794,6 +656,51 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_stencilFrontMask = stencilTest.FrontMask;
|
||||
}
|
||||
|
||||
public void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
|
||||
{
|
||||
SetBuffer(index, stage, buffer, isStorage: true);
|
||||
}
|
||||
|
||||
public void SetTexture(int index, ShaderStage stage, ITexture texture)
|
||||
{
|
||||
int unit = _program.GetTextureUnit(stage, index);
|
||||
|
||||
if (unit != -1 && texture != null)
|
||||
{
|
||||
if (unit == 0)
|
||||
{
|
||||
_unit0Texture = ((TextureView)texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
((TextureView)texture).Bind(unit);
|
||||
}
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer)
|
||||
{
|
||||
SetBuffer(index, stage, buffer, isStorage: false);
|
||||
}
|
||||
|
||||
public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexAttributes(vertexAttribs);
|
||||
}
|
||||
|
||||
public void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
||||
_vertexArray.SetVertexBuffers(vertexBuffers);
|
||||
}
|
||||
|
||||
public void SetViewports(int first, Viewport[] viewports)
|
||||
{
|
||||
bool flipY = false;
|
||||
|
@ -848,6 +755,37 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
||||
}
|
||||
|
||||
private void SetBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage)
|
||||
{
|
||||
int bindingPoint = isStorage
|
||||
? _program.GetStorageBufferBindingPoint(stage, index)
|
||||
: _program.GetUniformBufferBindingPoint(stage, index);
|
||||
|
||||
if (bindingPoint == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
BufferRangeTarget target = isStorage
|
||||
? BufferRangeTarget.ShaderStorageBuffer
|
||||
: BufferRangeTarget.UniformBuffer;
|
||||
|
||||
if (buffer.Buffer == null)
|
||||
{
|
||||
GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int bufferHandle = ((Buffer)buffer.Buffer).Handle;
|
||||
|
||||
IntPtr bufferOffset = (IntPtr)buffer.Offset;
|
||||
|
||||
GL.BindBufferRange(target, bindingPoint, bufferHandle, bufferOffset, buffer.Size);
|
||||
}
|
||||
|
||||
private void SetOrigin(ClipOrigin origin)
|
||||
{
|
||||
if (_clipOrigin != origin)
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
@ -10,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
public IPipeline Pipeline { get; }
|
||||
|
||||
private Counters _counters;
|
||||
private readonly Counters _counters;
|
||||
|
||||
private Window _window;
|
||||
private readonly Window _window;
|
||||
|
||||
public IWindow Window => _window;
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -9,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
public int Handle { get; private set; }
|
||||
|
||||
private Renderer _renderer;
|
||||
private readonly Renderer _renderer;
|
||||
|
||||
private TextureCreateInfo _info;
|
||||
private readonly TextureCreateInfo _info;
|
||||
|
||||
public Target Target => _info.Target;
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
@ -9,13 +8,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
public int Handle { get; private set; }
|
||||
|
||||
private Renderer _renderer;
|
||||
private readonly Renderer _renderer;
|
||||
|
||||
private TextureStorage _parent;
|
||||
private readonly TextureStorage _parent;
|
||||
|
||||
private TextureView _emulatedViewParent;
|
||||
|
||||
private TextureCreateInfo _info;
|
||||
private readonly TextureCreateInfo _info;
|
||||
|
||||
private int _firstLayer;
|
||||
private int _firstLevel;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL.InputAssembler;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
struct ShaderConfig
|
||||
{
|
|
@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Decoders;
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
struct OutputMapTarget
|
||||
{
|
Loading…
Reference in a new issue