..
Effects
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
MoltenVK
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
Queries
Updates the default value for BufferedQuery ( #6351 )
2024-03-21 21:44:11 -03:00
Shaders
Vulkan: Device Local and higher invocation count for buffer conversions ( #5623 )
2023-09-02 17:58:15 -03:00
Auto.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
AutoFlushCounter.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BackgroundResources.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BarrierBatch.cs
Vulkan: Properly reset barrier batch when splitting due to mismatching flags ( #6345 )
2024-02-22 10:43:22 +01:00
BitMap.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BitMapStruct.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferAllocationType.cs
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
BufferHolder.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferManager.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferMirrorRangeList.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferUsageBitmap.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CacheByRange.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
CommandBufferPool.cs
Do not compare Span<T> to 'null' or 'default' ( #6683 )
2024-04-19 09:21:21 -03:00
CommandBufferScoped.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Constants.cs
Vulkan: Use push descriptors for uniform bindings when possible ( #6154 )
2024-02-16 21:41:30 -03:00
DescriptorSetCollection.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
DescriptorSetManager.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
DescriptorSetTemplate.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
DescriptorSetTemplateUpdater.cs
Vulkan: Use push descriptors for uniform bindings when possible ( #6154 )
2024-02-16 21:41:30 -03:00
DescriptorSetUpdater.cs
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
DisposableBuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableBufferView.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableFramebuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableImage.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableImageView.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableMemory.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposablePipeline.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableRenderPass.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DisposableSampler.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
EnumConversion.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
FenceHelper.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FenceHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FormatCapabilities.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
FormatConverter.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
FormatTable.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
FramebufferParams.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
HardwareCapabilities.cs
Vulkan: Use push descriptors for uniform bindings when possible ( #6154 )
2024-02-16 21:41:30 -03:00
HashTableSlim.cs
Vulkan: Add Render Pass / Framebuffer Cache ( #6182 )
2024-01-31 23:49:50 +01:00
HelperShader.cs
Vulkan: Improve texture barrier usage, timing and batching ( #6240 )
2024-02-17 00:21:37 -03:00
HostMemoryAllocator.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IdList.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
ImageArray.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
IndexBufferPattern.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IndexBufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocation.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocator.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MemoryAllocatorBlockList.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MultiFenceHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
NativeArray.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PersistentFlushBuffer.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineBase.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
PipelineConverter.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
PipelineDynamicState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineFull.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
PipelineHelperShader.cs
Vulkan: Add Render Pass / Framebuffer Cache ( #6182 )
2024-01-31 23:49:50 +01:00
PipelineLayoutCache.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
PipelineLayoutCacheEntry.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
PipelineLayoutFactory.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PipelineState.cs
Workaround bug on logic op with float framebuffer ( #6858 )
2024-05-23 22:57:26 -03:00
PipelineUid.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
RenderPassCacheKey.cs
Vulkan: Add Render Pass / Framebuffer Cache ( #6182 )
2024-01-31 23:49:50 +01:00
RenderPassHolder.cs
Vulkan: Fix swapchain image view leak ( #6509 )
2024-04-06 13:38:52 -03:00
ResourceBindingSegment.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
ResourceLayoutBuilder.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.Vulkan.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
SamplerHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SemaphoreHolder.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Shader.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ShaderCollection.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
SpecInfo.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
StagingBuffer.cs
Vulkan: Use staging buffer for temporary constants ( #6168 )
2024-01-25 19:29:53 +01:00
SyncManager.cs
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues ( #5378 )
2023-07-01 12:31:42 +02:00
TextureArray.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
TextureBuffer.cs
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
TextureCopy.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureStorage.cs
Vulkan: Improve texture barrier usage, timing and batching ( #6240 )
2024-02-17 00:21:37 -03:00
TextureView.cs
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
Vendor.cs
UI: Friendly driver name reporting. ( #6530 )
2024-03-27 14:55:34 -03:00
VertexBufferState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexBufferUpdater.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VulkanConfiguration.cs
Vulkan: Use push descriptors for uniform bindings when possible ( #6154 )
2024-02-16 21:41:30 -03:00
VulkanDebugMessenger.cs
Fix some Vulkan validation errors ( #5452 )
2023-07-14 09:08:52 +02:00
VulkanException.cs
Allow skipping draws with broken pipeline variants on Vulkan ( #5807 )
2024-01-26 13:58:57 -03:00
VulkanInitialization.cs
chore: remove repetitive words ( #6500 )
2024-03-16 19:49:54 +01:00
VulkanInstance.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs
Use driver name instead of vendor name in the status bar for Vulkan. ( #6146 )
2024-01-26 01:07:20 +01:00
VulkanRenderer.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
Window.cs
Account for swapchain image count change after re-creation ( #6652 )
2024-04-11 17:24:19 -03:00
WindowBase.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00