mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
b423197619
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
169 lines
7.1 KiB
C#
169 lines
7.1 KiB
C#
using Ryujinx.Common.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
/// <summary>
|
|
/// GPU graphics state that the shader depends on.
|
|
/// </summary>
|
|
public readonly struct GpuGraphicsState
|
|
{
|
|
/// <summary>
|
|
/// Early Z force enable.
|
|
/// </summary>
|
|
public readonly bool EarlyZForce;
|
|
|
|
/// <summary>
|
|
/// Primitive topology of current draw.
|
|
/// </summary>
|
|
public readonly InputTopology Topology;
|
|
|
|
/// <summary>
|
|
/// Tessellation winding order.
|
|
/// </summary>
|
|
public readonly bool TessCw;
|
|
|
|
/// <summary>
|
|
/// Tessellation patch type.
|
|
/// </summary>
|
|
public readonly TessPatchType TessPatchType;
|
|
|
|
/// <summary>
|
|
/// Tessellation spacing.
|
|
/// </summary>
|
|
public readonly TessSpacing TessSpacing;
|
|
|
|
/// <summary>
|
|
/// Indicates whether alpha-to-coverage is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates whether alpha-to-coverage dithering is enabled.
|
|
/// </summary>
|
|
public readonly bool AlphaToCoverageDitherEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates whether the viewport transform is disabled.
|
|
/// </summary>
|
|
public readonly bool ViewportTransformDisable;
|
|
|
|
/// <summary>
|
|
/// Depth mode zero to one or minus one to one.
|
|
/// </summary>
|
|
public readonly bool DepthMode;
|
|
|
|
/// <summary>
|
|
/// Indicates if the point size is set on the shader or is fixed.
|
|
/// </summary>
|
|
public readonly bool ProgramPointSizeEnable;
|
|
|
|
/// <summary>
|
|
/// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
|
|
/// </summary>
|
|
public readonly float PointSize;
|
|
|
|
/// <summary>
|
|
/// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
|
|
/// </summary>
|
|
public readonly AlphaTestOp AlphaTestCompare;
|
|
|
|
/// <summary>
|
|
/// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
|
|
/// </summary>
|
|
public readonly float AlphaTestReference;
|
|
|
|
/// <summary>
|
|
/// Type of the vertex attributes consumed by the shader.
|
|
/// </summary>
|
|
public readonly Array32<AttributeType> AttributeTypes;
|
|
|
|
/// <summary>
|
|
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
|
/// </summary>
|
|
public readonly bool HasConstantBufferDrawParameters;
|
|
|
|
/// <summary>
|
|
/// Type of the fragment shader outputs.
|
|
/// </summary>
|
|
public readonly Array8<AttributeType> FragmentOutputTypes;
|
|
|
|
/// <summary>
|
|
/// Indicates whether dual source blend is enabled.
|
|
/// </summary>
|
|
public readonly bool DualSourceBlendEnable;
|
|
|
|
/// <summary>
|
|
/// Indicates if negation of the viewport Y axis is enabled.
|
|
/// </summary>
|
|
public readonly bool YNegateEnabled;
|
|
|
|
/// <summary>
|
|
/// If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner.
|
|
/// </summary>
|
|
public readonly bool OriginUpperLeft;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU graphics state.
|
|
/// </summary>
|
|
/// <param name="earlyZForce">Early Z force enable</param>
|
|
/// <param name="topology">Primitive topology</param>
|
|
/// <param name="tessCw">Tessellation winding order (clockwise or counter-clockwise)</param>
|
|
/// <param name="tessPatchType">Tessellation patch type</param>
|
|
/// <param name="tessSpacing">Tessellation spacing</param>
|
|
/// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
|
|
/// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
|
|
/// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
|
|
/// <param name="depthMode">Depth mode zero to one or minus one to one</param>
|
|
/// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
|
|
/// <param name="pointSize">Point size if not set from shader</param>
|
|
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
|
|
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
|
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
|
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
|
/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
|
|
/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
|
|
/// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param>
|
|
/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
|
|
public GpuGraphicsState(
|
|
bool earlyZForce,
|
|
InputTopology topology,
|
|
bool tessCw,
|
|
TessPatchType tessPatchType,
|
|
TessSpacing tessSpacing,
|
|
bool alphaToCoverageEnable,
|
|
bool alphaToCoverageDitherEnable,
|
|
bool viewportTransformDisable,
|
|
bool depthMode,
|
|
bool programPointSizeEnable,
|
|
float pointSize,
|
|
AlphaTestOp alphaTestCompare,
|
|
float alphaTestReference,
|
|
in Array32<AttributeType> attributeTypes,
|
|
bool hasConstantBufferDrawParameters,
|
|
in Array8<AttributeType> fragmentOutputTypes,
|
|
bool dualSourceBlendEnable,
|
|
bool yNegateEnabled,
|
|
bool originUpperLeft)
|
|
{
|
|
EarlyZForce = earlyZForce;
|
|
Topology = topology;
|
|
TessCw = tessCw;
|
|
TessPatchType = tessPatchType;
|
|
TessSpacing = tessSpacing;
|
|
AlphaToCoverageEnable = alphaToCoverageEnable;
|
|
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
|
ViewportTransformDisable = viewportTransformDisable;
|
|
DepthMode = depthMode;
|
|
ProgramPointSizeEnable = programPointSizeEnable;
|
|
PointSize = pointSize;
|
|
AlphaTestCompare = alphaTestCompare;
|
|
AlphaTestReference = alphaTestReference;
|
|
AttributeTypes = attributeTypes;
|
|
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
|
FragmentOutputTypes = fragmentOutputTypes;
|
|
DualSourceBlendEnable = dualSourceBlendEnable;
|
|
YNegateEnabled = yNegateEnabled;
|
|
OriginUpperLeft = originUpperLeft;
|
|
}
|
|
}
|
|
}
|