mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
This commit is contained in:
parent
8edfb2bc7b
commit
b423197619
68 changed files with 2653 additions and 2407 deletions
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@ -1,5 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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@ -44,6 +43,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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_newSpecState = newSpecState;
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_stageIndex = stageIndex;
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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if (stageIndex == (int)ShaderStage.Geometry - 1)
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{
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// Only geometry shaders require the primitive topology.
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newSpecState.RecordPrimitiveTopology();
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}
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}
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/// <inheritdoc/>
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@ -69,48 +74,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return MemoryMarshal.Cast<byte, ulong>(_data.Span[(int)address..]);
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}
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/// <inheritdoc/>
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public bool QueryAlphaToCoverageDitherEnable()
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{
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return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
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}
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/// <inheritdoc/>
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public AlphaTestOp QueryAlphaTestCompare()
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{
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if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
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{
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return AlphaTestOp.Always;
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}
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return _oldSpecState.GraphicsState.AlphaTestCompare switch
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{
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CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
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CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
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CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
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CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
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CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
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CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
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CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
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_ => AlphaTestOp.Always,
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};
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}
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/// <inheritdoc/>
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public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;
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/// <inheritdoc/>
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public AttributeType QueryAttributeType(int location)
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{
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return _oldSpecState.GraphicsState.AttributeTypes[location];
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}
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/// <inheritdoc/>
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public AttributeType QueryFragmentOutputType(int location)
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{
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return _oldSpecState.GraphicsState.FragmentOutputTypes[location];
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}
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/// <inheritdoc/>
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public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
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@ -133,55 +96,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.ConstantBufferUse[_stageIndex];
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}
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/// <inheritdoc/>
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public GpuGraphicsState QueryGraphicsState()
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{
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return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
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}
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/// <inheritdoc/>
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public bool QueryHasConstantBufferDrawParameters()
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{
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return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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public bool QueryDualSourceBlendEnable()
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{
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return _oldSpecState.GraphicsState.DualSourceBlendEnable;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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_newSpecState.RecordPrimitiveTopology();
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return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
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}
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/// <inheritdoc/>
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public bool QueryProgramPointSize()
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{
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return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
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}
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/// <inheritdoc/>
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public float QueryPointSize()
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{
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return _oldSpecState.GraphicsState.PointSize;
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}
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/// <inheritdoc/>
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public bool QueryTessCw()
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{
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return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
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}
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/// <inheritdoc/>
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public TessPatchType QueryTessPatchType()
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{
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return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
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}
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/// <inheritdoc/>
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public TessSpacing QueryTessSpacing()
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{
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return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
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}
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/// <inheritdoc/>
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public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
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{
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@ -204,12 +130,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
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}
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/// <inheritdoc/>
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public bool QueryTransformDepthMinusOneToOne()
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{
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return _oldSpecState.GraphicsState.DepthMode;
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}
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/// <inheritdoc/>
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public bool QueryTransformFeedbackEnabled()
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{
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@ -228,31 +148,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
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}
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/// <inheritdoc/>
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public bool QueryEarlyZForce()
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{
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_newSpecState.RecordEarlyZForce();
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return _oldSpecState.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public bool QueryHasUnalignedStorageBuffer()
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{
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return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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return _oldSpecState.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public bool QueryYNegateEnabled()
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{
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return _oldSpecState.GraphicsState.YNegateEnabled;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -1,5 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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@ -36,6 +35,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_channel = channel;
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_state = state;
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_stageIndex = stageIndex;
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if (stageIndex == (int)ShaderStage.Geometry - 1)
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{
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// Only geometry shaders require the primitive topology.
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_state.SpecializationState.RecordPrimitiveTopology();
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}
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}
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/// <summary>
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return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
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}
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/// <inheritdoc/>
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public bool QueryAlphaToCoverageDitherEnable()
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{
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return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
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}
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/// <inheritdoc/>
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public AlphaTestOp QueryAlphaTestCompare()
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{
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if (!_isVulkan || !_state.GraphicsState.AlphaTestEnable)
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{
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return AlphaTestOp.Always;
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}
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return _state.GraphicsState.AlphaTestCompare switch
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{
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CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
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CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
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CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
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CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
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CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
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CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
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CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
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_ => AlphaTestOp.Always,
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};
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}
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/// <inheritdoc/>
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public float QueryAlphaTestReference()
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{
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return _state.GraphicsState.AlphaTestReference;
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}
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/// <inheritdoc/>
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public AttributeType QueryAttributeType(int location)
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{
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return _state.GraphicsState.AttributeTypes[location];
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}
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/// <inheritdoc/>
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public bool QueryEarlyZForce()
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{
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_state.SpecializationState?.RecordEarlyZForce();
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return _state.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public AttributeType QueryFragmentOutputType(int location)
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{
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return _state.GraphicsState.FragmentOutputTypes[location];
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}
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/// <inheritdoc/>
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public int QueryComputeLocalSizeX() => _state.ComputeState.LocalSizeX;
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return useMask;
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}
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/// <inheritdoc/>
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public GpuGraphicsState QueryGraphicsState()
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{
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return _state.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _state.GraphicsState.YNegateEnabled);
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}
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/// <inheritdoc/>
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public bool QueryHasConstantBufferDrawParameters()
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{
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return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public bool QueryDualSourceBlendEnable()
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{
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return _state.GraphicsState.DualSourceBlendEnable;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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_state.SpecializationState?.RecordPrimitiveTopology();
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return ConvertToInputTopology(_state.GraphicsState.Topology, _state.GraphicsState.TessellationMode);
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}
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/// <inheritdoc/>
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public bool QueryProgramPointSize()
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{
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return _state.GraphicsState.ProgramPointSizeEnable;
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}
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/// <inheritdoc/>
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public float QueryPointSize()
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{
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return _state.GraphicsState.PointSize;
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}
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/// <inheritdoc/>
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public bool QueryTessCw()
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{
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return _state.GraphicsState.TessellationMode.UnpackCw();
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}
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/// <inheritdoc/>
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public TessPatchType QueryTessPatchType()
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{
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return _state.GraphicsState.TessellationMode.UnpackPatchType();
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}
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/// <inheritdoc/>
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public TessSpacing QueryTessSpacing()
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{
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return _state.GraphicsState.TessellationMode.UnpackSpacing();
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}
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//// <inheritdoc/>
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public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
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{
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}
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}
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/// <inheritdoc/>
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public bool QueryTransformDepthMinusOneToOne()
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{
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return _state.GraphicsState.DepthMode;
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}
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/// <inheritdoc/>
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public bool QueryTransformFeedbackEnabled()
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{
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@ -282,18 +192,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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return _state.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public bool QueryYNegateEnabled()
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{
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return _state.GraphicsState.YNegateEnabled;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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@ -232,33 +231,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
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#pragma warning restore IDE0055
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};
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}
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/// <summary>
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/// Converts the Maxwell primitive topology to the shader translator topology.
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/// </summary>
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/// <param name="topology">Maxwell primitive topology</param>
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/// <param name="tessellationMode">Maxwell tessellation mode</param>
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/// <returns>Shader translator topology</returns>
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protected static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
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{
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return topology switch
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{
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PrimitiveTopology.Points => InputTopology.Points,
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PrimitiveTopology.Lines or
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PrimitiveTopology.LineLoop or
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PrimitiveTopology.LineStrip => InputTopology.Lines,
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PrimitiveTopology.LinesAdjacency or
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PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
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PrimitiveTopology.Triangles or
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PrimitiveTopology.TriangleStrip or
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PrimitiveTopology.TriangleFan => InputTopology.Triangles,
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PrimitiveTopology.TrianglesAdjacency or
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PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
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PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
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? InputTopology.Lines
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: InputTopology.Triangles,
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_ => InputTopology.Points,
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};
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}
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}
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}
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@ -103,64 +103,81 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool YNegateEnabled;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// Creates a new graphics state from this state that can be used for shader generation.
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/// </summary>
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/// <param name="earlyZForce">Early Z force enable</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="tessellationMode">Tessellation mode</param>
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/// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
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/// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
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/// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
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/// <param name="depthMode">Depth mode zero to one or minus one to one</param>
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/// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
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/// <param name="pointSize">Point size if not set from shader</param>
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/// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
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/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
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/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
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/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
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/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
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/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
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/// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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TessMode tessellationMode,
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable,
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bool viewportTransformDisable,
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bool depthMode,
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bool programPointSizeEnable,
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float pointSize,
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bool alphaTestEnable,
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CompareOp alphaTestCompare,
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float alphaTestReference,
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ref Array32<AttributeType> attributeTypes,
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bool hasConstantBufferDrawParameters,
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bool hasUnalignedStorageBuffer,
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ref Array8<AttributeType> fragmentOutputTypes,
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bool dualSourceBlendEnable,
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bool yNegateEnabled)
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/// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param>
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/// <returns>GPU graphics state that can be used for shader translation</returns>
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public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
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{
|
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EarlyZForce = earlyZForce;
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Topology = topology;
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TessellationMode = tessellationMode;
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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ViewportTransformDisable = viewportTransformDisable;
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DepthMode = depthMode;
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ProgramPointSizeEnable = programPointSizeEnable;
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PointSize = pointSize;
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AlphaTestEnable = alphaTestEnable;
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AlphaTestCompare = alphaTestCompare;
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AlphaTestReference = alphaTestReference;
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AttributeTypes = attributeTypes;
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HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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FragmentOutputTypes = fragmentOutputTypes;
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DualSourceBlendEnable = dualSourceBlendEnable;
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YNegateEnabled = yNegateEnabled;
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AlphaTestOp alphaTestOp;
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||||
|
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if (hostSupportsAlphaTest || !AlphaTestEnable)
|
||||
{
|
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alphaTestOp = AlphaTestOp.Always;
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}
|
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else
|
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{
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alphaTestOp = AlphaTestCompare switch
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{
|
||||
CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
|
||||
CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
|
||||
CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
|
||||
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
|
||||
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
|
||||
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
|
||||
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
|
||||
_ => AlphaTestOp.Always,
|
||||
};
|
||||
}
|
||||
|
||||
return new GpuGraphicsState(
|
||||
EarlyZForce,
|
||||
ConvertToInputTopology(Topology, TessellationMode),
|
||||
TessellationMode.UnpackCw(),
|
||||
TessellationMode.UnpackPatchType(),
|
||||
TessellationMode.UnpackSpacing(),
|
||||
AlphaToCoverageEnable,
|
||||
AlphaToCoverageDitherEnable,
|
||||
ViewportTransformDisable,
|
||||
DepthMode,
|
||||
ProgramPointSizeEnable,
|
||||
PointSize,
|
||||
alphaTestOp,
|
||||
AlphaTestReference,
|
||||
in AttributeTypes,
|
||||
HasConstantBufferDrawParameters,
|
||||
in FragmentOutputTypes,
|
||||
DualSourceBlendEnable,
|
||||
YNegateEnabled,
|
||||
originUpperLeft);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the Maxwell primitive topology to the shader translator topology.
|
||||
/// </summary>
|
||||
/// <param name="topology">Maxwell primitive topology</param>
|
||||
/// <param name="tessellationMode">Maxwell tessellation mode</param>
|
||||
/// <returns>Shader translator topology</returns>
|
||||
private static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
|
||||
{
|
||||
return topology switch
|
||||
{
|
||||
PrimitiveTopology.Points => InputTopology.Points,
|
||||
PrimitiveTopology.Lines or
|
||||
PrimitiveTopology.LineLoop or
|
||||
PrimitiveTopology.LineStrip => InputTopology.Lines,
|
||||
PrimitiveTopology.LinesAdjacency or
|
||||
PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
|
||||
PrimitiveTopology.Triangles or
|
||||
PrimitiveTopology.TriangleStrip or
|
||||
PrimitiveTopology.TriangleFan => InputTopology.Triangles,
|
||||
PrimitiveTopology.TrianglesAdjacency or
|
||||
PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
|
||||
PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
|
||||
? InputTopology.Lines
|
||||
: InputTopology.Triangles,
|
||||
_ => InputTopology.Points,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
[Flags]
|
||||
private enum QueriedStateFlags
|
||||
{
|
||||
EarlyZForce = 1 << 0,
|
||||
PrimitiveTopology = 1 << 1,
|
||||
TessellationMode = 1 << 2,
|
||||
TransformFeedback = 1 << 3,
|
||||
}
|
||||
|
||||
|
@ -264,14 +262,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
PipelineState = pipelineState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the shader accesses the early Z force state.
|
||||
/// </summary>
|
||||
public void RecordEarlyZForce()
|
||||
{
|
||||
_queriedState |= QueriedStateFlags.EarlyZForce;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the shader accesses the primitive topology state.
|
||||
/// </summary>
|
||||
|
@ -280,14 +270,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_queriedState |= QueriedStateFlags.PrimitiveTopology;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the shader accesses the tessellation mode state.
|
||||
/// </summary>
|
||||
public void RecordTessellationMode()
|
||||
{
|
||||
_queriedState |= QueriedStateFlags.TessellationMode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the shader accesses the constant buffer use state.
|
||||
/// </summary>
|
||||
|
|
|
@ -13,17 +13,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
static class AttributeTypeExtensions
|
||||
{
|
||||
public static string ToVec4Type(this AttributeType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
AttributeType.Float => "vec4",
|
||||
AttributeType.Sint => "ivec4",
|
||||
AttributeType.Uint => "uvec4",
|
||||
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
|
||||
};
|
||||
}
|
||||
|
||||
public static AggregateType ToAggregateType(this AttributeType type)
|
||||
{
|
||||
return type switch
|
||||
|
|
31
src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
Normal file
31
src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen
|
||||
{
|
||||
readonly struct CodeGenParameters
|
||||
{
|
||||
public readonly AttributeUsage AttributeUsage;
|
||||
public readonly ShaderDefinitions Definitions;
|
||||
public readonly ShaderProperties Properties;
|
||||
public readonly HostCapabilities HostCapabilities;
|
||||
public readonly ILogger Logger;
|
||||
public readonly TargetApi TargetApi;
|
||||
|
||||
public CodeGenParameters(
|
||||
AttributeUsage attributeUsage,
|
||||
ShaderDefinitions definitions,
|
||||
ShaderProperties properties,
|
||||
HostCapabilities hostCapabilities,
|
||||
ILogger logger,
|
||||
TargetApi targetApi)
|
||||
{
|
||||
AttributeUsage = attributeUsage;
|
||||
Definitions = definitions;
|
||||
Properties = properties;
|
||||
HostCapabilities = hostCapabilities;
|
||||
Logger = logger;
|
||||
TargetApi = targetApi;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
public AttributeUsage AttributeUsage { get; }
|
||||
public ShaderDefinitions Definitions { get; }
|
||||
public ShaderProperties Properties { get; }
|
||||
public HostCapabilities HostCapabilities { get; }
|
||||
public ILogger Logger { get; }
|
||||
public TargetApi TargetApi { get; }
|
||||
|
||||
public OperandManager OperandManager { get; }
|
||||
|
||||
|
@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private string _indentation;
|
||||
|
||||
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
|
||||
public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
|
||||
{
|
||||
Info = info;
|
||||
Config = config;
|
||||
AttributeUsage = parameters.AttributeUsage;
|
||||
Definitions = parameters.Definitions;
|
||||
Properties = parameters.Properties;
|
||||
HostCapabilities = parameters.HostCapabilities;
|
||||
Logger = parameters.Logger;
|
||||
TargetApi = parameters.TargetApi;
|
||||
|
||||
OperandManager = new OperandManager();
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
@ -13,10 +14,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
|
||||
context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
|
||||
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
|
||||
}
|
||||
|
@ -30,24 +31,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
|
||||
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Compute)
|
||||
if (context.Definitions.Stage == ShaderStage.Compute)
|
||||
{
|
||||
context.AppendLine("#extension GL_ARB_compute_shader : enable");
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment)
|
||||
else if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
|
||||
}
|
||||
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
|
||||
else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
|
||||
{
|
||||
context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
if (context.Definitions.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
|
||||
}
|
||||
|
@ -55,12 +56,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
|
||||
}
|
||||
|
||||
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
|
||||
{
|
||||
context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
|
||||
if (context.HostCapabilities.SupportsViewportMask)
|
||||
{
|
||||
context.AppendLine("#extension GL_NV_viewport_array2 : enable");
|
||||
}
|
||||
|
@ -71,23 +72,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
|
||||
context.AppendLine();
|
||||
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
|
||||
DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
|
||||
DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
|
||||
DeclareSamplers(context, context.Config.Properties.Textures.Values);
|
||||
DeclareImages(context, context.Config.Properties.Images.Values);
|
||||
DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
|
||||
DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
|
||||
DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
|
||||
DeclareSamplers(context, context.Properties.Textures.Values);
|
||||
DeclareImages(context, context.Properties.Images.Values);
|
||||
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
if (context.Definitions.Stage != ShaderStage.Compute)
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Geometry)
|
||||
if (context.Definitions.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
||||
string inPrimitive = inputTopology.ToGlslString();
|
||||
string inPrimitive = context.Definitions.InputTopology.ToGlslString();
|
||||
|
||||
context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
|
||||
context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
|
||||
|
||||
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
|
||||
{
|
||||
context.AppendLine($"layout (passthrough) in gl_PerVertex");
|
||||
context.EnterScope();
|
||||
|
@ -98,87 +98,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
else
|
||||
{
|
||||
string outPrimitive = context.Config.OutputTopology.ToGlslString();
|
||||
string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
|
||||
|
||||
int maxOutputVertices = context.Config.GpPassthrough
|
||||
? inputTopology.ToInputVertices()
|
||||
: context.Config.MaxOutputVertices;
|
||||
int maxOutputVertices = context.Definitions.GpPassthrough
|
||||
? context.Definitions.InputTopology.ToInputVertices()
|
||||
: context.Definitions.MaxOutputVertices;
|
||||
|
||||
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
|
||||
}
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.TessellationControl)
|
||||
else if (context.Definitions.Stage == ShaderStage.TessellationControl)
|
||||
{
|
||||
int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
|
||||
int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
|
||||
|
||||
context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
|
||||
context.AppendLine();
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
||||
bool tessCw = context.Definitions.TessCw;
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
// We invert the front face on Vulkan backend, so we need to do that here aswell.
|
||||
tessCw = !tessCw;
|
||||
}
|
||||
|
||||
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
|
||||
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
|
||||
string patchType = context.Definitions.TessPatchType.ToGlsl();
|
||||
string spacing = context.Definitions.TessSpacing.ToGlsl();
|
||||
string windingOrder = tessCw ? "cw" : "ccw";
|
||||
|
||||
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
|
||||
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
|
||||
{
|
||||
DeclareInputAttributes(context, info);
|
||||
|
||||
context.AppendLine();
|
||||
return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
|
||||
}
|
||||
|
||||
if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
|
||||
static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
|
||||
{
|
||||
DeclareOutputAttributes(context, info);
|
||||
|
||||
context.AppendLine();
|
||||
IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
|
||||
return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
|
||||
}
|
||||
|
||||
if (context.Config.UsedInputAttributesPerPatch.Count != 0)
|
||||
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
|
||||
DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
|
||||
DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
|
||||
DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
|
||||
|
||||
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
|
||||
{
|
||||
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
|
||||
var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 gl_Position;");
|
||||
context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
|
||||
context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
|
||||
string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
|
||||
string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
|
||||
string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
|
||||
string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
|
||||
string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
|
||||
|
||||
context.AppendLine(
|
||||
"layout (" +
|
||||
|
@ -188,15 +176,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
if (context.Definitions.EarlyZForce)
|
||||
{
|
||||
context.AppendLine("layout (early_fragment_tests) in;");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.Properties.OriginUpperLeft)
|
||||
if (context.Definitions.OriginUpperLeft)
|
||||
{
|
||||
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
|
||||
context.AppendLine();
|
||||
|
@ -251,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
if (context.HostCapabilities.ReducedPrecision)
|
||||
{
|
||||
precise = false;
|
||||
}
|
||||
|
@ -305,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string set = string.Empty;
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
set = $"set = {buffer.Set}, ";
|
||||
}
|
||||
|
@ -390,7 +378,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string layout = string.Empty;
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
layout = $", set = {definition.Set}";
|
||||
}
|
||||
|
@ -435,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
layout = ", " + layout;
|
||||
}
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
layout = $", set = {definition.Set}{layout}";
|
||||
}
|
||||
|
@ -444,42 +432,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
|
||||
{
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
|
||||
if (context.Definitions.IaIndexing)
|
||||
{
|
||||
string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
|
||||
string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
|
||||
|
||||
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
|
||||
while (usedAttributes != 0)
|
||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
DeclareInputAttribute(context, info, index);
|
||||
usedAttributes &= ~(1 << index);
|
||||
DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
|
||||
}
|
||||
|
||||
if (inputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||
private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
|
||||
{
|
||||
foreach (int attr in attrs.Order())
|
||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||
{
|
||||
DeclareInputAttributePerPatch(context, attr);
|
||||
DeclareInputAttributePerPatch(context, ioDefinition.Location);
|
||||
}
|
||||
|
||||
if (inputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
|
||||
private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
|
||||
{
|
||||
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
|
||||
string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
|
||||
string iq = string.Empty;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
|
||||
iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
|
||||
{
|
||||
PixelImap.Constant => "flat ",
|
||||
PixelImap.ScreenLinear => "noperspective ",
|
||||
|
@ -487,14 +483,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
};
|
||||
}
|
||||
|
||||
string name = $"{DefaultNames.IAttributePrefix}{attr}";
|
||||
string name = $"{DefaultNames.IAttributePrefix}{location}";
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
|
||||
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
||||
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
|
||||
|
||||
if (components > 1)
|
||||
if (hasComponent)
|
||||
{
|
||||
char swzMask = "xyzw"[component];
|
||||
|
||||
context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
|
||||
}
|
||||
else
|
||||
{
|
||||
int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
|
||||
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
|
@ -503,85 +507,89 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
_ => "float",
|
||||
};
|
||||
|
||||
context.AppendLine($"layout (location = {attr}) in {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
|
||||
context.AppendLine($"layout (location = {location}) in {type} {name};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
|
||||
string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
|
||||
string type;
|
||||
bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
|
||||
string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
|
||||
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
|
||||
}
|
||||
else
|
||||
{
|
||||
type = AttributeType.Float.ToVec4Type();
|
||||
}
|
||||
|
||||
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
|
||||
context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
|
||||
private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
||||
if (context.Definitions.OaIndexing)
|
||||
{
|
||||
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
|
||||
context.AppendLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
int usedAttributes = context.Config.UsedOutputAttributes;
|
||||
outputs = outputs.OrderBy(x => x.Location);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
int mask = 3 << firstOutput;
|
||||
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
|
||||
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
|
||||
|
||||
if ((usedAttributes & mask) == mask)
|
||||
if (firstOutput.Location + 1 == secondOutput.Location)
|
||||
{
|
||||
usedAttributes &= ~mask;
|
||||
DeclareOutputDualSourceBlendAttribute(context, firstOutput);
|
||||
DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
|
||||
outputs = outputs.Skip(2);
|
||||
}
|
||||
}
|
||||
|
||||
while (usedAttributes != 0)
|
||||
foreach (var ioDefinition in outputs)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
DeclareOutputAttribute(context, index);
|
||||
usedAttributes &= ~(1 << index);
|
||||
DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
|
||||
}
|
||||
|
||||
if (outputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int attr)
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
|
||||
{
|
||||
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
|
||||
string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
||||
string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
||||
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
|
||||
|
||||
if (components > 1)
|
||||
if (hasComponent)
|
||||
{
|
||||
char swzMask = "xyzw"[component];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
|
||||
}
|
||||
else
|
||||
{
|
||||
int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
|
||||
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
|
@ -592,58 +600,59 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
|
||||
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
|
||||
context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
|
||||
{
|
||||
AttributeType.Sint => "ivec4",
|
||||
AttributeType.Uint => "uvec4",
|
||||
_ => "vec4",
|
||||
};
|
||||
string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
|
||||
GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
|
||||
if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
|
||||
context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) out {type} {name};");
|
||||
context.AppendLine($"layout (location = {location}) out {type} {name};");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
|
||||
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
|
||||
{
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}";
|
||||
string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
|
||||
string name = $"{DefaultNames.OAttributePrefix}{location}";
|
||||
string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
|
||||
context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
|
||||
context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
|
||||
context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
|
||||
{
|
||||
foreach (var ioDefinition in outputs)
|
||||
{
|
||||
DeclareOutputAttributePerPatch(context, ioDefinition.Location);
|
||||
}
|
||||
|
||||
if (outputs.Any())
|
||||
{
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
|
||||
{
|
||||
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
||||
|
@ -660,29 +669,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||
{
|
||||
foreach (int attr in attrs.Order())
|
||||
{
|
||||
DeclareOutputAttributePerPatch(context, attr);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
||||
code = code.Replace("\t", CodeGenContext.Tab);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
|
||||
|
|
|
@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
private const string MainFunctionName = "main";
|
||||
|
||||
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||
public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
|
||||
{
|
||||
CodeGenContext context = new(info, config);
|
||||
CodeGenContext context = new(info, parameters);
|
||||
|
||||
Declarations.Declare(context, info);
|
||||
|
||||
|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
};
|
||||
|
||||
bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
|
||||
bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
|
||||
bool mayHaveReturned = false;
|
||||
|
||||
foreach (IAstNode node in visitor.Visit())
|
||||
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
// so skip emitting the barrier for those cases.
|
||||
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||
context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
if (context.HostCapabilities.SupportsShaderBallot)
|
||||
{
|
||||
return $"unpackUint2x32(ballotARB({arg})).x";
|
||||
}
|
||||
|
|
|
@ -4,11 +4,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
public static string FSIBegin(CodeGenContext context)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
return "beginInvocationInterlockARB()";
|
||||
}
|
||||
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
|
||||
else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
|
||||
{
|
||||
return "beginFragmentShaderOrderingINTEL()";
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
public static string FSIEnd(CodeGenContext context)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
return "endInvocationInterlockARB()";
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string imageName = GetImageName(context.Config, texOp, indexExpr);
|
||||
string imageName = GetImageName(context.Properties, texOp, indexExpr);
|
||||
|
||||
texCallBuilder.Append('(');
|
||||
texCallBuilder.Append(imageName);
|
||||
|
@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
|
@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
|
||||
// If the extension is not supported, just remove the LOD parameter.
|
||||
if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
|
||||
{
|
||||
hasLodBias = false;
|
||||
hasLodLevel = false;
|
||||
|
@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
// Cube shadow samplers with LOD level requires an extension.
|
||||
// If the extension is not supported, just remove the LOD level parameter.
|
||||
if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
|
||||
{
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
|
||||
texCall += "(" + samplerName;
|
||||
|
||||
|
@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
|
||||
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
{
|
||||
|
@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
|
||||
context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
|
||||
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
|
||||
string texCall;
|
||||
|
||||
|
@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
int binding = bindingIndex.Value;
|
||||
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
|
||||
? context.Config.Properties.ConstantBuffers[binding]
|
||||
: context.Config.Properties.StorageBuffers[binding];
|
||||
? context.Properties.ConstantBuffers[binding]
|
||||
: context.Properties.StorageBuffers[binding];
|
||||
|
||||
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
|
@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
|
||||
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
|
||||
? context.Config.Properties.LocalMemories[bindingId.Value]
|
||||
: context.Config.Properties.SharedMemories[bindingId.Value];
|
||||
? context.Properties.LocalMemories[bindingId.Value]
|
||||
: context.Properties.SharedMemories[bindingId.Value];
|
||||
|
||||
varName = memory.Name;
|
||||
varType = memory.Type;
|
||||
|
@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
int location = -1;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
|
@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
if (operation.SourcesCount > srcIndex &&
|
||||
operation.GetSource(srcIndex) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
(varName, varType) = IoMap.GetGlslVariable(
|
||||
context.Definitions,
|
||||
context.HostCapabilities,
|
||||
ioVariable,
|
||||
location,
|
||||
component,
|
||||
isOutput,
|
||||
isPerPatch);
|
||||
|
||||
if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
|
||||
if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
|
||||
{
|
||||
// Since those exist both as input and output on geometry and tessellation shaders,
|
||||
// we need the gl_in and gl_out prefixes to disambiguate.
|
||||
|
@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
|
@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return varName;
|
||||
}
|
||||
|
||||
private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
|
||||
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
string name = config.Properties.Textures[texOp.Binding].Name;
|
||||
string name = resourceDefinitions.Textures[texOp.Binding].Name;
|
||||
|
||||
if (texOp.Type.HasFlag(SamplerType.Indexed))
|
||||
{
|
||||
|
@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return name;
|
||||
}
|
||||
|
||||
private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
|
||||
private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
string name = config.Properties.Images[texOp.Binding].Name;
|
||||
string name = resourceDefinitions.Images[texOp.Binding].Name;
|
||||
|
||||
if (texOp.Type.HasFlag(SamplerType.Indexed))
|
||||
{
|
||||
|
|
|
@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
static class IoMap
|
||||
{
|
||||
public static (string, AggregateType) GetGlslVariable(
|
||||
ShaderConfig config,
|
||||
ShaderDefinitions definitions,
|
||||
HostCapabilities hostCapabilities,
|
||||
IoVariable ioVariable,
|
||||
int location,
|
||||
int component,
|
||||
|
@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
|
||||
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
|
@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
|
||||
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
|
||||
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
|
||||
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
|
||||
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
|
||||
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
|
||||
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
|
||||
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
|
||||
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
|
||||
|
@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return false;
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
|
||||
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
|
||||
{
|
||||
if (location < 0)
|
||||
{
|
||||
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
|
||||
return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
|
||||
}
|
||||
|
||||
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return (name, config.GetFragmentOutputColorType(location));
|
||||
return (name, definitions.GetFragmentOutputColorType(location));
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
|
||||
|
@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
|
||||
private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
return supportsShaderBallot
|
||||
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
|
||||
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
|
||||
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
return supportsShaderBallot
|
||||
? ("gl_SubGroupInvocationARB", AggregateType.U32)
|
||||
: ("gl_SubgroupInvocationID", AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
string name = isPerPatch
|
||||
? DefaultNames.PerPatchAttributePrefix
|
||||
|
@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (location < 0)
|
||||
{
|
||||
return (name, config.GetUserDefinedType(0, isOutput));
|
||||
return (name, definitions.GetUserDefinedType(0, isOutput));
|
||||
}
|
||||
|
||||
name += location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
{
|
||||
name += "_" + "xyzw"[component & 3];
|
||||
}
|
||||
|
||||
return (name, config.GetUserDefinedType(location, isOutput));
|
||||
return (name, definitions.GetUserDefinedType(location, isOutput));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
|
||||
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
|
||||
? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
|
||||
: context.Config.Properties.StorageBuffers[bindingIndex.Value];
|
||||
? context.Properties.ConstantBuffers[bindingIndex.Value]
|
||||
: context.Properties.StorageBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
return field.Type & AggregateType.ElementTypeMask;
|
||||
|
@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
|
||||
MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
|
||||
? context.Config.Properties.LocalMemories[bindingId.Value]
|
||||
: context.Config.Properties.SharedMemories[bindingId.Value];
|
||||
? context.Properties.LocalMemories[bindingId.Value]
|
||||
: context.Properties.SharedMemories[bindingId.Value];
|
||||
|
||||
return memory.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
|
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
|
@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
}
|
||||
}
|
||||
|
||||
(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
(_, AggregateType varType) = IoMap.GetGlslVariable(
|
||||
context.Definitions,
|
||||
context.HostCapabilities,
|
||||
ioVariable,
|
||||
location,
|
||||
component,
|
||||
isOutput,
|
||||
isPerPatch);
|
||||
|
||||
return varType & AggregateType.ElementTypeMask;
|
||||
}
|
||||
|
|
|
@ -20,21 +20,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
public AttributeUsage AttributeUsage { get; }
|
||||
public ShaderDefinitions Definitions { get; }
|
||||
public ShaderProperties Properties { get; }
|
||||
public HostCapabilities HostCapabilities { get; }
|
||||
public ILogger Logger { get; }
|
||||
public TargetApi TargetApi { get; }
|
||||
|
||||
public int InputVertices { get; }
|
||||
|
||||
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>();
|
||||
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>();
|
||||
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>();
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<int, Instruction> ConstantBuffers { get; } = new();
|
||||
public Dictionary<int, Instruction> StorageBuffers { get; } = new();
|
||||
|
||||
public Dictionary<int, Instruction> LocalMemories { get; } = new();
|
||||
public Dictionary<int, Instruction> SharedMemories { get; } = new();
|
||||
|
||||
public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
|
||||
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
|
||||
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
|
||||
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new();
|
||||
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new();
|
||||
|
||||
public StructuredFunction CurrentFunction { get; set; }
|
||||
private readonly Dictionary<AstOperand, Instruction> _locals = new();
|
||||
|
@ -81,25 +89,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
public CodeGenContext(
|
||||
StructuredProgramInfo info,
|
||||
ShaderConfig config,
|
||||
CodeGenParameters parameters,
|
||||
GeneratorPool<Instruction> instPool,
|
||||
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
|
||||
{
|
||||
Info = info;
|
||||
Config = config;
|
||||
AttributeUsage = parameters.AttributeUsage;
|
||||
Definitions = parameters.Definitions;
|
||||
Properties = parameters.Properties;
|
||||
HostCapabilities = parameters.HostCapabilities;
|
||||
Logger = parameters.Logger;
|
||||
TargetApi = parameters.TargetApi;
|
||||
|
||||
if (config.Stage == ShaderStage.Geometry)
|
||||
if (parameters.Definitions.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
|
||||
|
||||
InputVertices = inPrimitive switch
|
||||
InputVertices = parameters.Definitions.InputTopology switch
|
||||
{
|
||||
InputTopology.Points => 1,
|
||||
InputTopology.Lines => 2,
|
||||
InputTopology.LinesAdjacency => 2,
|
||||
InputTopology.Triangles => 3,
|
||||
InputTopology.TrianglesAdjacency => 3,
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."),
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,6 @@ using Spv.Generator;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using static Spv.Specification;
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
|
||||
|
@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
|
||||
DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
|
||||
DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
|
||||
DeclareSamplers(context, context.Config.Properties.Textures.Values);
|
||||
DeclareImages(context, context.Config.Properties.Images.Values);
|
||||
DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
|
||||
DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
|
||||
DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
|
||||
DeclareSamplers(context, context.Properties.Textures.Values);
|
||||
DeclareImages(context, context.Properties.Images.Values);
|
||||
DeclareInputsAndOutputs(context, info);
|
||||
}
|
||||
|
||||
|
@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
|
||||
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
|
||||
int alignmentMask = alignment - 1;
|
||||
int offset = 0;
|
||||
|
@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
foreach (var sampler in samplers)
|
||||
{
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
|
||||
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
{
|
||||
|
@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
foreach (var image in images)
|
||||
{
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
|
||||
|
||||
var dim = GetDim(image.Type);
|
||||
|
||||
|
@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
int firstLocation = int.MaxValue;
|
||||
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
|
||||
{
|
||||
firstLocation = ioDefinition.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
|
||||
private static void DeclareInputOrOutput(
|
||||
CodeGenContext context,
|
||||
IoDefinition ioDefinition,
|
||||
bool isOutput,
|
||||
bool isPerPatch,
|
||||
PixelImap iq = PixelImap.Unused,
|
||||
int firstLocation = 0)
|
||||
{
|
||||
IoVariable ioVariable = ioDefinition.IoVariable;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
|
||||
varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
|
||||
varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
else
|
||||
|
@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
}
|
||||
|
||||
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
|
||||
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
}
|
||||
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
|
||||
else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
|
||||
varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
|
||||
{
|
||||
2 => AggregateType.Vector2,
|
||||
3 => AggregateType.Vector3,
|
||||
|
@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
|
||||
bool builtInPassthrough = false;
|
||||
|
||||
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
|
||||
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
|
||||
{
|
||||
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
|
||||
|
||||
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
|
||||
{
|
||||
builtInPassthrough = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
|
||||
if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
|
||||
{
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvPointerType = context.TypePointer(storageClass, spvType);
|
||||
|
@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.Decorate(spvVar, Decoration.Patch);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
|
||||
if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Invariant);
|
||||
}
|
||||
|
@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
|
||||
int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
|
@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (!isOutput &&
|
||||
!isPerPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
(context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
|
||||
context.HostCapabilities.SupportsGeometryShaderPassthrough)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
int location = ioDefinition.Location;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
|
||||
{
|
||||
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
|
||||
int index = location - firstLocation;
|
||||
int mask = 3 << firstLocation;
|
||||
|
||||
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
|
||||
if ((uint)index < 2)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
|
||||
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
|
||||
|
@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if (context.Config.TryGetTransformFeedbackOutput(
|
||||
else if (context.Definitions.TryGetTransformFeedbackOutput(
|
||||
ioVariable,
|
||||
ioDefinition.Location,
|
||||
ioDefinition.Component,
|
||||
|
|
|
@ -240,10 +240,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
// Barrier on divergent control flow paths may cause the GPU to hang,
|
||||
// so skip emitting the barrier for those cases.
|
||||
if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
|
||||
if (!context.HostCapabilities.SupportsShaderBarrierDivergence &&
|
||||
(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||
context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||
|
||||
return OperationResult.Invalid;
|
||||
}
|
||||
|
@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
context.BeginInvocationInterlockEXT();
|
||||
}
|
||||
|
@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
context.EndInvocationInterlockEXT();
|
||||
}
|
||||
|
@ -1446,7 +1446,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
lodBias = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
|
||||
if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Definitions.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
// Implicit LOD is only valid on fragment.
|
||||
// Use the LOD bias as explicit LOD if available.
|
||||
|
@ -1804,8 +1804,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
}
|
||||
|
||||
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
|
||||
? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
|
||||
: context.Config.Properties.StorageBuffers[bindingIndex.Value];
|
||||
? context.Properties.ConstantBuffers[bindingIndex.Value]
|
||||
: context.Properties.StorageBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
storageClass = StorageClass.Uniform;
|
||||
|
@ -1825,13 +1825,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
if (storageKind == StorageKind.LocalMemory)
|
||||
{
|
||||
storageClass = StorageClass.Private;
|
||||
varType = context.Config.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
|
||||
varType = context.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
|
||||
baseObj = context.LocalMemories[bindingId.Value];
|
||||
}
|
||||
else
|
||||
{
|
||||
storageClass = StorageClass.Workgroup;
|
||||
varType = context.Config.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
|
||||
varType = context.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
|
||||
baseObj = context.SharedMemories[bindingId.Value];
|
||||
}
|
||||
break;
|
||||
|
@ -1851,7 +1851,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
|
@ -1863,7 +1863,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
if (operation.SourcesCount > srcIndex &&
|
||||
operation.GetSource(srcIndex) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
|
@ -1872,11 +1872,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
varType = context.Config.GetUserDefinedType(location, isOutput);
|
||||
varType = context.Definitions.GetUserDefinedType(location, isOutput);
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(location);
|
||||
varType = context.Definitions.GetFragmentOutputColorType(location);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2076,7 +2076,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2087,7 +2087,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2147,7 +2147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
@ -2158,7 +2158,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
|
||||
|
||||
if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
|
||||
if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
|
||||
{
|
||||
context.Decorate(result, Decoration.NoContraction);
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
HelperFunctionsMask.ShuffleXor |
|
||||
HelperFunctionsMask.SwizzleAdd;
|
||||
|
||||
public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||
public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
|
||||
{
|
||||
SpvInstructionPool instPool;
|
||||
SpvLiteralIntegerPool integerPool;
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
integerPool = _integerPool.Allocate();
|
||||
}
|
||||
|
||||
CodeGenContext context = new(info, config, instPool, integerPool);
|
||||
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
||||
|
||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||
|
@ -56,39 +56,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddCapability(Capability.ImageQuery);
|
||||
context.AddCapability(Capability.SampledBuffer);
|
||||
|
||||
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
|
||||
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
||||
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Geometry)
|
||||
else if (parameters.Definitions.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
|
||||
if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
|
||||
{
|
||||
context.AddExtension("SPV_NV_geometry_shader_passthrough");
|
||||
context.AddCapability(Capability.GeometryShaderPassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
|
||||
else if (parameters.Definitions.Stage == ShaderStage.TessellationControl ||
|
||||
parameters.Definitions.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
context.AddCapability(Capability.Tessellation);
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Vertex)
|
||||
else if (parameters.Definitions.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
context.AddCapability(Capability.DrawParameters);
|
||||
}
|
||||
|
@ -170,15 +171,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (funcIndex == 0)
|
||||
{
|
||||
context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
|
||||
context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl)
|
||||
if (context.Definitions.Stage == ShaderStage.TessellationControl)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
switch (context.Config.GpuAccessor.QueryTessPatchType())
|
||||
switch (context.Definitions.TessPatchType)
|
||||
{
|
||||
case TessPatchType.Isolines:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
|
||||
|
@ -191,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
break;
|
||||
}
|
||||
|
||||
switch (context.Config.GpuAccessor.QueryTessSpacing())
|
||||
switch (context.Definitions.TessSpacing)
|
||||
{
|
||||
case TessSpacing.EqualSpacing:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
|
||||
|
@ -204,9 +205,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
break;
|
||||
}
|
||||
|
||||
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
||||
bool tessCw = context.Definitions.TessCw;
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
// We invert the front face on Vulkan backend, so we need to do that here as well.
|
||||
tessCw = !tessCw;
|
||||
|
@ -221,37 +222,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
|
||||
}
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Geometry)
|
||||
else if (context.Definitions.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
||||
|
||||
context.AddExecutionMode(spvFunc, inputTopology switch
|
||||
context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch
|
||||
{
|
||||
InputTopology.Points => ExecutionMode.InputPoints,
|
||||
InputTopology.Lines => ExecutionMode.InputLines,
|
||||
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
|
||||
InputTopology.Triangles => ExecutionMode.Triangles,
|
||||
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."),
|
||||
});
|
||||
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
|
||||
|
||||
context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
|
||||
context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch
|
||||
{
|
||||
OutputTopology.PointList => ExecutionMode.OutputPoints,
|
||||
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
|
||||
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
|
||||
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
|
||||
});
|
||||
|
||||
int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
|
||||
int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices;
|
||||
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment)
|
||||
else if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
|
||||
context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft
|
||||
? ExecutionMode.OriginUpperLeft
|
||||
: ExecutionMode.OriginLowerLeft);
|
||||
|
||||
|
@ -260,22 +259,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
if (context.Definitions.EarlyZForce)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
context.HostCapabilities.SupportsFragmentShaderInterlock)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
|
||||
}
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Compute)
|
||||
else if (context.Definitions.Stage == ShaderStage.Compute)
|
||||
{
|
||||
var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
|
||||
var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
|
||||
var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
|
||||
var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
|
||||
var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
|
||||
var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
|
||||
|
||||
context.AddExecutionMode(
|
||||
spvFunc,
|
||||
|
@ -285,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
localSizeZ);
|
||||
}
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
private readonly List<DecodedFunction> _functionsWithId;
|
||||
public int FunctionsWithIdCount => _functionsWithId.Count;
|
||||
|
||||
public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
|
||||
public AttributeUsage AttributeUsage { get; }
|
||||
public FeatureFlags UsedFeatures { get; }
|
||||
public byte ClipDistancesWritten { get; }
|
||||
public int Cb1DataSize { get; }
|
||||
|
||||
public DecodedProgram(
|
||||
DecodedFunction mainFunction,
|
||||
IReadOnlyDictionary<ulong, DecodedFunction> functions,
|
||||
AttributeUsage attributeUsage,
|
||||
FeatureFlags usedFeatures,
|
||||
byte clipDistancesWritten,
|
||||
int cb1DataSize)
|
||||
{
|
||||
MainFunction = mainFunction;
|
||||
_functions = functions;
|
||||
_functionsWithId = new List<DecodedFunction>();
|
||||
_functionsWithId = new();
|
||||
AttributeUsage = attributeUsage;
|
||||
UsedFeatures = usedFeatures;
|
||||
ClipDistancesWritten = clipDistancesWritten;
|
||||
Cb1DataSize = cb1DataSize;
|
||||
}
|
||||
|
||||
public DecodedFunction GetFunctionByAddress(ulong address)
|
||||
|
|
|
@ -9,8 +9,45 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
static class Decoder
|
||||
{
|
||||
public static DecodedProgram Decode(ShaderConfig config, ulong startAddress)
|
||||
private class Context
|
||||
{
|
||||
public AttributeUsage AttributeUsage { get; }
|
||||
public FeatureFlags UsedFeatures { get; private set; }
|
||||
public byte ClipDistancesWritten { get; private set; }
|
||||
public int Cb1DataSize { get; private set; }
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
|
||||
public Context(IGpuAccessor gpuAccessor)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
AttributeUsage = new(gpuAccessor);
|
||||
}
|
||||
|
||||
public uint ConstantBuffer1Read(int offset)
|
||||
{
|
||||
if (Cb1DataSize < offset + 4)
|
||||
{
|
||||
Cb1DataSize = offset + 4;
|
||||
}
|
||||
|
||||
return _gpuAccessor.ConstantBuffer1Read(offset);
|
||||
}
|
||||
|
||||
public void SetUsedFeature(FeatureFlags flags)
|
||||
{
|
||||
UsedFeatures |= flags;
|
||||
}
|
||||
|
||||
public void SetClipDistanceWritten(int index)
|
||||
{
|
||||
ClipDistancesWritten |= (byte)(1 << index);
|
||||
}
|
||||
}
|
||||
|
||||
public static DecodedProgram Decode(ShaderDefinitions definitions, IGpuAccessor gpuAccessor, ulong startAddress)
|
||||
{
|
||||
Context context = new(gpuAccessor);
|
||||
Queue<DecodedFunction> functionsQueue = new();
|
||||
Dictionary<ulong, DecodedFunction> functionsVisited = new();
|
||||
|
||||
|
@ -89,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
}
|
||||
|
||||
FillBlock(config, currBlock, limitAddress, startAddress);
|
||||
FillBlock(definitions, gpuAccessor, context, currBlock, limitAddress, startAddress);
|
||||
|
||||
if (currBlock.OpCodes.Count != 0)
|
||||
{
|
||||
|
@ -148,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
|
||||
// Try to find targets for BRX (indirect branch) instructions.
|
||||
hasNewTarget = FindBrxTargets(config, blocks, GetBlock);
|
||||
hasNewTarget = FindBrxTargets(context, blocks, GetBlock);
|
||||
|
||||
// If we discovered new branch targets from the BRX instruction,
|
||||
// we need another round of decoding to decode the new blocks.
|
||||
|
@ -160,7 +197,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
currentFunction.SetBlocks(blocks.ToArray());
|
||||
}
|
||||
|
||||
return new DecodedProgram(mainFunction, functionsVisited);
|
||||
return new DecodedProgram(
|
||||
mainFunction,
|
||||
functionsVisited,
|
||||
context.AttributeUsage,
|
||||
context.UsedFeatures,
|
||||
context.ClipDistancesWritten,
|
||||
context.Cb1DataSize);
|
||||
}
|
||||
|
||||
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
|
||||
|
@ -198,10 +241,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
return false;
|
||||
}
|
||||
|
||||
private static void FillBlock(ShaderConfig config, Block block, ulong limitAddress, ulong startAddress)
|
||||
private static void FillBlock(
|
||||
ShaderDefinitions definitions,
|
||||
IGpuAccessor gpuAccessor,
|
||||
Context context,
|
||||
Block block,
|
||||
ulong limitAddress,
|
||||
ulong startAddress)
|
||||
{
|
||||
IGpuAccessor gpuAccessor = config.GpuAccessor;
|
||||
|
||||
ulong address = block.Address;
|
||||
int bufferOffset = 0;
|
||||
ReadOnlySpan<ulong> buffer = ReadOnlySpan<ulong>.Empty;
|
||||
|
@ -235,27 +282,31 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
if (op.Props.HasFlag(InstProps.TexB))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.Bindless);
|
||||
context.SetUsedFeature(FeatureFlags.Bindless);
|
||||
}
|
||||
|
||||
if (op.Name == InstName.Ald || op.Name == InstName.Ast || op.Name == InstName.Ipa)
|
||||
switch (op.Name)
|
||||
{
|
||||
SetUserAttributeUses(config, op.Name, opCode);
|
||||
}
|
||||
else if (op.Name == InstName.Pbk || op.Name == InstName.Pcnt || op.Name == InstName.Ssy)
|
||||
{
|
||||
block.AddPushOp(op);
|
||||
}
|
||||
else if (op.Name == InstName.Ldl || op.Name == InstName.Stl)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.LocalMemory);
|
||||
}
|
||||
else if (op.Name == InstName.Atoms ||
|
||||
op.Name == InstName.AtomsCas ||
|
||||
op.Name == InstName.Lds ||
|
||||
op.Name == InstName.Sts)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.SharedMemory);
|
||||
case InstName.Ald:
|
||||
case InstName.Ast:
|
||||
case InstName.Ipa:
|
||||
SetUserAttributeUses(definitions, context, op.Name, opCode);
|
||||
break;
|
||||
case InstName.Pbk:
|
||||
case InstName.Pcnt:
|
||||
case InstName.Ssy:
|
||||
block.AddPushOp(op);
|
||||
break;
|
||||
case InstName.Ldl:
|
||||
case InstName.Stl:
|
||||
context.SetUsedFeature(FeatureFlags.LocalMemory);
|
||||
break;
|
||||
case InstName.Atoms:
|
||||
case InstName.AtomsCas:
|
||||
case InstName.Lds:
|
||||
case InstName.Sts:
|
||||
context.SetUsedFeature(FeatureFlags.SharedMemory);
|
||||
break;
|
||||
}
|
||||
|
||||
block.OpCodes.Add(op);
|
||||
|
@ -267,7 +318,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
block.EndAddress = address;
|
||||
}
|
||||
|
||||
private static void SetUserAttributeUses(ShaderConfig config, InstName name, ulong opCode)
|
||||
private static void SetUserAttributeUses(ShaderDefinitions definitions, Context context, InstName name, ulong opCode)
|
||||
{
|
||||
int offset;
|
||||
int count = 1;
|
||||
|
@ -304,13 +355,13 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
if (isStore)
|
||||
{
|
||||
config.SetAllOutputUserAttributes();
|
||||
config.SetUsedFeature(FeatureFlags.OaIndexing);
|
||||
context.AttributeUsage.SetAllOutputUserAttributes();
|
||||
definitions.EnableOutputIndexing();
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetAllInputUserAttributes();
|
||||
config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
context.AttributeUsage.SetAllInputUserAttributes();
|
||||
definitions.EnableInputIndexing();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -328,11 +379,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
if (isStore)
|
||||
{
|
||||
config.SetOutputUserAttributePerPatch(index);
|
||||
context.AttributeUsage.SetOutputUserAttributePerPatch(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetInputUserAttributePerPatch(index);
|
||||
context.AttributeUsage.SetInputUserAttributePerPatch(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -343,11 +394,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
if (isStore)
|
||||
{
|
||||
config.SetOutputUserAttribute(index);
|
||||
context.AttributeUsage.SetOutputUserAttribute(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
|
||||
context.AttributeUsage.SetInputUserAttribute(index, (userAttr >> 2) & 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -356,7 +407,54 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
(attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
|
||||
(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
|
||||
context.SetUsedFeature(FeatureFlags.FixedFuncAttr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isStore)
|
||||
{
|
||||
switch (attr)
|
||||
{
|
||||
case AttributeConsts.Layer:
|
||||
if (definitions.Stage != ShaderStage.Compute && definitions.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
context.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
}
|
||||
break;
|
||||
case AttributeConsts.ClipDistance0:
|
||||
case AttributeConsts.ClipDistance1:
|
||||
case AttributeConsts.ClipDistance2:
|
||||
case AttributeConsts.ClipDistance3:
|
||||
case AttributeConsts.ClipDistance4:
|
||||
case AttributeConsts.ClipDistance5:
|
||||
case AttributeConsts.ClipDistance6:
|
||||
case AttributeConsts.ClipDistance7:
|
||||
if (definitions.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
context.SetClipDistanceWritten((attr - AttributeConsts.ClipDistance0) / 4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (attr)
|
||||
{
|
||||
case AttributeConsts.PositionX:
|
||||
case AttributeConsts.PositionY:
|
||||
if (definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.SetUsedFeature(FeatureFlags.FragCoordXY);
|
||||
}
|
||||
break;
|
||||
case AttributeConsts.InstanceId:
|
||||
if (definitions.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
context.SetUsedFeature(FeatureFlags.InstanceId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -379,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
return condOp.Pred == RegisterConsts.PredicateTrueIndex && !condOp.PredInv;
|
||||
}
|
||||
|
||||
private static bool FindBrxTargets(ShaderConfig config, IEnumerable<Block> blocks, Func<ulong, Block> getBlock)
|
||||
private static bool FindBrxTargets(Context context, IEnumerable<Block> blocks, Func<ulong, Block> getBlock)
|
||||
{
|
||||
bool hasNewTarget = false;
|
||||
|
||||
|
@ -406,7 +504,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
for (int i = 0; i < cbOffsetsCount; i++)
|
||||
{
|
||||
uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
|
||||
uint targetOffset = context.ConstantBuffer1Read(cbBaseOffset + i * 4);
|
||||
ulong targetAddress = baseOffset + targetOffset;
|
||||
|
||||
if (visited.Add(targetAddress))
|
||||
|
|
169
src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
Normal file
169
src/Ryujinx.Graphics.Shader/GpuGraphicsState.cs
Normal file
|
@ -0,0 +1,169 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU graphics state that the shader depends on.
|
||||
/// </summary>
|
||||
public readonly struct GpuGraphicsState
|
||||
{
|
||||
/// <summary>
|
||||
/// Early Z force enable.
|
||||
/// </summary>
|
||||
public readonly bool EarlyZForce;
|
||||
|
||||
/// <summary>
|
||||
/// Primitive topology of current draw.
|
||||
/// </summary>
|
||||
public readonly InputTopology Topology;
|
||||
|
||||
/// <summary>
|
||||
/// Tessellation winding order.
|
||||
/// </summary>
|
||||
public readonly bool TessCw;
|
||||
|
||||
/// <summary>
|
||||
/// Tessellation patch type.
|
||||
/// </summary>
|
||||
public readonly TessPatchType TessPatchType;
|
||||
|
||||
/// <summary>
|
||||
/// Tessellation spacing.
|
||||
/// </summary>
|
||||
public readonly TessSpacing TessSpacing;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether alpha-to-coverage is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether alpha-to-coverage dithering is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageDitherEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the viewport transform is disabled.
|
||||
/// </summary>
|
||||
public readonly bool ViewportTransformDisable;
|
||||
|
||||
/// <summary>
|
||||
/// Depth mode zero to one or minus one to one.
|
||||
/// </summary>
|
||||
public readonly bool DepthMode;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the point size is set on the shader or is fixed.
|
||||
/// </summary>
|
||||
public readonly bool ProgramPointSizeEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
|
||||
/// </summary>
|
||||
public readonly float PointSize;
|
||||
|
||||
/// <summary>
|
||||
/// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
|
||||
/// </summary>
|
||||
public readonly AlphaTestOp AlphaTestCompare;
|
||||
|
||||
/// <summary>
|
||||
/// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
|
||||
/// </summary>
|
||||
public readonly float AlphaTestReference;
|
||||
|
||||
/// <summary>
|
||||
/// Type of the vertex attributes consumed by the shader.
|
||||
/// </summary>
|
||||
public readonly Array32<AttributeType> AttributeTypes;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
||||
/// </summary>
|
||||
public readonly bool HasConstantBufferDrawParameters;
|
||||
|
||||
/// <summary>
|
||||
/// Type of the fragment shader outputs.
|
||||
/// </summary>
|
||||
public readonly Array8<AttributeType> FragmentOutputTypes;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether dual source blend is enabled.
|
||||
/// </summary>
|
||||
public readonly bool DualSourceBlendEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if negation of the viewport Y axis is enabled.
|
||||
/// </summary>
|
||||
public readonly bool YNegateEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner.
|
||||
/// </summary>
|
||||
public readonly bool OriginUpperLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU graphics state.
|
||||
/// </summary>
|
||||
/// <param name="earlyZForce">Early Z force enable</param>
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="tessCw">Tessellation winding order (clockwise or counter-clockwise)</param>
|
||||
/// <param name="tessPatchType">Tessellation patch type</param>
|
||||
/// <param name="tessSpacing">Tessellation spacing</param>
|
||||
/// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
|
||||
/// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
|
||||
/// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
|
||||
/// <param name="depthMode">Depth mode zero to one or minus one to one</param>
|
||||
/// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
|
||||
/// <param name="pointSize">Point size if not set from shader</param>
|
||||
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
|
||||
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
|
||||
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
|
||||
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
||||
/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
|
||||
/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
|
||||
/// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param>
|
||||
/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
|
||||
public GpuGraphicsState(
|
||||
bool earlyZForce,
|
||||
InputTopology topology,
|
||||
bool tessCw,
|
||||
TessPatchType tessPatchType,
|
||||
TessSpacing tessSpacing,
|
||||
bool alphaToCoverageEnable,
|
||||
bool alphaToCoverageDitherEnable,
|
||||
bool viewportTransformDisable,
|
||||
bool depthMode,
|
||||
bool programPointSizeEnable,
|
||||
float pointSize,
|
||||
AlphaTestOp alphaTestCompare,
|
||||
float alphaTestReference,
|
||||
in Array32<AttributeType> attributeTypes,
|
||||
bool hasConstantBufferDrawParameters,
|
||||
in Array8<AttributeType> fragmentOutputTypes,
|
||||
bool dualSourceBlendEnable,
|
||||
bool yNegateEnabled,
|
||||
bool originUpperLeft)
|
||||
{
|
||||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
TessCw = tessCw;
|
||||
TessPatchType = tessPatchType;
|
||||
TessSpacing = tessSpacing;
|
||||
AlphaToCoverageEnable = alphaToCoverageEnable;
|
||||
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
||||
ViewportTransformDisable = viewportTransformDisable;
|
||||
DepthMode = depthMode;
|
||||
ProgramPointSizeEnable = programPointSizeEnable;
|
||||
PointSize = pointSize;
|
||||
AlphaTestCompare = alphaTestCompare;
|
||||
AlphaTestReference = alphaTestReference;
|
||||
AttributeTypes = attributeTypes;
|
||||
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
|
||||
FragmentOutputTypes = fragmentOutputTypes;
|
||||
DualSourceBlendEnable = dualSourceBlendEnable;
|
||||
YNegateEnabled = yNegateEnabled;
|
||||
OriginUpperLeft = originUpperLeft;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,21 +1,13 @@
|
|||
using System;
|
||||
using Ryujinx.Graphics.Shader.CodeGen;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU state access interface.
|
||||
/// </summary>
|
||||
public interface IGpuAccessor
|
||||
public interface IGpuAccessor : ILogger
|
||||
{
|
||||
/// <summary>
|
||||
/// Prints a log message.
|
||||
/// </summary>
|
||||
/// <param name="message">Message to print</param>
|
||||
void Log(string message)
|
||||
{
|
||||
// No default log output.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the constant buffer 1.
|
||||
/// </summary>
|
||||
|
@ -34,44 +26,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the alpha test comparison operator that is being used currently.
|
||||
/// If alpha test is disabled, it should be set to <see cref="AlphaTestOp.Always"/>.
|
||||
/// </summary>
|
||||
/// <returns>Current alpha test comparison</returns>
|
||||
AlphaTestOp QueryAlphaTestCompare()
|
||||
{
|
||||
return AlphaTestOp.Always;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the current alpha test reference value used by the comparison.
|
||||
/// </summary>
|
||||
/// <returns>Current alpha test reference value</returns>
|
||||
float QueryAlphaTestReference()
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the type of the vertex shader input attribute at the specified <paramref name="location"/>.
|
||||
/// </summary>
|
||||
/// <param name="location">Location of the input attribute</param>
|
||||
/// <returns>Input type</returns>
|
||||
AttributeType QueryAttributeType(int location)
|
||||
{
|
||||
return AttributeType.Float;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries whenever the alpha-to-coverage dithering feature is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if the feature is enabled, false otherwise</returns>
|
||||
bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
|
@ -114,16 +68,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return index;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries output type for fragment shaders.
|
||||
/// </summary>
|
||||
/// <param name="location">Location of the framgent output</param>
|
||||
/// <returns>Output location</returns>
|
||||
AttributeType QueryFragmentOutputType(int location)
|
||||
{
|
||||
return AttributeType.Float;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries Local Size X for compute shaders.
|
||||
/// </summary>
|
||||
|
@ -179,12 +123,12 @@ namespace Ryujinx.Graphics.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if host state forces early depth testing.
|
||||
/// Queries specialized GPU graphics state that the shader depends on.
|
||||
/// </summary>
|
||||
/// <returns>True if early depth testing is forced</returns>
|
||||
bool QueryEarlyZForce()
|
||||
/// <returns>GPU graphics state</returns>
|
||||
GpuGraphicsState QueryGraphicsState()
|
||||
{
|
||||
return false;
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -223,15 +167,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries dual source blend state.
|
||||
/// </summary>
|
||||
/// <returns>True if blending is enabled with a dual source blend equation, false otherwise</returns>
|
||||
bool QueryDualSourceBlendEnable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host about the presence of the FrontFacing built-in variable bug.
|
||||
/// </summary>
|
||||
|
@ -412,25 +347,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
|
||||
/// </summary>
|
||||
/// <returns>Current point size</returns>
|
||||
float QueryPointSize()
|
||||
{
|
||||
return 1f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the state that indicates if the program point size should be explicitly set on the shader
|
||||
/// or read from the GPU state.
|
||||
/// </summary>
|
||||
/// <returns>True if the shader is expected to set the point size explicitly, false otherwise</returns>
|
||||
bool QueryProgramPointSize()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries sampler type information.
|
||||
/// </summary>
|
||||
|
@ -453,42 +369,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries current primitive topology for geometry shaders.
|
||||
/// </summary>
|
||||
/// <returns>Current primitive topology</returns>
|
||||
InputTopology QueryPrimitiveTopology()
|
||||
{
|
||||
return InputTopology.Points;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the tessellation evaluation shader primitive winding order.
|
||||
/// </summary>
|
||||
/// <returns>True if the primitive winding order is clockwise, false if counter-clockwise</returns>
|
||||
bool QueryTessCw()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the tessellation evaluation shader abstract patch type.
|
||||
/// </summary>
|
||||
/// <returns>Abstract patch type</returns>
|
||||
TessPatchType QueryTessPatchType()
|
||||
{
|
||||
return TessPatchType.Triangles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the tessellation evaluation shader spacing between tessellated vertices of the patch.
|
||||
/// </summary>
|
||||
/// <returns>Spacing between tessellated vertices of the patch</returns>
|
||||
TessSpacing QueryTessSpacing()
|
||||
{
|
||||
return TessSpacing.EqualSpacing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries texture format information, for shaders using image load or store.
|
||||
/// </summary>
|
||||
|
@ -504,15 +384,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return TextureFormat.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries depth mode information from the GPU state.
|
||||
/// </summary>
|
||||
/// <returns>True if current depth mode is -1 to 1, false if 0 to 1</returns>
|
||||
bool QueryTransformDepthMinusOneToOne()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries transform feedback enable state.
|
||||
/// </summary>
|
||||
|
@ -542,24 +413,6 @@ namespace Ryujinx.Graphics.Shader
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if host state disables the viewport transform.
|
||||
/// </summary>
|
||||
/// <returns>True if the viewport transform is disabled</returns>
|
||||
bool QueryViewportTransformDisable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries Y negate enable state.
|
||||
/// </summary>
|
||||
/// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
|
||||
bool QueryYNegateEnabled()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a texture used by the shader.
|
||||
/// </summary>
|
||||
|
|
17
src/Ryujinx.Graphics.Shader/ILogger.cs
Normal file
17
src/Ryujinx.Graphics.Shader/ILogger.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader code generation logging interface.
|
||||
/// </summary>
|
||||
public interface ILogger
|
||||
{
|
||||
/// <summary>
|
||||
/// Prints a log message.
|
||||
/// </summary>
|
||||
/// <param name="message">Message to print</param>
|
||||
void Log(string message)
|
||||
{
|
||||
// No default log output.
|
||||
}
|
||||
}
|
||||
}
|
|
@ -127,25 +127,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
|
||||
|
||||
if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
|
||||
if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & validUseMask) == StagesMask.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
|
||||
if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
|
||||
return Const(0);
|
||||
}
|
||||
|
||||
if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
|
||||
if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput) && !isPerPatch)
|
||||
{
|
||||
primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
@ -156,12 +156,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
StorageKind storageKind = isPerPatch
|
||||
? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
|
||||
: (isOutput ? StorageKind.Output : StorageKind.Input);
|
||||
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
|
||||
AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
|
||||
IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
|
||||
AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput, innerIndex, in entry);
|
||||
int elementCount = GetElementCount(type);
|
||||
|
||||
bool isArray = type.HasFlag(AggregateType.Array);
|
||||
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
|
||||
bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput);
|
||||
|
||||
bool hasElementIndex = elementCount > 1;
|
||||
|
||||
|
@ -190,25 +190,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
if (((StagesMask)(1 << (int)context.TranslatorContext.Definitions.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.TranslatorContext.Definitions.Stage}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
|
||||
if (!IsSupportedByHost(context.TranslatorContext.GpuAccessor, context.TranslatorContext.Definitions.Stage, entry.IoVariable))
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.TranslatorContext.Definitions.Stage}.");
|
||||
return;
|
||||
}
|
||||
|
||||
Operand invocationId = null;
|
||||
|
||||
if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
|
||||
if (HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true) && !isPerPatch)
|
||||
{
|
||||
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
@ -217,12 +217,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
int innerIndex = innerOffset / 4;
|
||||
|
||||
StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
|
||||
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
|
||||
AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
|
||||
IoVariable ioVariable = GetIoVariable(context.TranslatorContext.Definitions.Stage, in entry);
|
||||
AggregateType type = GetType(context.TranslatorContext.Definitions, isOutput: true, innerIndex, in entry);
|
||||
int elementCount = GetElementCount(type);
|
||||
|
||||
bool isArray = type.HasFlag(AggregateType.Array);
|
||||
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
|
||||
bool hasArrayIndex = isArray || context.TranslatorContext.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
|
||||
|
||||
bool hasElementIndex = elementCount > 1;
|
||||
|
||||
|
@ -271,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return true;
|
||||
}
|
||||
|
||||
public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
|
||||
public static IoVariable GetIoVariable(ShaderDefinitions definitions, int offset, out int location)
|
||||
{
|
||||
location = 0;
|
||||
|
||||
|
@ -280,17 +280,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return IoVariable.Invalid;
|
||||
}
|
||||
|
||||
if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
if (((StagesMask)(1 << (int)definitions.Stage) & entry.OutputMask) == StagesMask.None)
|
||||
{
|
||||
return IoVariable.Invalid;
|
||||
}
|
||||
|
||||
if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
|
||||
if (definitions.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
|
||||
{
|
||||
location = (offset - entry.BaseOffset) / 16;
|
||||
}
|
||||
|
||||
return GetIoVariable(config.Stage, in entry);
|
||||
return GetIoVariable(definitions.Stage, in entry);
|
||||
}
|
||||
|
||||
private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
|
||||
|
@ -303,17 +303,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return entry.IoVariable;
|
||||
}
|
||||
|
||||
private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
|
||||
private static AggregateType GetType(ShaderDefinitions definitions, bool isOutput, int innerIndex, in AttributeEntry entry)
|
||||
{
|
||||
AggregateType type = entry.Type;
|
||||
|
||||
if (entry.IoVariable == IoVariable.UserDefined)
|
||||
{
|
||||
type = config.GetUserDefinedType(innerIndex / 4, isOutput);
|
||||
type = definitions.GetUserDefinedType(innerIndex / 4, isOutput);
|
||||
}
|
||||
else if (entry.IoVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
type = config.GetFragmentOutputColorType(innerIndex / 4);
|
||||
type = definitions.GetFragmentOutputColorType(innerIndex / 4);
|
||||
}
|
||||
|
||||
return type;
|
||||
|
|
|
@ -9,350 +9,350 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
context.GetOp<InstAtomCas>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
|
||||
}
|
||||
|
||||
public static void AtomsCas(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstAtomsCas>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
|
||||
}
|
||||
|
||||
public static void B2r(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstB2r>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented.");
|
||||
}
|
||||
|
||||
public static void Bpt(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstBpt>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
|
||||
}
|
||||
|
||||
public static void Cctl(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstCctl>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
|
||||
}
|
||||
|
||||
public static void Cctll(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstCctll>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
|
||||
}
|
||||
|
||||
public static void Cctlt(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstCctlt>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
|
||||
}
|
||||
|
||||
public static void Cs2r(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstCs2r>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
|
||||
}
|
||||
|
||||
public static void FchkR(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstFchkR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
|
||||
}
|
||||
|
||||
public static void FchkI(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstFchkI>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
|
||||
}
|
||||
|
||||
public static void FchkC(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstFchkC>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
|
||||
}
|
||||
|
||||
public static void Getcrsptr(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstGetcrsptr>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
|
||||
}
|
||||
|
||||
public static void Getlmembase(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstGetlmembase>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
|
||||
}
|
||||
|
||||
public static void Ide(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstIde>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented.");
|
||||
}
|
||||
|
||||
public static void IdpR(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstIdpR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
|
||||
}
|
||||
|
||||
public static void IdpC(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstIdpC>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
|
||||
}
|
||||
|
||||
public static void ImadspR(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstImadspR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
|
||||
}
|
||||
|
||||
public static void ImadspI(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstImadspI>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
|
||||
}
|
||||
|
||||
public static void ImadspC(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstImadspC>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
|
||||
}
|
||||
|
||||
public static void ImadspRc(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstImadspRc>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
|
||||
}
|
||||
|
||||
public static void Jcal(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstJcal>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
|
||||
}
|
||||
|
||||
public static void Jmp(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstJmp>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
|
||||
}
|
||||
|
||||
public static void Jmx(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstJmx>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
|
||||
}
|
||||
|
||||
public static void Ld(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstLd>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented.");
|
||||
}
|
||||
|
||||
public static void Lepc(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstLepc>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
|
||||
}
|
||||
|
||||
public static void Longjmp(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstLongjmp>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
|
||||
}
|
||||
|
||||
public static void Pexit(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPexit>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
|
||||
}
|
||||
|
||||
public static void Pixld(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPixld>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
|
||||
}
|
||||
|
||||
public static void Plongjmp(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPlongjmp>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
|
||||
}
|
||||
|
||||
public static void Pret(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPret>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
|
||||
}
|
||||
|
||||
public static void PrmtR(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPrmtR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
|
||||
}
|
||||
|
||||
public static void PrmtI(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPrmtI>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
|
||||
}
|
||||
|
||||
public static void PrmtC(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPrmtC>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
|
||||
}
|
||||
|
||||
public static void PrmtRc(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstPrmtRc>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
|
||||
}
|
||||
|
||||
public static void R2b(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstR2b>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented.");
|
||||
}
|
||||
|
||||
public static void Ram(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstRam>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented.");
|
||||
}
|
||||
|
||||
public static void Rtt(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstRtt>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
|
||||
}
|
||||
|
||||
public static void Sam(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstSam>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented.");
|
||||
}
|
||||
|
||||
public static void Setcrsptr(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstSetcrsptr>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
|
||||
}
|
||||
|
||||
public static void Setlmembase(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstSetlmembase>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
|
||||
}
|
||||
|
||||
public static void St(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstSt>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented.");
|
||||
}
|
||||
|
||||
public static void Stp(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstStp>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented.");
|
||||
}
|
||||
|
||||
public static void Txa(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstTxa>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vabsdiff(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVabsdiff>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vabsdiff4(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVabsdiff4>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vadd(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVadd>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
|
||||
}
|
||||
|
||||
public static void Votevtg(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVotevtg>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vset(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVset>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vshl(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVshl>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
|
||||
}
|
||||
|
||||
public static void Vshr(EmitterContext context)
|
||||
{
|
||||
context.GetOp<InstVshr>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
// Some of those attributes are per invocation,
|
||||
// so we should ignore any primitive vertex indexing for those.
|
||||
bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
|
||||
bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.TranslatorContext.Definitions.Stage, op.O) && !op.P;
|
||||
|
||||
if (!op.Phys)
|
||||
{
|
||||
|
@ -52,10 +52,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
|
||||
{
|
||||
int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
|
||||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
|
||||
bool isOutput = op.O && CanLoadOutput(offset);
|
||||
|
||||
if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
|
||||
|
@ -69,10 +66,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
int offset = FixedFuncToUserAttribute(context.Config, op.Imm11 + index * 4, op.O);
|
||||
|
||||
context.FlagAttributeRead(offset);
|
||||
|
||||
int offset = FixedFuncToUserAttribute(context.TranslatorContext, op.Imm11 + index * 4, op.O);
|
||||
bool isOutput = op.O && CanLoadOutput(offset);
|
||||
|
||||
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
|
||||
|
@ -98,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
|
||||
Operand invocationId = AttributeMap.HasInvocationId(context.TranslatorContext.Definitions.Stage, isOutput: true)
|
||||
? context.Load(StorageKind.Input, IoVariable.InvocationId)
|
||||
: null;
|
||||
|
||||
|
@ -110,15 +104,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
int offset = op.Imm11 + index * 4;
|
||||
|
||||
if (!context.Config.IsUsedOutputAttribute(offset))
|
||||
if (!context.TranslatorContext.AttributeUsage.IsUsedOutputAttribute(offset))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
offset = FixedFuncToUserAttribute(context.Config, offset, isOutput: true);
|
||||
|
||||
context.FlagAttributeWritten(offset);
|
||||
|
||||
offset = FixedFuncToUserAttribute(context.TranslatorContext, offset, isOutput: true);
|
||||
AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
|
||||
}
|
||||
}
|
||||
|
@ -128,8 +119,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
InstIpa op = context.GetOp<InstIpa>();
|
||||
|
||||
context.FlagAttributeRead(op.Imm10);
|
||||
|
||||
Operand res;
|
||||
|
||||
bool isFixedFunc = false;
|
||||
|
@ -151,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
int index = (op.Imm10 - AttributeConsts.UserAttributeBase) >> 4;
|
||||
|
||||
if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
|
||||
if (context.TranslatorContext.Definitions.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
|
||||
{
|
||||
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
|
||||
}
|
||||
|
@ -162,11 +151,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
|
||||
|
||||
if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
|
||||
if (op.Imm10 == AttributeConsts.PositionY && context.TranslatorContext.Options.TargetApi != TargetApi.OpenGL)
|
||||
{
|
||||
// If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
|
||||
// the API supports changing the origin (only OpenGL does).
|
||||
if (context.Config.GpuAccessor.QueryYNegateEnabled())
|
||||
if (context.TranslatorContext.Definitions.YNegateEnabled)
|
||||
{
|
||||
Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
|
||||
|
||||
|
@ -174,7 +163,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
|
||||
// This weird trick makes it behave.
|
||||
|
@ -231,12 +220,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (!(emit || cut))
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid OUT encoding.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid OUT encoding.");
|
||||
}
|
||||
|
||||
if (emit)
|
||||
{
|
||||
if (context.Config.LastInVertexPipeline)
|
||||
if (context.TranslatorContext.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
|
||||
|
||||
|
@ -289,13 +278,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
// TODO: If two sided rendering is enabled, then this should return
|
||||
// FrontColor if the fragment is front facing, and back color otherwise.
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
// TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
|
@ -305,7 +294,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.TranslatorContext, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -318,53 +307,44 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
|
||||
}
|
||||
|
||||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
|
||||
private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, bool isOutput)
|
||||
{
|
||||
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
bool supportsLayerFromVertexOrTess = translatorContext.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
|
||||
|
||||
if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
|
||||
if (attr == AttributeConsts.Layer && translatorContext.Definitions.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
|
||||
config.SetLayerOutputAttribute(attr);
|
||||
attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.Layer, 0, isOutput);
|
||||
translatorContext.SetLayerOutputAttribute(attr);
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
|
||||
attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
|
||||
attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
|
||||
attr = FixedFuncToUserAttribute(translatorContext, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
|
||||
}
|
||||
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
|
||||
private static int FixedFuncToUserAttribute(TranslatorContext translatorContext, int attr, int baseAttr, int baseIndex, bool isOutput)
|
||||
{
|
||||
int index = (attr - baseAttr) >> 4;
|
||||
int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
|
||||
int userAttrIndex = translatorContext.AttributeUsage.GetFreeUserAttribute(isOutput, baseIndex + index);
|
||||
|
||||
if ((uint)userAttrIndex < Constants.MaxAttributes)
|
||||
{
|
||||
attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
|
||||
|
||||
if (isOutput)
|
||||
{
|
||||
config.SetOutputUserAttributeFixedFunc(userAttrIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetInputUserAttributeFixedFunc(userAttrIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
|
||||
translatorContext.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
|
||||
}
|
||||
|
||||
return attr;
|
||||
|
@ -372,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
|
||||
{
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
if (context.TranslatorContext.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
if (attr == AttributeConsts.InstanceId)
|
||||
{
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (dstType == IDstFmt.U64)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Unimplemented 64-bits F2I.");
|
||||
}
|
||||
|
||||
Instruction fpType = srcType.ToInstFPType();
|
||||
|
@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid I2I encoding.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid I2I encoding.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -462,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (scaleConst.AsFloat() == 1f)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid FP multiply scale \"{scale}\".");
|
||||
}
|
||||
|
||||
if (isFP64)
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (context.CurrBlock.Successors.Count <= startIndex)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (context.IsNonMain)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid exit on non-main function.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid return on main function.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid return on main function.");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -371,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
|
||||
}
|
||||
|
||||
return src;
|
||||
|
@ -555,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
modeConv = XmadCop.Csfu;
|
||||
break;
|
||||
default:
|
||||
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
default:
|
||||
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -26,9 +26,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Atoms(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
_ => AtomSize.U32,
|
||||
};
|
||||
|
||||
Operand id = Const(context.Config.ResourceManager.SharedMemoryId);
|
||||
Operand id = Const(context.ResourceManager.SharedMemoryId);
|
||||
Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, id, offset, value);
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.LsSize > LsSize2.B64)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid LDC size: {op.LsSize}.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -119,9 +119,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Lds(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Lds instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Lds instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -155,9 +155,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
public static void Sts(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Sts instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Sts instruction is not valid on \"{context.TranslatorContext.Definitions.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -173,19 +173,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(slot.Value);
|
||||
int binding = context.ResourceManager.GetConstantBufferBinding(slot.Value);
|
||||
return context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand value = Const(0);
|
||||
|
||||
uint cbUseMask = context.Config.GpuAccessor.QueryConstantBufferUse();
|
||||
uint cbUseMask = context.TranslatorContext.GpuAccessor.QueryConstantBufferUse();
|
||||
|
||||
while (cbUseMask != 0)
|
||||
{
|
||||
int cbIndex = BitOperations.TrailingZeroCount(cbUseMask);
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(cbIndex);
|
||||
int binding = context.ResourceManager.GetConstantBufferBinding(cbIndex);
|
||||
|
||||
Operand isCurrent = context.ICompareEqual(slot, Const(cbIndex));
|
||||
Operand currentValue = context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
|
@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.And:
|
||||
|
@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Xor:
|
||||
|
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Or:
|
||||
|
@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Max:
|
||||
|
@ -263,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Min:
|
||||
|
@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -295,13 +295,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (size > LsSize2.B128)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid load size: {size}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid load size: {size}.");
|
||||
return;
|
||||
}
|
||||
|
||||
int id = storageKind == StorageKind.LocalMemory
|
||||
? context.Config.ResourceManager.LocalMemoryId
|
||||
: context.Config.ResourceManager.SharedMemoryId;
|
||||
? context.ResourceManager.LocalMemoryId
|
||||
: context.ResourceManager.SharedMemoryId;
|
||||
bool isSmallInt = size < LsSize2.B32;
|
||||
|
||||
int count = size switch
|
||||
|
@ -376,13 +376,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (size > LsSize2.B128)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
|
||||
return;
|
||||
}
|
||||
|
||||
int id = storageKind == StorageKind.LocalMemory
|
||||
? context.Config.ResourceManager.LocalMemoryId
|
||||
: context.Config.ResourceManager.SharedMemoryId;
|
||||
? context.ResourceManager.LocalMemoryId
|
||||
: context.ResourceManager.SharedMemoryId;
|
||||
bool isSmallInt = size < LsSize2.B32;
|
||||
|
||||
int count = size switch
|
||||
|
@ -444,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
if (size > LsSize2.B128)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid store size: {size}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid store size: {size}.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,24 +88,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.ThreadKill:
|
||||
src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
|
||||
src = context.TranslatorContext.Definitions.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
|
||||
break;
|
||||
|
||||
case SReg.InvocationInfo:
|
||||
if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
|
||||
if (context.TranslatorContext.Definitions.Stage != ShaderStage.Compute && context.TranslatorContext.Definitions.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
// Note: Lowest 8-bits seems to contain some primitive index,
|
||||
// but it seems to be NVIDIA implementation specific as it's only used
|
||||
// to calculate ISBE offsets, so we can just keep it as zero.
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl ||
|
||||
context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl ||
|
||||
context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
|
||||
}
|
||||
else
|
||||
{
|
||||
src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
|
||||
src = Const(context.TranslatorContext.Definitions.InputTopology.ToInputVertices() << 16);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
default:
|
||||
context.Config.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\".");
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -194,7 +195,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid image atomic sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid image atomic sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -258,7 +259,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
// TODO: FP and 64-bit formats.
|
||||
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
|
||||
? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
|
||||
? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
|
||||
: GetTextureFormat(size);
|
||||
|
||||
if (compareAndSwap)
|
||||
|
@ -277,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags |= TextureFlags.Bindless;
|
||||
}
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.ImageAtomic,
|
||||
type,
|
||||
format,
|
||||
|
@ -309,13 +310,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return;
|
||||
}
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
SamplerType type = ConvertSamplerType(dimensions);
|
||||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid image store sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -388,9 +387,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Array.Resize(ref dests, outputIndex);
|
||||
}
|
||||
|
||||
TextureFormat format = isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormat(handle);
|
||||
TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
format,
|
||||
|
@ -433,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
TextureFormat format = GetTextureFormat(size);
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
format,
|
||||
|
@ -477,7 +476,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid image reduction sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid image reduction sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -539,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
// TODO: FP and 64-bit formats.
|
||||
TextureFormat format = size == SuatomSize.Sd32 || size == SuatomSize.Sd64
|
||||
? (isBindless ? TextureFormat.Unknown : context.Config.GetTextureFormatAtomic(imm))
|
||||
? (isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormatAtomic(context.TranslatorContext.GpuAccessor, imm))
|
||||
: GetTextureFormat(size);
|
||||
|
||||
sourcesList.Add(Rb());
|
||||
|
@ -553,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags |= TextureFlags.Bindless;
|
||||
}
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.ImageAtomic,
|
||||
type,
|
||||
format,
|
||||
|
@ -582,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid image store sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid image store sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -647,7 +646,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (!isBindless)
|
||||
{
|
||||
format = context.Config.GetTextureFormat(imm);
|
||||
format = ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, imm);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -680,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
flags |= TextureFlags.Coherent;
|
||||
}
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.ImageStore,
|
||||
type,
|
||||
format,
|
||||
|
|
|
@ -57,8 +57,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
InstTld op = context.GetOp<InstTld>();
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
var lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
|
||||
EmitTex(context, TextureFlags.IntCoords, op.Dim, lod, op.TidB, op.WMask, op.SrcA, op.SrcB, op.Dest, op.Ms, false, op.Toff);
|
||||
|
@ -68,8 +66,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
InstTldB op = context.GetOp<InstTldB>();
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
var flags = TextureFlags.IntCoords | TextureFlags.Bindless;
|
||||
var lod = op.Lod ? Lod.Ll : Lod.Lz;
|
||||
|
||||
|
@ -224,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
// For bindless, we don't have any way to know the texture type,
|
||||
// so we assume it's texture buffer when the sampler type is 1D, since that's more common.
|
||||
bool isTypeBuffer = isBindless || context.Config.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
|
||||
bool isTypeBuffer = isBindless || context.TranslatorContext.GpuAccessor.QuerySamplerType(imm) == SamplerType.TextureBuffer;
|
||||
if (isTypeBuffer)
|
||||
{
|
||||
type = SamplerType.TextureBuffer;
|
||||
|
@ -386,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid texture sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid texture sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -478,16 +474,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (type == SamplerType.None)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid texel fetch sampler type.");
|
||||
context.TranslatorContext.GpuAccessor.Log("Invalid texel fetch sampler type.");
|
||||
return;
|
||||
}
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
|
||||
|
||||
if (tldsOp.Target == TldsTarget.Texture1DLodZero &&
|
||||
context.Config.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
|
||||
context.TranslatorContext.GpuAccessor.QuerySamplerType(tldsOp.TidB) == SamplerType.TextureBuffer)
|
||||
{
|
||||
type = SamplerType.TextureBuffer;
|
||||
flags &= ~TextureFlags.LodLevel;
|
||||
|
@ -884,7 +878,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return Register(dest++, RegisterType.Gpr);
|
||||
}
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.Lod,
|
||||
type,
|
||||
TextureFormat.Unknown,
|
||||
|
@ -1065,8 +1059,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
return;
|
||||
}
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand Ra()
|
||||
{
|
||||
if (srcA > RegisterConsts.RegisterZeroIndex)
|
||||
|
@ -1106,12 +1098,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
type = context.Config.GpuAccessor.QuerySamplerType(imm);
|
||||
type = context.TranslatorContext.GpuAccessor.QuerySamplerType(imm);
|
||||
}
|
||||
|
||||
TextureFlags flags = isBindless ? TextureFlags.Bindless : TextureFlags.None;
|
||||
|
||||
int binding = isBindless ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.TextureSize,
|
||||
type,
|
||||
TextureFormat.Unknown,
|
||||
|
@ -1147,7 +1139,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
Operand[] dests,
|
||||
Operand[] sources)
|
||||
{
|
||||
int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.Config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = flags.HasFlag(TextureFlags.Bindless) ? 0 : context.ResourceManager.GetTextureOrImageBinding(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
TextureFormat.Unknown,
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
|
||||
}
|
||||
|
||||
if (op.Dest != RegisterConsts.RegisterZeroIndex)
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
// When debug mode is enabled, we disable expression propagation
|
||||
// (this makes comparison with the disassembly easier).
|
||||
if (!context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
|
||||
if (!context.DebugMode)
|
||||
{
|
||||
AstBlockVisitor visitor = new(mainBlock);
|
||||
|
||||
|
|
|
@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
|
||||
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
|
||||
|
||||
public readonly bool OriginUpperLeft;
|
||||
|
||||
public ShaderProperties()
|
||||
{
|
||||
_constantBuffers = new Dictionary<int, BufferDefinition>();
|
||||
|
@ -30,29 +28,24 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
_sharedMemories = new Dictionary<int, MemoryDefinition>();
|
||||
}
|
||||
|
||||
public ShaderProperties(bool originUpperLeft) : this()
|
||||
public void AddOrUpdateConstantBuffer(BufferDefinition definition)
|
||||
{
|
||||
OriginUpperLeft = originUpperLeft;
|
||||
_constantBuffers[definition.Binding] = definition;
|
||||
}
|
||||
|
||||
public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
|
||||
public void AddOrUpdateStorageBuffer(BufferDefinition definition)
|
||||
{
|
||||
_constantBuffers[binding] = definition;
|
||||
_storageBuffers[definition.Binding] = definition;
|
||||
}
|
||||
|
||||
public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
|
||||
public void AddOrUpdateTexture(TextureDefinition definition)
|
||||
{
|
||||
_storageBuffers[binding] = definition;
|
||||
_textures[definition.Binding] = definition;
|
||||
}
|
||||
|
||||
public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
|
||||
public void AddOrUpdateImage(TextureDefinition definition)
|
||||
{
|
||||
_textures[binding] = descriptor;
|
||||
}
|
||||
|
||||
public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
|
||||
{
|
||||
_images[binding] = descriptor;
|
||||
_images[definition.Binding] = definition;
|
||||
}
|
||||
|
||||
public int AddLocalMemory(MemoryDefinition definition)
|
||||
|
@ -70,5 +63,48 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
return id;
|
||||
}
|
||||
|
||||
public static TextureFormat GetTextureFormat(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
|
||||
{
|
||||
// When the formatted load extension is supported, we don't need to
|
||||
// specify a format, we can just declare it without a format and the GPU will handle it.
|
||||
if (gpuAccessor.QueryHostSupportsImageLoadFormatted())
|
||||
{
|
||||
return TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (format == TextureFormat.Unknown)
|
||||
{
|
||||
gpuAccessor.Log($"Unknown format for texture {handle}.");
|
||||
|
||||
format = TextureFormat.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
private static bool FormatSupportsAtomic(TextureFormat format)
|
||||
{
|
||||
return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
|
||||
}
|
||||
|
||||
public static TextureFormat GetTextureFormatAtomic(IGpuAccessor gpuAccessor, int handle, int cbufSlot = -1)
|
||||
{
|
||||
// Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
|
||||
// and must have a type specified. Default to R32Sint if not available.
|
||||
|
||||
var format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (!FormatSupportsAtomic(format))
|
||||
{
|
||||
gpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
|
||||
|
||||
format = TextureFormat.R32Sint;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,9 +8,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class StructuredProgram
|
||||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(IReadOnlyList<Function> functions, ShaderConfig config)
|
||||
public static StructuredProgramInfo MakeStructuredProgram(
|
||||
IReadOnlyList<Function> functions,
|
||||
AttributeUsage attributeUsage,
|
||||
ShaderDefinitions definitions,
|
||||
ResourceManager resourceManager,
|
||||
bool debugMode)
|
||||
{
|
||||
StructuredProgramContext context = new(config);
|
||||
StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
|
||||
|
||||
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
|
||||
{
|
||||
|
@ -82,13 +87,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
location = operation.GetSource(1).Value;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
{
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
|
@ -98,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (storageKind == StorageKind.ConstantBuffer && operation.GetSource(0).Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
|
||||
context.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
public ShaderDefinitions Definitions { get; }
|
||||
public ResourceManager ResourceManager { get; }
|
||||
public bool DebugMode { get; }
|
||||
|
||||
public StructuredProgramContext(ShaderConfig config)
|
||||
public StructuredProgramContext(
|
||||
AttributeUsage attributeUsage,
|
||||
ShaderDefinitions definitions,
|
||||
ResourceManager resourceManager,
|
||||
bool debugMode)
|
||||
{
|
||||
Info = new StructuredProgramInfo();
|
||||
|
||||
Config = config;
|
||||
Definitions = definitions;
|
||||
ResourceManager = resourceManager;
|
||||
DebugMode = debugMode;
|
||||
|
||||
if (config.GpPassthrough)
|
||||
if (definitions.GpPassthrough)
|
||||
{
|
||||
int passthroughAttributes = config.PassthroughAttributes;
|
||||
int passthroughAttributes = attributeUsage.PassthroughAttributes;
|
||||
while (passthroughAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
|
@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
// Potentially used for texture coordinate scaling.
|
||||
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
|
||||
}
|
||||
}
|
||||
|
||||
public void EnterFunction(
|
||||
|
@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int cbufSlot = operand.GetCbufSlot();
|
||||
int cbufOffset = operand.GetCbufOffset();
|
||||
|
||||
int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
|
||||
int binding = ResourceManager.GetConstantBufferBinding(cbufSlot);
|
||||
int vecIndex = cbufOffset >> 2;
|
||||
int elemIndex = cbufOffset & 3;
|
||||
|
||||
Config.ResourceManager.SetUsedConstantBufferBinding(binding);
|
||||
ResourceManager.SetUsedConstantBufferBinding(binding);
|
||||
|
||||
IAstNode[] sources = new IAstNode[]
|
||||
{
|
||||
|
|
|
@ -2,22 +2,6 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
readonly struct TransformFeedbackOutput
|
||||
{
|
||||
public readonly bool Valid;
|
||||
public readonly int Buffer;
|
||||
public readonly int Offset;
|
||||
public readonly int Stride;
|
||||
|
||||
public TransformFeedbackOutput(int buffer, int offset, int stride)
|
||||
{
|
||||
Valid = true;
|
||||
Buffer = buffer;
|
||||
Offset = offset;
|
||||
Stride = stride;
|
||||
}
|
||||
}
|
||||
|
||||
class StructuredProgramInfo
|
||||
{
|
||||
public List<StructuredFunction> Functions { get; }
|
||||
|
|
168
src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
Normal file
168
src/Ryujinx.Graphics.Shader/Translation/AttributeUsage.cs
Normal file
|
@ -0,0 +1,168 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class AttributeUsage
|
||||
{
|
||||
public bool NextUsesFixedFuncAttributes { get; private set; }
|
||||
public int UsedInputAttributes { get; private set; }
|
||||
public int UsedOutputAttributes { get; private set; }
|
||||
public HashSet<int> UsedInputAttributesPerPatch { get; }
|
||||
public HashSet<int> UsedOutputAttributesPerPatch { get; }
|
||||
public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
|
||||
public int PassthroughAttributes { get; private set; }
|
||||
private int _nextUsedInputAttributes;
|
||||
private int _thisUsedInputAttributes;
|
||||
private Dictionary<int, int> _perPatchAttributeLocations;
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
|
||||
public UInt128 NextInputAttributesComponents { get; private set; }
|
||||
public UInt128 ThisInputAttributesComponents { get; private set; }
|
||||
|
||||
public AttributeUsage(IGpuAccessor gpuAccessor)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
|
||||
UsedInputAttributesPerPatch = new();
|
||||
UsedOutputAttributesPerPatch = new();
|
||||
}
|
||||
|
||||
public void SetInputUserAttribute(int index, int component)
|
||||
{
|
||||
int mask = 1 << index;
|
||||
|
||||
UsedInputAttributes |= mask;
|
||||
_thisUsedInputAttributes |= mask;
|
||||
ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
|
||||
}
|
||||
|
||||
public void SetInputUserAttributePerPatch(int index)
|
||||
{
|
||||
UsedInputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void SetOutputUserAttribute(int index)
|
||||
{
|
||||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetOutputUserAttributePerPatch(int index)
|
||||
{
|
||||
UsedOutputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void MergeFromtNextStage(bool gpPassthrough, bool nextUsesFixedFunctionAttributes, AttributeUsage nextStage)
|
||||
{
|
||||
NextInputAttributesComponents = nextStage.ThisInputAttributesComponents;
|
||||
NextUsedInputAttributesPerPatch = nextStage.UsedInputAttributesPerPatch;
|
||||
NextUsesFixedFuncAttributes = nextUsesFixedFunctionAttributes;
|
||||
MergeOutputUserAttributes(gpPassthrough, nextStage.UsedInputAttributes, nextStage.UsedInputAttributesPerPatch);
|
||||
|
||||
if (UsedOutputAttributesPerPatch.Count != 0)
|
||||
{
|
||||
// Regular and per-patch input/output locations can't overlap,
|
||||
// so we must assign on our location using unused regular input/output locations.
|
||||
|
||||
Dictionary<int, int> locationsMap = new();
|
||||
|
||||
int freeMask = ~UsedOutputAttributes;
|
||||
|
||||
foreach (int attr in UsedOutputAttributesPerPatch)
|
||||
{
|
||||
int location = BitOperations.TrailingZeroCount(freeMask);
|
||||
if (location == 32)
|
||||
{
|
||||
_gpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
|
||||
break;
|
||||
}
|
||||
|
||||
locationsMap.Add(attr, location);
|
||||
freeMask &= ~(1 << location);
|
||||
}
|
||||
|
||||
// Both stages must agree on the locations, so use the same "map" for both.
|
||||
_perPatchAttributeLocations = locationsMap;
|
||||
nextStage._perPatchAttributeLocations = locationsMap;
|
||||
}
|
||||
}
|
||||
|
||||
private void MergeOutputUserAttributes(bool gpPassthrough, int mask, IEnumerable<int> perPatch)
|
||||
{
|
||||
_nextUsedInputAttributes = mask;
|
||||
|
||||
if (gpPassthrough)
|
||||
{
|
||||
PassthroughAttributes = mask & ~UsedOutputAttributes;
|
||||
}
|
||||
else
|
||||
{
|
||||
UsedOutputAttributes |= mask;
|
||||
UsedOutputAttributesPerPatch.UnionWith(perPatch);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetPerPatchAttributeLocation(int index)
|
||||
{
|
||||
if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
public bool IsUsedOutputAttribute(int attr)
|
||||
{
|
||||
// The check for fixed function attributes on the next stage is conservative,
|
||||
// returning false if the output is just not used by the next stage is also valid.
|
||||
if (NextUsesFixedFuncAttributes &&
|
||||
attr >= AttributeConsts.UserAttributeBase &&
|
||||
attr < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
|
||||
return (_nextUsedInputAttributes & (1 << index)) != 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetFreeUserAttribute(bool isOutput, int index)
|
||||
{
|
||||
int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
|
||||
int bit = -1;
|
||||
|
||||
while (useMask != -1)
|
||||
{
|
||||
bit = BitOperations.TrailingZeroCount(~useMask);
|
||||
|
||||
if (bit == 32)
|
||||
{
|
||||
bit = -1;
|
||||
break;
|
||||
}
|
||||
else if (index < 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
useMask |= 1 << bit;
|
||||
index--;
|
||||
}
|
||||
|
||||
return bit;
|
||||
}
|
||||
|
||||
public void SetAllInputUserAttributes()
|
||||
{
|
||||
UsedInputAttributes |= Constants.AllAttributesMask;
|
||||
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
|
||||
}
|
||||
|
||||
public void SetAllOutputUserAttributes()
|
||||
{
|
||||
UsedOutputAttributes |= Constants.AllAttributesMask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
class EmitterContext
|
||||
{
|
||||
public DecodedProgram Program { get; }
|
||||
public ShaderConfig Config { get; }
|
||||
public TranslatorContext TranslatorContext { get; }
|
||||
public ResourceManager ResourceManager { get; }
|
||||
|
||||
public bool IsNonMain { get; }
|
||||
|
||||
|
@ -54,10 +55,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_labels = new Dictionary<ulong, BlockLabel>();
|
||||
}
|
||||
|
||||
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
|
||||
public EmitterContext(
|
||||
TranslatorContext translatorContext,
|
||||
ResourceManager resourceManager,
|
||||
DecodedProgram program,
|
||||
bool isNonMain) : this()
|
||||
{
|
||||
TranslatorContext = translatorContext;
|
||||
ResourceManager = resourceManager;
|
||||
Program = program;
|
||||
Config = config;
|
||||
IsNonMain = isNonMain;
|
||||
|
||||
EmitStart();
|
||||
|
@ -65,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private void EmitStart()
|
||||
{
|
||||
if (Config.Stage == ShaderStage.Vertex &&
|
||||
Config.Options.TargetApi == TargetApi.Vulkan &&
|
||||
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex &&
|
||||
TranslatorContext.Options.TargetApi == TargetApi.Vulkan &&
|
||||
(TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
{
|
||||
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
|
||||
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
|
||||
this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(TranslatorContext.Definitions.PointSize));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,49 +121,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_operations.Add(operation);
|
||||
}
|
||||
|
||||
public void FlagAttributeRead(int attribute)
|
||||
{
|
||||
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.InstanceId);
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
switch (attribute)
|
||||
{
|
||||
case AttributeConsts.PositionX:
|
||||
case AttributeConsts.PositionY:
|
||||
Config.SetUsedFeature(FeatureFlags.FragCoordXY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FlagAttributeWritten(int attribute)
|
||||
{
|
||||
if (Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
switch (attribute)
|
||||
{
|
||||
case AttributeConsts.ClipDistance0:
|
||||
case AttributeConsts.ClipDistance1:
|
||||
case AttributeConsts.ClipDistance2:
|
||||
case AttributeConsts.ClipDistance3:
|
||||
case AttributeConsts.ClipDistance4:
|
||||
case AttributeConsts.ClipDistance5:
|
||||
case AttributeConsts.ClipDistance6:
|
||||
case AttributeConsts.ClipDistance7:
|
||||
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkLabel(Operand label)
|
||||
{
|
||||
Add(Instruction.MarkLabel, label);
|
||||
|
@ -203,14 +166,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public void PrepareForVertexReturn()
|
||||
{
|
||||
if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
|
||||
if (!TranslatorContext.GpuAccessor.QueryHostSupportsTransformFeedback() && TranslatorContext.GpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
|
||||
{
|
||||
var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
var locations = TranslatorContext.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = TranslatorContext.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
|
||||
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
|
||||
|
@ -242,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
if (TranslatorContext.Definitions.ViewportTransformDisable)
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
|
||||
|
@ -254,7 +217,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
}
|
||||
|
||||
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
|
||||
if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
|
||||
{
|
||||
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
|
||||
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
|
||||
|
@ -263,12 +226,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
}
|
||||
|
||||
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
|
||||
if (TranslatorContext.Definitions.Stage != ShaderStage.Geometry && TranslatorContext.HasLayerInputAttribute)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
|
||||
int attrVecIndex = Config.GpLayerInputAttribute >> 2;
|
||||
int attrComponentIndex = Config.GpLayerInputAttribute & 3;
|
||||
int attrVecIndex = TranslatorContext.GpLayerInputAttribute >> 2;
|
||||
int attrComponentIndex = TranslatorContext.GpLayerInputAttribute & 3;
|
||||
|
||||
Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
|
||||
|
||||
|
@ -278,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
|
||||
{
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
if (TranslatorContext.Definitions.ViewportTransformDisable)
|
||||
{
|
||||
oldXLocal = Local();
|
||||
this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
|
||||
|
@ -291,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
oldYLocal = null;
|
||||
}
|
||||
|
||||
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
|
||||
if (TranslatorContext.Definitions.DepthMode && !TranslatorContext.GpuAccessor.QueryHostSupportsDepthClipControl())
|
||||
{
|
||||
oldZLocal = Local();
|
||||
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
|
||||
|
@ -311,13 +272,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return true;
|
||||
}
|
||||
|
||||
if (Config.LastInVertexPipeline &&
|
||||
(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
|
||||
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
if (TranslatorContext.Definitions.LastInVertexPipeline &&
|
||||
(TranslatorContext.Definitions.Stage == ShaderStage.Vertex || TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation) &&
|
||||
(TranslatorContext.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
{
|
||||
PrepareForVertexReturn();
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Geometry)
|
||||
else if (TranslatorContext.Definitions.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
void WritePositionOutput(int primIndex)
|
||||
{
|
||||
|
@ -345,20 +306,19 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
|
||||
}
|
||||
|
||||
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
if (TranslatorContext.Definitions.GpPassthrough && !TranslatorContext.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
|
||||
int inputVertices = TranslatorContext.Definitions.InputTopology.ToInputVertices();
|
||||
|
||||
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
|
||||
{
|
||||
WritePositionOutput(primIndex);
|
||||
|
||||
int passthroughAttributes = Config.PassthroughAttributes;
|
||||
int passthroughAttributes = TranslatorContext.AttributeUsage.PassthroughAttributes;
|
||||
while (passthroughAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||
WriteUserDefinedOutput(index, primIndex);
|
||||
Config.SetOutputUserAttribute(index);
|
||||
passthroughAttributes &= ~(1 << index);
|
||||
}
|
||||
|
||||
|
@ -368,20 +328,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
this.EndPrimitive();
|
||||
}
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
else if (TranslatorContext.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
GenerateAlphaToCoverageDitherDiscard();
|
||||
|
||||
bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
|
||||
bool supportsBgra = TranslatorContext.GpuAccessor.QueryHostSupportsBgraFormat();
|
||||
|
||||
if (Config.OmapDepth)
|
||||
if (TranslatorContext.Definitions.OmapDepth)
|
||||
{
|
||||
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
|
||||
Operand src = Register(TranslatorContext.GetDepthRegister(), RegisterType.Gpr);
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
|
||||
}
|
||||
|
||||
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
|
||||
AlphaTestOp alphaTestOp = TranslatorContext.Definitions.AlphaTestCompare;
|
||||
|
||||
if (alphaTestOp != AlphaTestOp.Always)
|
||||
{
|
||||
|
@ -389,7 +349,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
this.Discard();
|
||||
}
|
||||
else if ((Config.OmapTargets & 8) != 0)
|
||||
else if ((TranslatorContext.Definitions.OmapTargets & 8) != 0)
|
||||
{
|
||||
Instruction comparator = alphaTestOp switch
|
||||
{
|
||||
|
@ -405,7 +365,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
|
||||
Operand alphaRef = ConstF(TranslatorContext.Definitions.AlphaTestReference);
|
||||
Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
|
||||
Operand alphaPassLabel = Label();
|
||||
|
||||
|
@ -427,7 +387,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
for (int component = 0; component < 4; component++)
|
||||
{
|
||||
bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
|
||||
bool componentEnabled = (TranslatorContext.Definitions.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
|
||||
if (!componentEnabled)
|
||||
{
|
||||
continue;
|
||||
|
@ -460,10 +420,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
|
||||
bool targetEnabled = (TranslatorContext.Definitions.OmapTargets & (0xf << (rtIndex * 4))) != 0;
|
||||
if (targetEnabled)
|
||||
{
|
||||
Config.SetOutputUserAttribute(rtIndex);
|
||||
regIndexBase += 4;
|
||||
}
|
||||
}
|
||||
|
@ -475,7 +434,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private void GenerateAlphaToCoverageDitherDiscard()
|
||||
{
|
||||
// If the feature is disabled, or alpha is not written, then we're done.
|
||||
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
|
||||
if (!TranslatorContext.Definitions.AlphaToCoverageDitherEnable || (TranslatorContext.Definitions.OmapTargets & 8) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -12,15 +12,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
None = 0,
|
||||
|
||||
// Affected by resolution scaling.
|
||||
IntegerSampling = 1 << 0,
|
||||
FragCoordXY = 1 << 1,
|
||||
|
||||
Bindless = 1 << 2,
|
||||
InstanceId = 1 << 3,
|
||||
DrawParameters = 1 << 4,
|
||||
RtLayer = 1 << 5,
|
||||
IaIndexing = 1 << 7,
|
||||
OaIndexing = 1 << 8,
|
||||
FixedFuncAttr = 1 << 9,
|
||||
LocalMemory = 1 << 10,
|
||||
SharedMemory = 1 << 11,
|
||||
|
|
34
src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
Normal file
34
src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class HostCapabilities
|
||||
{
|
||||
public readonly bool ReducedPrecision;
|
||||
public readonly bool SupportsFragmentShaderInterlock;
|
||||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsViewportMask;
|
||||
|
||||
public HostCapabilities(
|
||||
bool reducedPrecision,
|
||||
bool supportsFragmentShaderInterlock,
|
||||
bool supportsFragmentShaderOrderingIntel,
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportMask)
|
||||
{
|
||||
ReducedPrecision = reducedPrecision;
|
||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportMask = supportsViewportMask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +1,13 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
class BindlessElimination
|
||||
{
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
// We can turn a bindless into regular access by recognizing the pattern
|
||||
// produced by the compiler for separate texture and sampler.
|
||||
|
@ -43,7 +44,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
|
||||
SetHandle(
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
bindlessHandle.GetCbufOffset(),
|
||||
bindlessHandle.GetCbufSlot(),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -140,7 +149,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
|
||||
{
|
||||
SetHandle(
|
||||
config,
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
|
@ -150,7 +160,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
else if (src1.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
SetHandle(
|
||||
config,
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
|
||||
|
@ -173,17 +184,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
|
||||
texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
|
||||
texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
|
||||
}
|
||||
}
|
||||
|
||||
bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
|
||||
|
||||
SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
|
||||
SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -220,11 +231,18 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return null;
|
||||
}
|
||||
|
||||
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
|
||||
private static void SetHandle(
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TextureOperation texOp,
|
||||
int cbufOffset,
|
||||
int cbufSlot,
|
||||
bool rewriteSamplerType,
|
||||
bool isImage)
|
||||
{
|
||||
if (rewriteSamplerType)
|
||||
{
|
||||
SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
|
||||
SamplerType newType = gpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
|
||||
|
||||
if (texOp.Inst.IsTextureQuery())
|
||||
{
|
||||
|
@ -253,7 +271,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
int binding = config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
private const int NvnTextureBufferIndex = 2;
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
public static void RunPass(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
// as long the following conditions are true:
|
||||
|
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
!resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != NvnTextureBufferIndex)
|
||||
{
|
||||
continue;
|
||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
|
||||
TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
|
||||
|
||||
Operand index = Local();
|
||||
|
||||
|
@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
|
||||
private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
|
||||
{
|
||||
int binding = config.ResourceManager.GetTextureOrImageBinding(
|
||||
int binding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type | SamplerType.Indexed,
|
||||
texOp.Format,
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
static class ConstantFolding
|
||||
{
|
||||
public static void RunPass(ShaderConfig config, Operation operation)
|
||||
public static void RunPass(ResourceManager resourceManager, Operation operation)
|
||||
{
|
||||
if (!AreAllSourcesConstant(operation))
|
||||
{
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
int binding = operation.GetSource(0).Value;
|
||||
int fieldIndex = operation.GetSource(1).Value;
|
||||
|
||||
if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
|
||||
if (resourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
|
||||
{
|
||||
int vecIndex = operation.GetSource(2).Value;
|
||||
int elemIndex = operation.GetSource(3).Value;
|
||||
|
|
|
@ -205,7 +205,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
|
||||
public static void RunPass(
|
||||
HelperFunctionManager hfm,
|
||||
BasicBlock[] blocks,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TargetLanguage targetLanguage)
|
||||
{
|
||||
GtsContext gtsContext = new(hfm);
|
||||
|
||||
|
@ -220,14 +225,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (IsGlobalMemory(operation.StorageKind))
|
||||
{
|
||||
LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(gtsContext, config, block, node);
|
||||
LinkedListNode<INode> nextNode = ReplaceGlobalMemoryWithStorage(
|
||||
gtsContext,
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
targetLanguage,
|
||||
block,
|
||||
node);
|
||||
|
||||
if (nextNode == null)
|
||||
{
|
||||
// The returned value being null means that the global memory replacement failed,
|
||||
// so we just make loads read 0 and stores do nothing.
|
||||
|
||||
config.GpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
|
||||
gpuAccessor.Log($"Failed to reserve storage buffer for global memory operation \"{operation.Inst}\".");
|
||||
|
||||
if (operation.Dest != null)
|
||||
{
|
||||
|
@ -286,7 +297,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static LinkedListNode<INode> ReplaceGlobalMemoryWithStorage(
|
||||
GtsContext gtsContext,
|
||||
ShaderConfig config,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TargetLanguage targetLanguage,
|
||||
BasicBlock block,
|
||||
LinkedListNode<INode> node)
|
||||
{
|
||||
|
@ -303,7 +316,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
Operand offset = result.Offset;
|
||||
|
||||
bool storageUnaligned = config.GpuAccessor.QueryHasUnalignedStorageBuffer();
|
||||
bool storageUnaligned = gpuAccessor.QueryHasUnalignedStorageBuffer();
|
||||
|
||||
if (storageUnaligned)
|
||||
{
|
||||
|
@ -312,7 +325,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
Operand baseAddressMasked = Local();
|
||||
Operand hostOffset = Local();
|
||||
|
||||
int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
|
||||
int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
|
||||
|
||||
Operation maskOp = new(Instruction.BitwiseAnd, baseAddressMasked, baseAddress, Const(-alignment));
|
||||
Operation subOp = new(Instruction.Subtract, hostOffset, globalAddress, baseAddressMasked);
|
||||
|
@ -333,13 +346,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
offset = newOffset;
|
||||
}
|
||||
|
||||
if (CanUseInlineStorageOp(operation, config.Options.TargetLanguage))
|
||||
if (CanUseInlineStorageOp(operation, targetLanguage))
|
||||
{
|
||||
return GenerateInlineStorageOp(config, node, operation, offset, result);
|
||||
return GenerateInlineStorageOp(resourceManager, node, operation, offset, result);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryGenerateSingleTargetStorageOp(gtsContext, config, operation, result, out int functionId))
|
||||
if (!TryGenerateSingleTargetStorageOp(
|
||||
gtsContext,
|
||||
resourceManager,
|
||||
targetLanguage,
|
||||
operation,
|
||||
result,
|
||||
out int functionId))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -354,7 +373,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// the base address might be stored.
|
||||
// Generate a helper function that will check all possible storage buffers and use the right one.
|
||||
|
||||
if (!TryGenerateMultiTargetStorageOp(gtsContext, config, block, operation, out int functionId))
|
||||
if (!TryGenerateMultiTargetStorageOp(
|
||||
gtsContext,
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
targetLanguage,
|
||||
block,
|
||||
operation,
|
||||
out int functionId))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -375,14 +401,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
|
||||
private static LinkedListNode<INode> GenerateInlineStorageOp(
|
||||
ShaderConfig config,
|
||||
ResourceManager resourceManager,
|
||||
LinkedListNode<INode> node,
|
||||
Operation operation,
|
||||
Operand offset,
|
||||
SearchResult result)
|
||||
{
|
||||
bool isStore = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
|
||||
if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
|
||||
if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -474,7 +500,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static bool TryGenerateSingleTargetStorageOp(
|
||||
GtsContext gtsContext,
|
||||
ShaderConfig config,
|
||||
ResourceManager resourceManager,
|
||||
TargetLanguage targetLanguage,
|
||||
Operation operation,
|
||||
SearchResult result,
|
||||
out int functionId)
|
||||
|
@ -514,7 +541,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
|
||||
if (!TryGenerateStorageOp(
|
||||
config,
|
||||
resourceManager,
|
||||
targetLanguage,
|
||||
context,
|
||||
operation.Inst,
|
||||
operation.StorageKind,
|
||||
|
@ -555,7 +583,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static bool TryGenerateMultiTargetStorageOp(
|
||||
GtsContext gtsContext,
|
||||
ShaderConfig config,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TargetLanguage targetLanguage,
|
||||
BasicBlock block,
|
||||
Operation operation,
|
||||
out int functionId)
|
||||
|
@ -624,7 +654,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (targetCbs.Count == 0)
|
||||
{
|
||||
config.GpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
|
||||
gpuAccessor.Log($"Failed to find storage buffer for global memory operation \"{operation.Inst}\".");
|
||||
}
|
||||
|
||||
if (gtsContext.TryGetFunctionId(operation, isMultiTarget: true, targetCbs, out functionId))
|
||||
|
@ -685,13 +715,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
SearchResult result = new(sbCbSlot, sbCbOffset);
|
||||
|
||||
int alignment = config.GpuAccessor.QueryHostStorageBufferOffsetAlignment();
|
||||
int alignment = gpuAccessor.QueryHostStorageBufferOffsetAlignment();
|
||||
|
||||
Operand baseAddressMasked = context.BitwiseAnd(baseAddrLow, Const(-alignment));
|
||||
Operand hostOffset = context.ISubtract(globalAddressLow, baseAddressMasked);
|
||||
|
||||
if (!TryGenerateStorageOp(
|
||||
config,
|
||||
resourceManager,
|
||||
targetLanguage,
|
||||
context,
|
||||
operation.Inst,
|
||||
operation.StorageKind,
|
||||
|
@ -781,7 +812,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
|
||||
private static bool TryGenerateStorageOp(
|
||||
ShaderConfig config,
|
||||
ResourceManager resourceManager,
|
||||
TargetLanguage targetLanguage,
|
||||
EmitterContext context,
|
||||
Instruction inst,
|
||||
StorageKind storageKind,
|
||||
|
@ -794,7 +826,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
resultValue = null;
|
||||
bool isStore = inst.IsAtomic() || inst == Instruction.Store;
|
||||
|
||||
if (!config.ResourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
|
||||
if (!resourceManager.TryGetStorageBufferBinding(result.SbCbSlot, result.SbCbOffset, isStore, out int binding))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -820,7 +852,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
resultValue = context.AtomicCompareAndSwap(StorageKind.StorageBuffer, binding, Const(0), wordOffset, compare, value);
|
||||
break;
|
||||
case Instruction.AtomicMaxS32:
|
||||
if (config.Options.TargetLanguage == TargetLanguage.Spirv)
|
||||
if (targetLanguage == TargetLanguage.Spirv)
|
||||
{
|
||||
resultValue = context.AtomicMaxS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
|
||||
}
|
||||
|
@ -836,7 +868,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
resultValue = context.AtomicMaxU32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
|
||||
break;
|
||||
case Instruction.AtomicMinS32:
|
||||
if (config.Options.TargetLanguage == TargetLanguage.Spirv)
|
||||
if (targetLanguage == TargetLanguage.Spirv)
|
||||
{
|
||||
resultValue = context.AtomicMinS32(StorageKind.StorageBuffer, binding, Const(0), wordOffset, value);
|
||||
}
|
||||
|
|
|
@ -7,40 +7,40 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
static class Optimizer
|
||||
{
|
||||
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
|
||||
public static void RunPass(TransformContext context)
|
||||
{
|
||||
RunOptimizationPasses(blocks, config);
|
||||
RunOptimizationPasses(context.Blocks, context.ResourceManager);
|
||||
|
||||
// TODO: Some of those are not optimizations and shouldn't be here.
|
||||
|
||||
GlobalToStorage.RunPass(hfm, blocks, config);
|
||||
GlobalToStorage.RunPass(context.Hfm, context.Blocks, context.ResourceManager, context.GpuAccessor, context.TargetLanguage);
|
||||
|
||||
bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
|
||||
bool hostSupportsShaderFloat64 = context.GpuAccessor.QueryHostSupportsShaderFloat64();
|
||||
|
||||
// Those passes are looking for specific patterns and only needs to run once.
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
|
||||
{
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex], config);
|
||||
BindlessElimination.RunPass(blocks[blkIndex], config);
|
||||
BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
|
||||
BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
|
||||
|
||||
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
if (context.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
|
||||
EliminateMultiplyByFragmentCoordW(context.Blocks[blkIndex]);
|
||||
}
|
||||
|
||||
// If the host does not support double operations, we need to turn them into float operations.
|
||||
if (!hostSupportsShaderFloat64)
|
||||
{
|
||||
DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
|
||||
DoubleToFloat.RunPass(context.Hfm, context.Blocks[blkIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
||||
RunOptimizationPasses(blocks, config);
|
||||
RunOptimizationPasses(context.Blocks, context.ResourceManager);
|
||||
}
|
||||
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks, ResourceManager resourceManager)
|
||||
{
|
||||
bool modified;
|
||||
|
||||
|
@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.RunPass(config, operation);
|
||||
ConstantFolding.RunPass(resourceManager, operation);
|
||||
Simplification.RunPass(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
|
|
|
@ -50,10 +50,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public ShaderProperties Properties { get; }
|
||||
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
Properties = properties;
|
||||
Properties = new();
|
||||
_stage = stage;
|
||||
_stagePrefix = GetShaderStagePrefix(stage);
|
||||
|
||||
|
@ -62,15 +62,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_cbSlotToBindingMap.AsSpan().Fill(-1);
|
||||
_sbSlotToBindingMap.AsSpan().Fill(-1);
|
||||
|
||||
_sbSlots = new Dictionary<int, int>();
|
||||
_sbSlotsReverse = new Dictionary<int, int>();
|
||||
_sbSlots = new();
|
||||
_sbSlotsReverse = new();
|
||||
|
||||
_usedConstantBufferBindings = new HashSet<int>();
|
||||
_usedConstantBufferBindings = new();
|
||||
|
||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedTextures = new();
|
||||
_usedImages = new();
|
||||
|
||||
properties.AddOrUpdateConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
|
||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
|
||||
|
||||
LocalMemoryId = -1;
|
||||
SharedMemoryId = -1;
|
||||
|
@ -312,11 +312,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (isImage)
|
||||
{
|
||||
Properties.AddOrUpdateImage(binding, definition);
|
||||
Properties.AddOrUpdateImage(definition);
|
||||
}
|
||||
else
|
||||
{
|
||||
Properties.AddOrUpdateTexture(binding, definition);
|
||||
Properties.AddOrUpdateTexture(definition);
|
||||
}
|
||||
|
||||
if (layer == 0)
|
||||
|
@ -500,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
|
||||
});
|
||||
|
||||
Properties.AddOrUpdateConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
|
||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type));
|
||||
}
|
||||
|
||||
private void AddNewStorageBuffer(int binding, string name)
|
||||
|
@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
|
||||
});
|
||||
|
||||
Properties.AddOrUpdateStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
|
||||
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type));
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||
|
|
|
@ -1,639 +0,0 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ShaderConfig
|
||||
{
|
||||
private const int ThreadsPerWarp = 32;
|
||||
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
public bool LastInVertexPipeline { get; private set; }
|
||||
|
||||
public bool HasLayerInputAttribute { get; private set; }
|
||||
public int GpLayerInputAttribute { get; private set; }
|
||||
public int ThreadsPerInputPrimitive { get; }
|
||||
|
||||
public OutputTopology OutputTopology { get; }
|
||||
|
||||
public int MaxOutputVertices { get; }
|
||||
|
||||
public int LocalMemorySize { get; }
|
||||
|
||||
public ImapPixelType[] ImapTypes { get; }
|
||||
|
||||
public int OmapTargets { get; }
|
||||
public bool OmapSampleMask { get; }
|
||||
public bool OmapDepth { get; }
|
||||
|
||||
public IGpuAccessor GpuAccessor { get; }
|
||||
|
||||
public TranslationOptions Options { get; }
|
||||
|
||||
public ShaderProperties Properties => ResourceManager.Properties;
|
||||
|
||||
public ResourceManager ResourceManager { get; set; }
|
||||
|
||||
public bool TransformFeedbackEnabled { get; }
|
||||
|
||||
private TransformFeedbackOutput[] _transformFeedbackOutputs;
|
||||
|
||||
readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
|
||||
{
|
||||
public IoVariable IoVariable { get; }
|
||||
public int Location { get; }
|
||||
public int Component { get; }
|
||||
|
||||
public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
|
||||
{
|
||||
IoVariable = ioVariable;
|
||||
Location = location;
|
||||
Component = component;
|
||||
}
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
|
||||
}
|
||||
|
||||
public bool Equals(TransformFeedbackVariable other)
|
||||
{
|
||||
return IoVariable == other.IoVariable &&
|
||||
Location == other.Location &&
|
||||
Component == other.Component;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)IoVariable | (Location << 8) | (Component << 16);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{IoVariable}.{Location}.{Component}";
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
|
||||
|
||||
public int Size { get; private set; }
|
||||
|
||||
public byte ClipDistancesWritten { get; private set; }
|
||||
|
||||
public FeatureFlags UsedFeatures { get; private set; }
|
||||
|
||||
public int Cb1DataSize { get; private set; }
|
||||
|
||||
public bool LayerOutputWritten { get; private set; }
|
||||
public int LayerOutputAttribute { get; private set; }
|
||||
|
||||
public bool NextUsesFixedFuncAttributes { get; private set; }
|
||||
public int UsedInputAttributes { get; private set; }
|
||||
public int UsedOutputAttributes { get; private set; }
|
||||
public HashSet<int> UsedInputAttributesPerPatch { get; }
|
||||
public HashSet<int> UsedOutputAttributesPerPatch { get; }
|
||||
public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
|
||||
public int PassthroughAttributes { get; private set; }
|
||||
private int _nextUsedInputAttributes;
|
||||
private int _thisUsedInputAttributes;
|
||||
private Dictionary<int, int> _perPatchAttributeLocations;
|
||||
|
||||
public UInt128 NextInputAttributesComponents { get; private set; }
|
||||
public UInt128 ThisInputAttributesComponents { get; private set; }
|
||||
|
||||
public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
|
||||
{
|
||||
Stage = stage;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
LocalMemorySize = localMemorySize;
|
||||
|
||||
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
|
||||
|
||||
TransformFeedbackEnabled =
|
||||
stage != ShaderStage.Compute &&
|
||||
gpuAccessor.QueryTransformFeedbackEnabled() &&
|
||||
gpuAccessor.QueryHostSupportsTransformFeedback();
|
||||
|
||||
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||
|
||||
ShaderProperties properties;
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
|
||||
properties = new ShaderProperties(originUpperLeft);
|
||||
break;
|
||||
default:
|
||||
properties = new ShaderProperties();
|
||||
break;
|
||||
}
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
|
||||
|
||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
StructureType tfeInfoStruct = new(new StructureField[]
|
||||
{
|
||||
new(AggregateType.Array | AggregateType.U32, "base_offset", 4),
|
||||
new(AggregateType.U32, "vertex_count"),
|
||||
});
|
||||
|
||||
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
|
||||
|
||||
properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
new(AggregateType.Array | AggregateType.U32, "data", 0),
|
||||
});
|
||||
|
||||
for (int i = 0; i < Constants.TfeBuffersCount; i++)
|
||||
{
|
||||
int binding = Constants.TfeBufferBaseBinding + i;
|
||||
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||
properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
ShaderStage stage,
|
||||
OutputTopology outputTopology,
|
||||
int maxOutputVertices,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options) : this(stage, gpuAccessor, options, 0)
|
||||
{
|
||||
ThreadsPerInputPrimitive = 1;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
ShaderHeader header,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options) : this(header.Stage, gpuAccessor, options, GetLocalMemorySize(header))
|
||||
{
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
ImapTypes = header.ImapTypes;
|
||||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
private static int GetLocalMemorySize(ShaderHeader header)
|
||||
{
|
||||
return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
|
||||
}
|
||||
|
||||
private void EnsureTransformFeedbackInitialized()
|
||||
{
|
||||
if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
|
||||
{
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||
ulong vecMap = 0UL;
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
var locations = GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
byte wordOffset = locations[i];
|
||||
if (wordOffset < 0xc0)
|
||||
{
|
||||
transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||
vecMap |= 1UL << (wordOffset / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_transformFeedbackOutputs = transformFeedbackOutputs;
|
||||
|
||||
while (vecMap != 0)
|
||||
{
|
||||
int vecIndex = BitOperations.TrailingZeroCount(vecMap);
|
||||
|
||||
for (int subIndex = 0; subIndex < 4; subIndex++)
|
||||
{
|
||||
int wordOffset = vecIndex * 4 + subIndex;
|
||||
int byteOffset = wordOffset * 4;
|
||||
|
||||
if (transformFeedbackOutputs[wordOffset].Valid)
|
||||
{
|
||||
IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
|
||||
int component = 0;
|
||||
|
||||
if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
|
||||
{
|
||||
component = subIndex;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
_transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
|
||||
}
|
||||
}
|
||||
|
||||
vecMap &= ~(1UL << vecIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
return _transformFeedbackOutputs;
|
||||
}
|
||||
|
||||
public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
|
||||
}
|
||||
|
||||
private bool HasTransformFeedbackOutputs()
|
||||
{
|
||||
return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
|
||||
}
|
||||
|
||||
public bool HasTransformFeedbackOutputs(bool isOutput)
|
||||
{
|
||||
return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
return (!isOutput && !UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
||||
(isOutput && !UsedFeatures.HasFlag(FeatureFlags.OaIndexing));
|
||||
}
|
||||
|
||||
return ioVariable == IoVariable.FragmentOutputColor;
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
|
||||
{
|
||||
if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetTransformFeedbackOutputComponents(location, component) == 1;
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
|
||||
return _transformFeedbackOutputs[wordOffset];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
||||
{
|
||||
return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
|
||||
}
|
||||
|
||||
public int GetTransformFeedbackOutputComponents(int location, int component)
|
||||
{
|
||||
EnsureTransformFeedbackInitialized();
|
||||
|
||||
int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
|
||||
int index = baseIndex + component;
|
||||
int count = 1;
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
||||
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (baseIndex + count <= index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public AggregateType GetFragmentOutputColorType(int location)
|
||||
{
|
||||
return AggregateType.Vector4 | GpuAccessor.QueryFragmentOutputType(location).ToAggregateType();
|
||||
}
|
||||
|
||||
public AggregateType GetUserDefinedType(int location, bool isOutput)
|
||||
{
|
||||
if ((!isOutput && UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
|
||||
(isOutput && UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))
|
||||
{
|
||||
return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
|
||||
}
|
||||
|
||||
AggregateType type = AggregateType.Vector4;
|
||||
|
||||
if (Stage == ShaderStage.Vertex && !isOutput)
|
||||
{
|
||||
type |= GpuAccessor.QueryAttributeType(location).ToAggregateType();
|
||||
}
|
||||
else
|
||||
{
|
||||
type |= AggregateType.FP32;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public int GetDepthRegister()
|
||||
{
|
||||
// The depth register is always two registers after the last color output.
|
||||
return BitOperations.PopCount((uint)OmapTargets) + 1;
|
||||
}
|
||||
|
||||
public uint ConstantBuffer1Read(int offset)
|
||||
{
|
||||
if (Cb1DataSize < offset + 4)
|
||||
{
|
||||
Cb1DataSize = offset + 4;
|
||||
}
|
||||
|
||||
return GpuAccessor.ConstantBuffer1Read(offset);
|
||||
}
|
||||
|
||||
public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1)
|
||||
{
|
||||
// When the formatted load extension is supported, we don't need to
|
||||
// specify a format, we can just declare it without a format and the GPU will handle it.
|
||||
if (GpuAccessor.QueryHostSupportsImageLoadFormatted())
|
||||
{
|
||||
return TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (format == TextureFormat.Unknown)
|
||||
{
|
||||
GpuAccessor.Log($"Unknown format for texture {handle}.");
|
||||
|
||||
format = TextureFormat.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
private static bool FormatSupportsAtomic(TextureFormat format)
|
||||
{
|
||||
return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
|
||||
}
|
||||
|
||||
public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
|
||||
{
|
||||
// Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
|
||||
// and must have a type specified. Default to R32Sint if not available.
|
||||
|
||||
var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
if (!FormatSupportsAtomic(format))
|
||||
{
|
||||
GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
|
||||
|
||||
format = TextureFormat.R32Sint;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
public void SizeAdd(int size)
|
||||
{
|
||||
Size += size;
|
||||
}
|
||||
|
||||
public void InheritFrom(ShaderConfig other)
|
||||
{
|
||||
ClipDistancesWritten |= other.ClipDistancesWritten;
|
||||
UsedFeatures |= other.UsedFeatures;
|
||||
|
||||
UsedInputAttributes |= other.UsedInputAttributes;
|
||||
UsedOutputAttributes |= other.UsedOutputAttributes;
|
||||
}
|
||||
|
||||
public void SetLayerOutputAttribute(int attr)
|
||||
{
|
||||
LayerOutputWritten = true;
|
||||
LayerOutputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||
{
|
||||
HasLayerInputAttribute = true;
|
||||
GpLayerInputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline()
|
||||
{
|
||||
LastInVertexPipeline = true;
|
||||
}
|
||||
|
||||
public void SetInputUserAttributeFixedFunc(int index)
|
||||
{
|
||||
UsedInputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetOutputUserAttributeFixedFunc(int index)
|
||||
{
|
||||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetInputUserAttribute(int index, int component)
|
||||
{
|
||||
int mask = 1 << index;
|
||||
|
||||
UsedInputAttributes |= mask;
|
||||
_thisUsedInputAttributes |= mask;
|
||||
ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
|
||||
}
|
||||
|
||||
public void SetInputUserAttributePerPatch(int index)
|
||||
{
|
||||
UsedInputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void SetOutputUserAttribute(int index)
|
||||
{
|
||||
UsedOutputAttributes |= 1 << index;
|
||||
}
|
||||
|
||||
public void SetOutputUserAttributePerPatch(int index)
|
||||
{
|
||||
UsedOutputAttributesPerPatch.Add(index);
|
||||
}
|
||||
|
||||
public void MergeFromtNextStage(ShaderConfig config)
|
||||
{
|
||||
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
||||
NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
|
||||
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
||||
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
||||
|
||||
if (UsedOutputAttributesPerPatch.Count != 0)
|
||||
{
|
||||
// Regular and per-patch input/output locations can't overlap,
|
||||
// so we must assign on our location using unused regular input/output locations.
|
||||
|
||||
Dictionary<int, int> locationsMap = new();
|
||||
|
||||
int freeMask = ~UsedOutputAttributes;
|
||||
|
||||
foreach (int attr in UsedOutputAttributesPerPatch)
|
||||
{
|
||||
int location = BitOperations.TrailingZeroCount(freeMask);
|
||||
if (location == 32)
|
||||
{
|
||||
config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
|
||||
break;
|
||||
}
|
||||
|
||||
locationsMap.Add(attr, location);
|
||||
freeMask &= ~(1 << location);
|
||||
}
|
||||
|
||||
// Both stages must agree on the locations, so use the same "map" for both.
|
||||
_perPatchAttributeLocations = locationsMap;
|
||||
config._perPatchAttributeLocations = locationsMap;
|
||||
}
|
||||
|
||||
// We don't consider geometry shaders using the geometry shader passthrough feature
|
||||
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
||||
// so the stage that comes before it is the last one that can do modifications.
|
||||
if (config.Stage != ShaderStage.Fragment && (config.Stage != ShaderStage.Geometry || !config.GpPassthrough))
|
||||
{
|
||||
LastInVertexPipeline = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
|
||||
{
|
||||
_nextUsedInputAttributes = mask;
|
||||
|
||||
if (GpPassthrough)
|
||||
{
|
||||
PassthroughAttributes = mask & ~UsedOutputAttributes;
|
||||
}
|
||||
else
|
||||
{
|
||||
UsedOutputAttributes |= mask;
|
||||
UsedOutputAttributesPerPatch.UnionWith(perPatch);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetPerPatchAttributeLocation(int index)
|
||||
{
|
||||
if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
public bool IsUsedOutputAttribute(int attr)
|
||||
{
|
||||
// The check for fixed function attributes on the next stage is conservative,
|
||||
// returning false if the output is just not used by the next stage is also valid.
|
||||
if (NextUsesFixedFuncAttributes &&
|
||||
attr >= AttributeConsts.UserAttributeBase &&
|
||||
attr < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
|
||||
return (_nextUsedInputAttributes & (1 << index)) != 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetFreeUserAttribute(bool isOutput, int index)
|
||||
{
|
||||
int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
|
||||
int bit = -1;
|
||||
|
||||
while (useMask != -1)
|
||||
{
|
||||
bit = BitOperations.TrailingZeroCount(~useMask);
|
||||
|
||||
if (bit == 32)
|
||||
{
|
||||
bit = -1;
|
||||
break;
|
||||
}
|
||||
else if (index < 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
useMask |= 1 << bit;
|
||||
index--;
|
||||
}
|
||||
|
||||
return bit;
|
||||
}
|
||||
|
||||
public void SetAllInputUserAttributes()
|
||||
{
|
||||
UsedInputAttributes |= Constants.AllAttributesMask;
|
||||
ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
|
||||
}
|
||||
|
||||
public void SetAllOutputUserAttributes()
|
||||
{
|
||||
UsedOutputAttributes |= Constants.AllAttributesMask;
|
||||
}
|
||||
|
||||
public void SetClipDistanceWritten(int index)
|
||||
{
|
||||
ClipDistancesWritten |= (byte)(1 << index);
|
||||
}
|
||||
|
||||
public void SetUsedFeature(FeatureFlags flags)
|
||||
{
|
||||
UsedFeatures |= flags;
|
||||
}
|
||||
|
||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||
{
|
||||
return new ShaderProgramInfo(
|
||||
ResourceManager.GetConstantBufferDescriptors(),
|
||||
ResourceManager.GetStorageBufferDescriptors(),
|
||||
ResourceManager.GetTextureDescriptors(),
|
||||
ResourceManager.GetImageDescriptors(),
|
||||
identification,
|
||||
GpLayerInputAttribute,
|
||||
Stage,
|
||||
UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
|
||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||
ClipDistancesWritten,
|
||||
OmapTargets);
|
||||
}
|
||||
}
|
||||
}
|
315
src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
Normal file
315
src/Ryujinx.Graphics.Shader/Translation/ShaderDefinitions.cs
Normal file
|
@ -0,0 +1,315 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ShaderDefinitions
|
||||
{
|
||||
private readonly GpuGraphicsState _graphicsState;
|
||||
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public int ComputeLocalSizeX { get; }
|
||||
public int ComputeLocalSizeY { get; }
|
||||
public int ComputeLocalSizeZ { get; }
|
||||
|
||||
public bool TessCw => _graphicsState.TessCw;
|
||||
public TessPatchType TessPatchType => _graphicsState.TessPatchType;
|
||||
public TessSpacing TessSpacing => _graphicsState.TessSpacing;
|
||||
|
||||
public bool AlphaToCoverageDitherEnable => _graphicsState.AlphaToCoverageEnable && _graphicsState.AlphaToCoverageDitherEnable;
|
||||
public bool ViewportTransformDisable => _graphicsState.ViewportTransformDisable;
|
||||
|
||||
public bool DepthMode => _graphicsState.DepthMode;
|
||||
|
||||
public float PointSize => _graphicsState.PointSize;
|
||||
|
||||
public AlphaTestOp AlphaTestCompare => _graphicsState.AlphaTestCompare;
|
||||
public float AlphaTestReference => _graphicsState.AlphaTestReference;
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
public bool LastInVertexPipeline { get; set; }
|
||||
|
||||
public int ThreadsPerInputPrimitive { get; }
|
||||
|
||||
public InputTopology InputTopology => _graphicsState.Topology;
|
||||
public OutputTopology OutputTopology { get; }
|
||||
|
||||
public int MaxOutputVertices { get; }
|
||||
|
||||
public bool DualSourceBlend => _graphicsState.DualSourceBlendEnable;
|
||||
public bool EarlyZForce => _graphicsState.EarlyZForce;
|
||||
|
||||
public bool YNegateEnabled => _graphicsState.YNegateEnabled;
|
||||
public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
|
||||
|
||||
public ImapPixelType[] ImapTypes { get; }
|
||||
public bool IaIndexing { get; private set; }
|
||||
public bool OaIndexing { get; private set; }
|
||||
|
||||
public int OmapTargets { get; }
|
||||
public bool OmapSampleMask { get; }
|
||||
public bool OmapDepth { get; }
|
||||
|
||||
public bool TransformFeedbackEnabled { get; }
|
||||
|
||||
private readonly TransformFeedbackOutput[] _transformFeedbackOutputs;
|
||||
|
||||
readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
|
||||
{
|
||||
public IoVariable IoVariable { get; }
|
||||
public int Location { get; }
|
||||
public int Component { get; }
|
||||
|
||||
public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
|
||||
{
|
||||
IoVariable = ioVariable;
|
||||
Location = location;
|
||||
Component = component;
|
||||
}
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
|
||||
}
|
||||
|
||||
public bool Equals(TransformFeedbackVariable other)
|
||||
{
|
||||
return IoVariable == other.IoVariable &&
|
||||
Location == other.Location &&
|
||||
Component == other.Component;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)IoVariable | (Location << 8) | (Component << 16);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{IoVariable}.{Location}.{Component}";
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
|
||||
|
||||
public ShaderDefinitions(ShaderStage stage)
|
||||
{
|
||||
Stage = stage;
|
||||
}
|
||||
|
||||
public ShaderDefinitions(
|
||||
ShaderStage stage,
|
||||
int computeLocalSizeX,
|
||||
int computeLocalSizeY,
|
||||
int computeLocalSizeZ)
|
||||
{
|
||||
Stage = stage;
|
||||
ComputeLocalSizeX = computeLocalSizeX;
|
||||
ComputeLocalSizeY = computeLocalSizeY;
|
||||
ComputeLocalSizeZ = computeLocalSizeZ;
|
||||
}
|
||||
|
||||
public ShaderDefinitions(
|
||||
ShaderStage stage,
|
||||
GpuGraphicsState graphicsState,
|
||||
bool gpPassthrough,
|
||||
int threadsPerInputPrimitive,
|
||||
OutputTopology outputTopology,
|
||||
int maxOutputVertices)
|
||||
{
|
||||
Stage = stage;
|
||||
_graphicsState = graphicsState;
|
||||
GpPassthrough = gpPassthrough;
|
||||
ThreadsPerInputPrimitive = threadsPerInputPrimitive;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
}
|
||||
|
||||
public ShaderDefinitions(
|
||||
ShaderStage stage,
|
||||
GpuGraphicsState graphicsState,
|
||||
bool gpPassthrough,
|
||||
int threadsPerInputPrimitive,
|
||||
OutputTopology outputTopology,
|
||||
int maxOutputVertices,
|
||||
ImapPixelType[] imapTypes,
|
||||
int omapTargets,
|
||||
bool omapSampleMask,
|
||||
bool omapDepth,
|
||||
bool transformFeedbackEnabled,
|
||||
ulong transformFeedbackVecMap,
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs)
|
||||
{
|
||||
Stage = stage;
|
||||
_graphicsState = graphicsState;
|
||||
GpPassthrough = gpPassthrough;
|
||||
ThreadsPerInputPrimitive = threadsPerInputPrimitive;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
ImapTypes = imapTypes;
|
||||
OmapTargets = omapTargets;
|
||||
OmapSampleMask = omapSampleMask;
|
||||
OmapDepth = omapDepth;
|
||||
LastInVertexPipeline = stage < ShaderStage.Fragment;
|
||||
TransformFeedbackEnabled = transformFeedbackEnabled;
|
||||
_transformFeedbackOutputs = transformFeedbackOutputs;
|
||||
_transformFeedbackDefinitions = new();
|
||||
|
||||
while (transformFeedbackVecMap != 0)
|
||||
{
|
||||
int vecIndex = BitOperations.TrailingZeroCount(transformFeedbackVecMap);
|
||||
|
||||
for (int subIndex = 0; subIndex < 4; subIndex++)
|
||||
{
|
||||
int wordOffset = vecIndex * 4 + subIndex;
|
||||
int byteOffset = wordOffset * 4;
|
||||
|
||||
if (transformFeedbackOutputs[wordOffset].Valid)
|
||||
{
|
||||
IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
|
||||
int component = 0;
|
||||
|
||||
if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
|
||||
{
|
||||
component = subIndex;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
_transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
|
||||
}
|
||||
}
|
||||
|
||||
transformFeedbackVecMap &= ~(1UL << vecIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableInputIndexing()
|
||||
{
|
||||
IaIndexing = true;
|
||||
}
|
||||
|
||||
public void EnableOutputIndexing()
|
||||
{
|
||||
OaIndexing = true;
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
|
||||
{
|
||||
if (!HasTransformFeedbackOutputs())
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _transformFeedbackOutputs;
|
||||
}
|
||||
|
||||
public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
|
||||
{
|
||||
if (!HasTransformFeedbackOutputs())
|
||||
{
|
||||
transformFeedbackOutput = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
|
||||
return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
|
||||
}
|
||||
|
||||
private bool HasTransformFeedbackOutputs()
|
||||
{
|
||||
return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
|
||||
}
|
||||
|
||||
public bool HasTransformFeedbackOutputs(bool isOutput)
|
||||
{
|
||||
return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
return (!isOutput && !IaIndexing) || (isOutput && !OaIndexing);
|
||||
}
|
||||
|
||||
return ioVariable == IoVariable.FragmentOutputColor;
|
||||
}
|
||||
|
||||
public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
|
||||
{
|
||||
if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetTransformFeedbackOutputComponents(location, component) == 1;
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
|
||||
{
|
||||
return _transformFeedbackOutputs[wordOffset];
|
||||
}
|
||||
|
||||
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
||||
{
|
||||
return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
|
||||
}
|
||||
|
||||
public int GetTransformFeedbackOutputComponents(int location, int component)
|
||||
{
|
||||
int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
|
||||
int index = baseIndex + component;
|
||||
int count = 1;
|
||||
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
|
||||
ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
|
||||
|
||||
int prevOffset = prev.Offset;
|
||||
int currOffset = curr.Offset;
|
||||
|
||||
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (baseIndex + count <= index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public AggregateType GetFragmentOutputColorType(int location)
|
||||
{
|
||||
return AggregateType.Vector4 | _graphicsState.FragmentOutputTypes[location].ToAggregateType();
|
||||
}
|
||||
|
||||
public AggregateType GetUserDefinedType(int location, bool isOutput)
|
||||
{
|
||||
if ((!isOutput && IaIndexing) || (isOutput && OaIndexing))
|
||||
{
|
||||
return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
|
||||
}
|
||||
|
||||
AggregateType type = AggregateType.Vector4;
|
||||
|
||||
if (Stage == ShaderStage.Vertex && !isOutput)
|
||||
{
|
||||
type |= _graphicsState.AttributeTypes[location].ToAggregateType();
|
||||
}
|
||||
else
|
||||
{
|
||||
type |= AggregateType.FP32;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,18 +5,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class ShaderIdentifier
|
||||
{
|
||||
public static ShaderIdentification Identify(IReadOnlyList<Function> functions, ShaderConfig config)
|
||||
public static ShaderIdentification Identify(
|
||||
IReadOnlyList<Function> functions,
|
||||
IGpuAccessor gpuAccessor,
|
||||
ShaderStage stage,
|
||||
InputTopology inputTopology,
|
||||
out int layerInputAttr)
|
||||
{
|
||||
if (config.Stage == ShaderStage.Geometry &&
|
||||
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
|
||||
!config.GpuAccessor.QueryHostSupportsGeometryShader() &&
|
||||
IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
|
||||
if (stage == ShaderStage.Geometry &&
|
||||
inputTopology == InputTopology.Triangles &&
|
||||
!gpuAccessor.QueryHostSupportsGeometryShader() &&
|
||||
IsLayerPassthroughGeometryShader(functions, out layerInputAttr))
|
||||
{
|
||||
config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
|
||||
|
||||
return ShaderIdentification.GeometryLayerPassthrough;
|
||||
}
|
||||
|
||||
layerInputAttr = 0;
|
||||
return ShaderIdentification.None;
|
||||
}
|
||||
|
||||
|
|
33
src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
Normal file
33
src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
readonly ref struct TransformContext
|
||||
{
|
||||
public readonly HelperFunctionManager Hfm;
|
||||
public readonly BasicBlock[] Blocks;
|
||||
public readonly ResourceManager ResourceManager;
|
||||
public readonly IGpuAccessor GpuAccessor;
|
||||
public readonly TargetLanguage TargetLanguage;
|
||||
public readonly ShaderStage Stage;
|
||||
public readonly ref FeatureFlags UsedFeatures;
|
||||
|
||||
public TransformContext(
|
||||
HelperFunctionManager hfm,
|
||||
BasicBlock[] blocks,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TargetLanguage targetLanguage,
|
||||
ShaderStage stage,
|
||||
ref FeatureFlags usedFeatures)
|
||||
{
|
||||
Hfm = hfm;
|
||||
Blocks = blocks;
|
||||
ResourceManager = resourceManager;
|
||||
GpuAccessor = gpuAccessor;
|
||||
TargetLanguage = targetLanguage;
|
||||
Stage = stage;
|
||||
UsedFeatures = ref usedFeatures;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
readonly struct TransformFeedbackOutput
|
||||
{
|
||||
public readonly bool Valid;
|
||||
public readonly int Buffer;
|
||||
public readonly int Offset;
|
||||
public readonly int Stride;
|
||||
|
||||
public TransformFeedbackOutput(int buffer, int offset, int stride)
|
||||
{
|
||||
Valid = true;
|
||||
Buffer = buffer;
|
||||
Offset = offset;
|
||||
Stride = stride;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class DrawParametersReplace : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return stage == ShaderStage.Vertex;
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (context.GpuAccessor.QueryHasConstantBufferDrawParameters())
|
||||
{
|
||||
if (ReplaceConstantBufferWithDrawParameters(node, operation))
|
||||
{
|
||||
context.UsedFeatures |= FeatureFlags.DrawParameters;
|
||||
}
|
||||
}
|
||||
else if (HasConstantBufferDrawParameters(operation))
|
||||
{
|
||||
context.UsedFeatures |= FeatureFlags.DrawParameters;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
|
||||
{
|
||||
Operand GenerateLoad(IoVariable ioVariable)
|
||||
{
|
||||
Operand value = Local();
|
||||
node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
|
||||
return value;
|
||||
}
|
||||
|
||||
bool modified = false;
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand src = operation.GetSource(srcIndex);
|
||||
|
||||
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
||||
{
|
||||
switch (src.GetCbufOffset())
|
||||
{
|
||||
case Constants.NvnBaseVertexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnBaseInstanceByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnDrawIndexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
|
||||
modified = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return modified;
|
||||
}
|
||||
|
||||
private static bool HasConstantBufferDrawParameters(Operation operation)
|
||||
{
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand src = operation.GetSource(srcIndex);
|
||||
|
||||
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
||||
{
|
||||
switch (src.GetCbufOffset())
|
||||
{
|
||||
case Constants.NvnBaseVertexByteOffset / 4:
|
||||
case Constants.NvnBaseInstanceByteOffset / 4:
|
||||
case Constants.NvnDrawIndexByteOffset / 4:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class ForcePreciseEnable : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return stage == ShaderStage.Fragment && gpuAccessor.QueryHostReducedPrecision();
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
// There are some cases where a small bias is added to values to prevent division by zero.
|
||||
// When operating with reduced precision, it is possible for this bias to get rounded to 0
|
||||
// and cause a division by zero.
|
||||
// To prevent that, we force those operations to be precise even if the host wants
|
||||
// imprecise operations for performance.
|
||||
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
|
||||
operation.GetSource(0).Type == OperandType.Constant &&
|
||||
operation.GetSource(0).AsFloat() == 1f &&
|
||||
operation.GetSource(1).AsgOp is Operation addOp &&
|
||||
addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
|
||||
addOp.GetSource(1).Type == OperandType.Constant)
|
||||
{
|
||||
addOp.ForcePrecise = true;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
interface ITransformPass
|
||||
{
|
||||
abstract static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures);
|
||||
abstract static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class SharedAtomicSignedCas : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
HelperFunctionName name;
|
||||
|
||||
if (operation.Inst == Instruction.AtomicMaxS32)
|
||||
{
|
||||
name = HelperFunctionName.SharedAtomicMaxS32;
|
||||
}
|
||||
else if (operation.Inst == Instruction.AtomicMinS32)
|
||||
{
|
||||
name = HelperFunctionName.SharedAtomicMinS32;
|
||||
}
|
||||
else
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
if (operation.StorageKind != StorageKind.SharedMemory)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand result = operation.Dest;
|
||||
Operand memoryId = operation.GetSource(0);
|
||||
Operand byteOffset = operation.GetSource(1);
|
||||
Operand value = operation.GetSource(2);
|
||||
|
||||
Debug.Assert(memoryId.Type == OperandType.Constant);
|
||||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
Utils.DeleteNode(node, operation);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class SharedStoreSmallIntCas : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
HelperFunctionName name;
|
||||
|
||||
if (operation.StorageKind == StorageKind.SharedMemory8)
|
||||
{
|
||||
name = HelperFunctionName.SharedStore8;
|
||||
}
|
||||
else if (operation.StorageKind == StorageKind.SharedMemory16)
|
||||
{
|
||||
name = HelperFunctionName.SharedStore16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
if (operation.Inst != Instruction.Store)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand memoryId = operation.GetSource(0);
|
||||
Operand byteOffset = operation.GetSource(1);
|
||||
Operand value = operation.GetSource(2);
|
||||
|
||||
Debug.Assert(memoryId.Type == OperandType.Constant);
|
||||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
Utils.DeleteNode(node, operation);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,268 +1,45 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
static class Rewriter
|
||||
class TexturePass : ITransformPass
|
||||
{
|
||||
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
bool isVertexShader = config.Stage == ShaderStage.Vertex;
|
||||
bool isImpreciseFragmentShader = config.Stage == ShaderStage.Fragment && config.GpuAccessor.QueryHostReducedPrecision();
|
||||
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
|
||||
bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
if (node.Value is TextureOperation texOp)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
node = InsertTexelFetchScale(context.Hfm, node, context.ResourceManager, context.Stage);
|
||||
node = InsertTextureSizeUnscale(context.Hfm, node, context.ResourceManager, context.Stage);
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
if (node.Value is not Operation operation)
|
||||
node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
|
||||
node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
|
||||
node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor);
|
||||
|
||||
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isVertexShader)
|
||||
{
|
||||
if (hasConstantBufferDrawParameters)
|
||||
{
|
||||
if (ReplaceConstantBufferWithDrawParameters(node, operation))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.DrawParameters);
|
||||
}
|
||||
}
|
||||
else if (HasConstantBufferDrawParameters(operation))
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.DrawParameters);
|
||||
}
|
||||
}
|
||||
|
||||
if (isImpreciseFragmentShader)
|
||||
{
|
||||
EnableForcePreciseIfNeeded(operation);
|
||||
}
|
||||
|
||||
if (hasVectorIndexingBug)
|
||||
{
|
||||
InsertVectorComponentSelect(node, config);
|
||||
}
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
node = InsertTexelFetchScale(hfm, node, config);
|
||||
node = InsertTextureSizeUnscale(hfm, node, config);
|
||||
|
||||
if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
node = InsertCoordNormalization(hfm, node, config);
|
||||
node = InsertCoordGatherBias(node, config);
|
||||
node = InsertConstOffsets(node, config);
|
||||
|
||||
if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
|
||||
{
|
||||
node = InsertSnormNormalization(node, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
node = InsertSharedStoreSmallInt(hfm, node);
|
||||
|
||||
if (config.Options.TargetLanguage != TargetLanguage.Spirv)
|
||||
{
|
||||
node = InsertSharedAtomicSigned(hfm, node);
|
||||
}
|
||||
node = InsertSnormNormalization(node, context.ResourceManager, context.GpuAccessor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static void EnableForcePreciseIfNeeded(Operation operation)
|
||||
{
|
||||
// There are some cases where a small bias is added to values to prevent division by zero.
|
||||
// When operating with reduced precision, it is possible for this bias to get rounded to 0
|
||||
// and cause a division by zero.
|
||||
// To prevent that, we force those operations to be precise even if the host wants
|
||||
// imprecise operations for performance.
|
||||
|
||||
if (operation.Inst == (Instruction.FP32 | Instruction.Divide) &&
|
||||
operation.GetSource(0).Type == OperandType.Constant &&
|
||||
operation.GetSource(0).AsFloat() == 1f &&
|
||||
operation.GetSource(1).AsgOp is Operation addOp &&
|
||||
addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
|
||||
addOp.GetSource(1).Type == OperandType.Constant)
|
||||
{
|
||||
addOp.ForcePrecise = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (operation.Inst != Instruction.Load ||
|
||||
operation.StorageKind != StorageKind.ConstantBuffer ||
|
||||
operation.SourcesCount < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand bindingIndex = operation.GetSource(0);
|
||||
Operand fieldIndex = operation.GetSource(1);
|
||||
Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
|
||||
|
||||
if (bindingIndex.Type != OperandType.Constant ||
|
||||
fieldIndex.Type != OperandType.Constant ||
|
||||
elemIndex.Type == OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BufferDefinition buffer = config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
int elemCount = (field.Type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1,
|
||||
};
|
||||
|
||||
if (elemCount == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand result = null;
|
||||
|
||||
for (int i = 0; i < elemCount; i++)
|
||||
{
|
||||
Operand value = Local();
|
||||
Operand[] inputs = new Operand[operation.SourcesCount];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
|
||||
{
|
||||
inputs[srcIndex] = operation.GetSource(srcIndex);
|
||||
}
|
||||
|
||||
inputs[^1] = Const(i);
|
||||
|
||||
Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
|
||||
|
||||
node.List.AddBefore(node, loadOp);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand isCurrentIndex = Local();
|
||||
Operand selection = Local();
|
||||
|
||||
Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
|
||||
Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
|
||||
|
||||
node.List.AddBefore(node, compareOp);
|
||||
node.List.AddBefore(node, selectOp);
|
||||
|
||||
result = selection;
|
||||
}
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(result);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertSharedStoreSmallInt(HelperFunctionManager hfm, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
HelperFunctionName name;
|
||||
|
||||
if (operation.StorageKind == StorageKind.SharedMemory8)
|
||||
{
|
||||
name = HelperFunctionName.SharedStore8;
|
||||
}
|
||||
else if (operation.StorageKind == StorageKind.SharedMemory16)
|
||||
{
|
||||
name = HelperFunctionName.SharedStore16;
|
||||
}
|
||||
else
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
if (operation.Inst != Instruction.Store)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand memoryId = operation.GetSource(0);
|
||||
Operand byteOffset = operation.GetSource(1);
|
||||
Operand value = operation.GetSource(2);
|
||||
|
||||
Debug.Assert(memoryId.Type == OperandType.Constant);
|
||||
|
||||
int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
Utils.DeleteNode(node, operation);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertSharedAtomicSigned(HelperFunctionManager hfm, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
HelperFunctionName name;
|
||||
|
||||
if (operation.Inst == Instruction.AtomicMaxS32)
|
||||
{
|
||||
name = HelperFunctionName.SharedAtomicMaxS32;
|
||||
}
|
||||
else if (operation.Inst == Instruction.AtomicMinS32)
|
||||
{
|
||||
name = HelperFunctionName.SharedAtomicMinS32;
|
||||
}
|
||||
else
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
if (operation.StorageKind != StorageKind.SharedMemory)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand result = operation.Dest;
|
||||
Operand memoryId = operation.GetSource(0);
|
||||
Operand byteOffset = operation.GetSource(1);
|
||||
Operand value = operation.GetSource(2);
|
||||
|
||||
Debug.Assert(memoryId.Type == OperandType.Constant);
|
||||
|
||||
int functionId = hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
Utils.DeleteNode(node, operation);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertTexelFetchScale(
|
||||
HelperFunctionManager hfm,
|
||||
LinkedListNode<INode> node,
|
||||
ResourceManager resourceManager,
|
||||
ShaderStage stage)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
|
@ -280,20 +57,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
(intCoords || isImage) &&
|
||||
!isBindless &&
|
||||
!isIndexed &&
|
||||
config.Stage.SupportsRenderScale() &&
|
||||
stage.SupportsRenderScale() &&
|
||||
TypeSupportsScale(texOp.Type))
|
||||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
|
||||
int samplerIndex = isImage
|
||||
? config.ResourceManager.GetTextureDescriptors().Length + config.ResourceManager.FindImageDescriptorIndex(texOp.Binding)
|
||||
: config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||
? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
|
||||
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand scaledCoord = Local();
|
||||
Operand[] callArgs;
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
|
||||
}
|
||||
|
@ -311,7 +88,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertTextureSizeUnscale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertTextureSizeUnscale(
|
||||
HelperFunctionManager hfm,
|
||||
LinkedListNode<INode> node,
|
||||
ResourceManager resourceManager,
|
||||
ShaderStage stage)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
|
@ -322,11 +103,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
texOp.Index < 2 &&
|
||||
!isBindless &&
|
||||
!isIndexed &&
|
||||
config.Stage.SupportsRenderScale() &&
|
||||
stage.SupportsRenderScale() &&
|
||||
TypeSupportsScale(texOp.Type))
|
||||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
|
||||
int samplerIndex = config.ResourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||
int samplerIndex = resourceManager.FindTextureDescriptorIndex(texOp.Binding);
|
||||
|
||||
for (int index = texOp.DestsCount - 1; index >= 0; index--)
|
||||
{
|
||||
|
@ -356,19 +137,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static bool IsImageInstructionWithScale(Instruction inst)
|
||||
{
|
||||
// Currently, we don't support scaling images that are modified,
|
||||
// so we only need to care about the load instruction.
|
||||
return inst == Instruction.ImageLoad;
|
||||
}
|
||||
|
||||
private static bool TypeSupportsScale(SamplerType type)
|
||||
{
|
||||
return (type & SamplerType.Mask) == SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertCoordNormalization(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertCoordNormalization(
|
||||
HelperFunctionManager hfm,
|
||||
LinkedListNode<INode> node,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
ShaderStage stage)
|
||||
{
|
||||
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
|
||||
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
|
||||
|
@ -386,9 +160,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
(int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
|
||||
(int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
|
||||
|
||||
bool isCoordNormalized = config.GpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
|
||||
bool isCoordNormalized = gpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
|
||||
|
||||
if (isCoordNormalized || intCoords)
|
||||
{
|
||||
|
@ -400,8 +174,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
for (int index = 0; index < normCoordsCount; index++)
|
||||
|
@ -429,7 +201,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
new[] { coordSize },
|
||||
texSizeSources));
|
||||
|
||||
config.ResourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
|
||||
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
|
||||
|
||||
Operand source = texOp.GetSource(coordsIndex + index);
|
||||
|
||||
|
@ -439,13 +211,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
texOp.SetSource(coordsIndex + index, coordNormalized);
|
||||
|
||||
InsertTextureSizeUnscale(hfm, textureSizeNode, config);
|
||||
InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
// The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
|
||||
// To ensure the correct texel is sampled, we add a small bias value to the coordinate.
|
||||
|
@ -457,25 +229,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
|
||||
int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
|
||||
int gatherBiasPrecision = gpuAccessor.QueryHostGatherBiasPrecision();
|
||||
|
||||
if (!isGather || gatherBiasPrecision == 0)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0059 // Remove unnecessary value assignment
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
#pragma warning restore IDE0059
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
for (int index = 0; index < normCoordsCount; index++)
|
||||
|
@ -524,7 +289,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
// Non-constant texture offsets are not allowed (according to the spec),
|
||||
// however some GPUs does support that.
|
||||
|
@ -540,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
|
||||
bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset();
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
|
@ -673,8 +438,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand[] newSources = new Operand[sources.Length];
|
||||
|
||||
sources.CopyTo(newSources, 0);
|
||||
|
@ -741,8 +504,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
|
@ -840,7 +601,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return texSizes;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
|
@ -851,9 +612,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
(int cbufSlot, int handle) = config.ResourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
|
||||
(int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
|
||||
|
||||
TextureFormat format = config.GpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
|
||||
|
||||
int maxPositive = format switch
|
||||
{
|
||||
|
@ -926,63 +687,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return res;
|
||||
}
|
||||
|
||||
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
|
||||
private static bool IsImageInstructionWithScale(Instruction inst)
|
||||
{
|
||||
Operand GenerateLoad(IoVariable ioVariable)
|
||||
{
|
||||
Operand value = Local();
|
||||
node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
|
||||
return value;
|
||||
}
|
||||
|
||||
bool modified = false;
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand src = operation.GetSource(srcIndex);
|
||||
|
||||
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
||||
{
|
||||
switch (src.GetCbufOffset())
|
||||
{
|
||||
case Constants.NvnBaseVertexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnBaseInstanceByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
|
||||
modified = true;
|
||||
break;
|
||||
case Constants.NvnDrawIndexByteOffset / 4:
|
||||
operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
|
||||
modified = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return modified;
|
||||
// Currently, we don't support scaling images that are modified,
|
||||
// so we only need to care about the load instruction.
|
||||
return inst == Instruction.ImageLoad;
|
||||
}
|
||||
|
||||
private static bool HasConstantBufferDrawParameters(Operation operation)
|
||||
private static bool TypeSupportsScale(SamplerType type)
|
||||
{
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand src = operation.GetSource(srcIndex);
|
||||
|
||||
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
||||
{
|
||||
switch (src.GetCbufOffset())
|
||||
{
|
||||
case Constants.NvnBaseVertexByteOffset / 4:
|
||||
case Constants.NvnBaseInstanceByteOffset / 4:
|
||||
case Constants.NvnDrawIndexByteOffset / 4:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return (type & SamplerType.Mask) == SamplerType.Texture2D;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
static class TransformPasses
|
||||
{
|
||||
public static void RunPass(TransformContext context)
|
||||
{
|
||||
RunPass<DrawParametersReplace>(context);
|
||||
RunPass<ForcePreciseEnable>(context);
|
||||
RunPass<VectorComponentSelect>(context);
|
||||
RunPass<TexturePass>(context);
|
||||
RunPass<SharedStoreSmallIntCas>(context);
|
||||
RunPass<SharedAtomicSignedCas>(context);
|
||||
}
|
||||
|
||||
private static void RunPass<T>(TransformContext context) where T : ITransformPass
|
||||
{
|
||||
if (!T.IsEnabled(context.GpuAccessor, context.Stage, context.TargetLanguage, context.UsedFeatures))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = context.Blocks[blkIndex];
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (node.Value is not Operation)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
node = T.RunPass(context, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,96 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
class VectorComponentSelect : ITransformPass
|
||||
{
|
||||
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
||||
{
|
||||
return gpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
}
|
||||
|
||||
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (operation.Inst != Instruction.Load ||
|
||||
operation.StorageKind != StorageKind.ConstantBuffer ||
|
||||
operation.SourcesCount < 3)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand bindingIndex = operation.GetSource(0);
|
||||
Operand fieldIndex = operation.GetSource(1);
|
||||
Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
|
||||
|
||||
if (bindingIndex.Type != OperandType.Constant ||
|
||||
fieldIndex.Type != OperandType.Constant ||
|
||||
elemIndex.Type == OperandType.Constant)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
BufferDefinition buffer = context.ResourceManager.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
int elemCount = (field.Type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
if (elemCount == 1)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
Operand result = null;
|
||||
|
||||
for (int i = 0; i < elemCount; i++)
|
||||
{
|
||||
Operand value = Local();
|
||||
Operand[] inputs = new Operand[operation.SourcesCount];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
|
||||
{
|
||||
inputs[srcIndex] = operation.GetSource(srcIndex);
|
||||
}
|
||||
|
||||
inputs[^1] = Const(i);
|
||||
|
||||
Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
|
||||
|
||||
node.List.AddBefore(node, loadOp);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand isCurrentIndex = Local();
|
||||
Operand selection = Local();
|
||||
|
||||
Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
|
||||
Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
|
||||
|
||||
node.List.AddBefore(node, compareOp);
|
||||
node.List.AddBefore(node, selectOp);
|
||||
|
||||
result = selection;
|
||||
}
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(result);
|
||||
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
|
@ -13,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
public static class Translator
|
||||
{
|
||||
private const int ThreadsPerWarp = 32;
|
||||
private const int HeaderSize = 0x50;
|
||||
|
||||
internal readonly struct FunctionCode
|
||||
|
@ -30,94 +26,31 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return DecodeShader(address, gpuAccessor, options);
|
||||
}
|
||||
|
||||
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
|
||||
{
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
frus[i] = RegisterUsage.RunPass(cfgs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
List<Function> funcs = new(functions.Length);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
funcs.Add(null);
|
||||
}
|
||||
|
||||
HelperFunctionManager hfm = new(funcs, config.Stage);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
var cfg = cfgs[i];
|
||||
|
||||
int inArgumentsCount = 0;
|
||||
int outArgumentsCount = 0;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
var fru = frus[i];
|
||||
|
||||
inArgumentsCount = fru.InArguments.Length;
|
||||
outArgumentsCount = fru.OutArguments.Length;
|
||||
}
|
||||
|
||||
if (cfg.Blocks.Length != 0)
|
||||
{
|
||||
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
||||
|
||||
Dominance.FindDominators(cfg);
|
||||
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
||||
|
||||
Ssa.Rename(cfg.Blocks);
|
||||
|
||||
Optimizer.RunPass(hfm, cfg.Blocks, config);
|
||||
Rewriter.RunPass(hfm, cfg.Blocks, config);
|
||||
}
|
||||
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
}
|
||||
|
||||
var identification = ShaderIdentifier.Identify(funcs, config);
|
||||
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||
|
||||
var info = config.CreateProgramInfo(identification);
|
||||
|
||||
return config.Options.TargetLanguage switch
|
||||
{
|
||||
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
|
||||
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
|
||||
_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
|
||||
};
|
||||
}
|
||||
|
||||
private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
|
||||
{
|
||||
ShaderConfig config;
|
||||
int localMemorySize;
|
||||
ShaderDefinitions definitions;
|
||||
DecodedProgram program;
|
||||
ulong maxEndAddress = 0;
|
||||
|
||||
if (options.Flags.HasFlag(TranslationFlags.Compute))
|
||||
{
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
|
||||
definitions = CreateComputeDefinitions(gpuAccessor);
|
||||
localMemorySize = gpuAccessor.QueryComputeLocalMemorySize();
|
||||
|
||||
program = Decoder.Decode(config, address);
|
||||
program = Decoder.Decode(definitions, gpuAccessor, address);
|
||||
}
|
||||
else
|
||||
{
|
||||
config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
|
||||
ShaderHeader header = new(gpuAccessor, address);
|
||||
|
||||
program = Decoder.Decode(config, address + HeaderSize);
|
||||
definitions = CreateGraphicsDefinitions(gpuAccessor, header);
|
||||
localMemorySize = GetLocalMemorySize(header);
|
||||
|
||||
program = Decoder.Decode(definitions, gpuAccessor, address + HeaderSize);
|
||||
}
|
||||
|
||||
ulong maxEndAddress = 0;
|
||||
|
||||
foreach (DecodedFunction function in program)
|
||||
{
|
||||
foreach (Block block in function.Blocks)
|
||||
|
@ -129,12 +62,76 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
|
||||
int size = (int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize);
|
||||
|
||||
return new TranslatorContext(address, program, config);
|
||||
return new TranslatorContext(address, size, localMemorySize, definitions, gpuAccessor, options, program);
|
||||
}
|
||||
|
||||
internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
|
||||
private static ShaderDefinitions CreateComputeDefinitions(IGpuAccessor gpuAccessor)
|
||||
{
|
||||
return new ShaderDefinitions(
|
||||
ShaderStage.Compute,
|
||||
gpuAccessor.QueryComputeLocalSizeX(),
|
||||
gpuAccessor.QueryComputeLocalSizeY(),
|
||||
gpuAccessor.QueryComputeLocalSizeZ());
|
||||
}
|
||||
|
||||
private static ShaderDefinitions CreateGraphicsDefinitions(IGpuAccessor gpuAccessor, ShaderHeader header)
|
||||
{
|
||||
bool transformFeedbackEnabled =
|
||||
gpuAccessor.QueryTransformFeedbackEnabled() &&
|
||||
gpuAccessor.QueryHostSupportsTransformFeedback();
|
||||
TransformFeedbackOutput[] transformFeedbackOutputs = null;
|
||||
ulong transformFeedbackVecMap = 0UL;
|
||||
|
||||
if (transformFeedbackEnabled)
|
||||
{
|
||||
transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
|
||||
{
|
||||
var locations = gpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = gpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
for (int i = 0; i < locations.Length; i++)
|
||||
{
|
||||
byte wordOffset = locations[i];
|
||||
if (wordOffset < 0xc0)
|
||||
{
|
||||
transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
|
||||
transformFeedbackVecMap |= 1UL << (wordOffset / 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new ShaderDefinitions(
|
||||
header.Stage,
|
||||
gpuAccessor.QueryGraphicsState(),
|
||||
header.Stage == ShaderStage.Geometry && header.GpPassthrough,
|
||||
header.ThreadsPerInputPrimitive,
|
||||
header.OutputTopology,
|
||||
header.MaxOutputVertexCount,
|
||||
header.ImapTypes,
|
||||
header.OmapTargets,
|
||||
header.OmapSampleMask,
|
||||
header.OmapDepth,
|
||||
transformFeedbackEnabled,
|
||||
transformFeedbackVecMap,
|
||||
transformFeedbackOutputs);
|
||||
}
|
||||
|
||||
private static int GetLocalMemorySize(ShaderHeader header)
|
||||
{
|
||||
return header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
|
||||
}
|
||||
|
||||
internal static FunctionCode[] EmitShader(
|
||||
TranslatorContext translatorContext,
|
||||
ResourceManager resourceManager,
|
||||
DecodedProgram program,
|
||||
bool initializeOutputs,
|
||||
out int initializationOperations)
|
||||
{
|
||||
initializationOperations = 0;
|
||||
|
||||
|
@ -149,11 +146,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (int index = 0; index < functions.Length; index++)
|
||||
{
|
||||
EmitterContext context = new(program, config, index != 0);
|
||||
EmitterContext context = new(translatorContext, resourceManager, program, index != 0);
|
||||
|
||||
if (initializeOutputs && index == 0)
|
||||
{
|
||||
EmitOutputsInitialization(context, config);
|
||||
EmitOutputsInitialization(context, translatorContext.AttributeUsage, translatorContext.GpuAccessor, translatorContext.Stage);
|
||||
initializationOperations = context.OperationsCount;
|
||||
}
|
||||
|
||||
|
@ -168,27 +165,27 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
EmitOps(context, block);
|
||||
}
|
||||
|
||||
functions[index] = new FunctionCode(context.GetOperations());
|
||||
functions[index] = new(context.GetOperations());
|
||||
}
|
||||
|
||||
return functions;
|
||||
}
|
||||
|
||||
private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
|
||||
private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage)
|
||||
{
|
||||
// Compute has no output attributes, and fragment is the last stage, so we
|
||||
// don't need to initialize outputs on those stages.
|
||||
if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
|
||||
if (stage == ShaderStage.Compute || stage == ShaderStage.Fragment)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Vertex)
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
InitializePositionOutput(context);
|
||||
}
|
||||
|
||||
UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
|
||||
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
||||
while (usedAttributes != UInt128.Zero)
|
||||
{
|
||||
int index = (int)UInt128.TrailingZeroCount(usedAttributes);
|
||||
|
@ -197,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
usedAttributes &= ~(UInt128.One << index);
|
||||
|
||||
// We don't need to initialize passthrough attributes.
|
||||
if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
|
||||
if ((context.TranslatorContext.AttributeUsage.PassthroughAttributes & (1 << vecIndex)) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -205,30 +202,28 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
InitializeOutputComponent(context, vecIndex, index & 3, perPatch: false);
|
||||
}
|
||||
|
||||
if (context.Config.NextUsedInputAttributesPerPatch != null)
|
||||
if (context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch != null)
|
||||
{
|
||||
foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
|
||||
foreach (int vecIndex in context.TranslatorContext.AttributeUsage.NextUsedInputAttributesPerPatch.Order())
|
||||
{
|
||||
InitializeOutput(context, vecIndex, perPatch: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (config.NextUsesFixedFuncAttributes)
|
||||
if (attributeUsage.NextUsesFixedFuncAttributes)
|
||||
{
|
||||
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
bool supportsLayerFromVertexOrTess = gpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
|
||||
|
||||
for (int i = fixedStartAttr; i < fixedStartAttr + 5 + AttributeConsts.TexCoordCount; i++)
|
||||
{
|
||||
int index = config.GetFreeUserAttribute(isOutput: true, i);
|
||||
int index = attributeUsage.GetFreeUserAttribute(isOutput: true, i);
|
||||
if (index < 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
InitializeOutput(context, index, perPatch: false);
|
||||
|
||||
config.SetOutputUserAttributeFixedFunc(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -253,11 +248,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
StorageKind storageKind = perPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
||||
if (context.TranslatorContext.Definitions.OaIndexing)
|
||||
{
|
||||
Operand invocationId = null;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
{
|
||||
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
}
|
||||
|
@ -268,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl && !perPatch)
|
||||
{
|
||||
Operand invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
context.Store(storageKind, IoVariable.UserDefined, Const(location), invocationId, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
|
@ -286,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
InstOp op = block.OpCodes[opIndex];
|
||||
|
||||
if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
|
||||
if (context.TranslatorContext.Options.Flags.HasFlag(TranslationFlags.DebugMode))
|
||||
{
|
||||
string instName;
|
||||
|
||||
|
@ -298,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
instName = "???";
|
||||
|
||||
context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
|
||||
}
|
||||
|
||||
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
||||
using Ryujinx.Graphics.Shader.CodeGen;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using Ryujinx.Graphics.Shader.Translation.Transforms;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -15,22 +18,47 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public class TranslatorContext
|
||||
{
|
||||
private readonly DecodedProgram _program;
|
||||
private readonly ShaderConfig _config;
|
||||
private readonly int _localMemorySize;
|
||||
|
||||
public ulong Address { get; }
|
||||
public int Size { get; }
|
||||
public int Cb1DataSize => _program.Cb1DataSize;
|
||||
|
||||
public ShaderStage Stage => _config.Stage;
|
||||
public int Size => _config.Size;
|
||||
public int Cb1DataSize => _config.Cb1DataSize;
|
||||
public bool LayerOutputWritten => _config.LayerOutputWritten;
|
||||
internal bool HasLayerInputAttribute { get; private set; }
|
||||
internal int GpLayerInputAttribute { get; private set; }
|
||||
|
||||
public IGpuAccessor GpuAccessor => _config.GpuAccessor;
|
||||
internal AttributeUsage AttributeUsage => _program.AttributeUsage;
|
||||
|
||||
internal TranslatorContext(ulong address, DecodedProgram program, ShaderConfig config)
|
||||
internal ShaderDefinitions Definitions { get; }
|
||||
|
||||
public ShaderStage Stage => Definitions.Stage;
|
||||
|
||||
internal IGpuAccessor GpuAccessor { get; }
|
||||
|
||||
internal TranslationOptions Options { get; }
|
||||
|
||||
internal FeatureFlags UsedFeatures { get; private set; }
|
||||
|
||||
public bool LayerOutputWritten { get; private set; }
|
||||
public int LayerOutputAttribute { get; private set; }
|
||||
|
||||
internal TranslatorContext(
|
||||
ulong address,
|
||||
int size,
|
||||
int localMemorySize,
|
||||
ShaderDefinitions definitions,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options,
|
||||
DecodedProgram program)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
_program = program;
|
||||
_config = config;
|
||||
_localMemorySize = localMemorySize;
|
||||
Definitions = definitions;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
UsedFeatures = program.UsedFeatures;
|
||||
}
|
||||
|
||||
private static bool IsLoadUserDefined(Operation operation)
|
||||
|
@ -131,63 +159,259 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return output;
|
||||
}
|
||||
|
||||
public void SetNextStage(TranslatorContext nextStage)
|
||||
internal int GetDepthRegister()
|
||||
{
|
||||
_config.MergeFromtNextStage(nextStage._config);
|
||||
// The depth register is always two registers after the last color output.
|
||||
return BitOperations.PopCount((uint)Definitions.OmapTargets) + 1;
|
||||
}
|
||||
|
||||
public void SetLayerOutputAttribute(int attr)
|
||||
{
|
||||
LayerOutputWritten = true;
|
||||
LayerOutputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||
{
|
||||
_config.SetGeometryShaderLayerInputAttribute(attr);
|
||||
UsedFeatures |= FeatureFlags.RtLayer;
|
||||
HasLayerInputAttribute = true;
|
||||
GpLayerInputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline()
|
||||
{
|
||||
_config.SetLastInVertexPipeline();
|
||||
Definitions.LastInVertexPipeline = true;
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other = null)
|
||||
public void SetNextStage(TranslatorContext nextStage)
|
||||
{
|
||||
bool usesLocalMemory = _config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
|
||||
AttributeUsage.MergeFromtNextStage(
|
||||
Definitions.GpPassthrough,
|
||||
nextStage.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr),
|
||||
nextStage.AttributeUsage);
|
||||
|
||||
_config.ResourceManager.SetCurrentLocalMemory(_config.LocalMemorySize, usesLocalMemory);
|
||||
|
||||
if (_config.Stage == ShaderStage.Compute)
|
||||
// We don't consider geometry shaders using the geometry shader passthrough feature
|
||||
// as being the last because when this feature is used, it can't actually modify any of the outputs,
|
||||
// so the stage that comes before it is the last one that can do modifications.
|
||||
if (nextStage.Definitions.Stage != ShaderStage.Fragment &&
|
||||
(nextStage.Definitions.Stage != ShaderStage.Geometry || !nextStage.Definitions.GpPassthrough))
|
||||
{
|
||||
bool usesSharedMemory = _config.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
|
||||
Definitions.LastInVertexPipeline = false;
|
||||
}
|
||||
}
|
||||
|
||||
_config.ResourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
|
||||
public ShaderProgram Translate()
|
||||
{
|
||||
ResourceManager resourceManager = CreateResourceManager();
|
||||
|
||||
bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
|
||||
|
||||
resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
|
||||
|
||||
if (Stage == ShaderStage.Compute)
|
||||
{
|
||||
bool usesSharedMemory = _program.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
|
||||
|
||||
resourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
|
||||
}
|
||||
|
||||
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
||||
FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: true, out _);
|
||||
|
||||
if (other != null)
|
||||
return Translate(code, resourceManager, UsedFeatures, _program.ClipDistancesWritten);
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other)
|
||||
{
|
||||
ResourceManager resourceManager = CreateResourceManager();
|
||||
|
||||
bool usesLocalMemory = _program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
|
||||
resourceManager.SetCurrentLocalMemory(_localMemorySize, usesLocalMemory);
|
||||
|
||||
FunctionCode[] code = EmitShader(this, resourceManager, _program, initializeOutputs: false, out _);
|
||||
|
||||
bool otherUsesLocalMemory = other._program.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
|
||||
resourceManager.SetCurrentLocalMemory(other._localMemorySize, otherUsesLocalMemory);
|
||||
|
||||
FunctionCode[] otherCode = EmitShader(other, resourceManager, other._program, initializeOutputs: true, out int aStart);
|
||||
|
||||
code = Combine(otherCode, code, aStart);
|
||||
|
||||
return Translate(
|
||||
code,
|
||||
resourceManager,
|
||||
UsedFeatures | other.UsedFeatures,
|
||||
(byte)(_program.ClipDistancesWritten | other._program.ClipDistancesWritten));
|
||||
}
|
||||
|
||||
private ShaderProgram Translate(FunctionCode[] functions, ResourceManager resourceManager, FeatureFlags usedFeatures, byte clipDistancesWritten)
|
||||
{
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
|
||||
cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
|
||||
|
||||
// We need to share the resource manager since both shaders accesses the same constant buffers.
|
||||
other._config.ResourceManager = _config.ResourceManager;
|
||||
other._config.ResourceManager.SetCurrentLocalMemory(other._config.LocalMemorySize, other._config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory));
|
||||
|
||||
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
||||
|
||||
code = Combine(otherCode, code, aStart);
|
||||
|
||||
_config.InheritFrom(other._config);
|
||||
if (i != 0)
|
||||
{
|
||||
frus[i] = RegisterUsage.RunPass(cfgs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return Translator.Translate(code, _config);
|
||||
List<Function> funcs = new(functions.Length);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
funcs.Add(null);
|
||||
}
|
||||
|
||||
HelperFunctionManager hfm = new(funcs, Definitions.Stage);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
var cfg = cfgs[i];
|
||||
|
||||
int inArgumentsCount = 0;
|
||||
int outArgumentsCount = 0;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
var fru = frus[i];
|
||||
|
||||
inArgumentsCount = fru.InArguments.Length;
|
||||
outArgumentsCount = fru.OutArguments.Length;
|
||||
}
|
||||
|
||||
if (cfg.Blocks.Length != 0)
|
||||
{
|
||||
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
||||
|
||||
Dominance.FindDominators(cfg);
|
||||
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
||||
|
||||
Ssa.Rename(cfg.Blocks);
|
||||
|
||||
TransformContext context = new(
|
||||
hfm,
|
||||
cfg.Blocks,
|
||||
resourceManager,
|
||||
GpuAccessor,
|
||||
Options.TargetLanguage,
|
||||
Definitions.Stage,
|
||||
ref usedFeatures);
|
||||
|
||||
Optimizer.RunPass(context);
|
||||
TransformPasses.RunPass(context);
|
||||
}
|
||||
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
}
|
||||
|
||||
var identification = ShaderIdentifier.Identify(funcs, GpuAccessor, Definitions.Stage, Definitions.InputTopology, out int layerInputAttr);
|
||||
|
||||
return Generate(
|
||||
funcs,
|
||||
AttributeUsage,
|
||||
Definitions,
|
||||
resourceManager,
|
||||
usedFeatures,
|
||||
clipDistancesWritten,
|
||||
identification,
|
||||
layerInputAttr);
|
||||
}
|
||||
|
||||
private ShaderProgram Generate(
|
||||
IReadOnlyList<Function> funcs,
|
||||
AttributeUsage attributeUsage,
|
||||
ShaderDefinitions definitions,
|
||||
ResourceManager resourceManager,
|
||||
FeatureFlags usedFeatures,
|
||||
byte clipDistancesWritten,
|
||||
ShaderIdentification identification = ShaderIdentification.None,
|
||||
int layerInputAttr = 0)
|
||||
{
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(
|
||||
funcs,
|
||||
attributeUsage,
|
||||
definitions,
|
||||
resourceManager,
|
||||
Options.Flags.HasFlag(TranslationFlags.DebugMode));
|
||||
|
||||
var info = new ShaderProgramInfo(
|
||||
resourceManager.GetConstantBufferDescriptors(),
|
||||
resourceManager.GetStorageBufferDescriptors(),
|
||||
resourceManager.GetTextureDescriptors(),
|
||||
resourceManager.GetImageDescriptors(),
|
||||
identification,
|
||||
layerInputAttr,
|
||||
definitions.Stage,
|
||||
usedFeatures.HasFlag(FeatureFlags.FragCoordXY),
|
||||
usedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
usedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
usedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||
clipDistancesWritten,
|
||||
definitions.OmapTargets);
|
||||
|
||||
var hostCapabilities = new HostCapabilities(
|
||||
GpuAccessor.QueryHostReducedPrecision(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
|
||||
GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
|
||||
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
var parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
|
||||
|
||||
return Options.TargetLanguage switch
|
||||
{
|
||||
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
|
||||
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
|
||||
_ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
|
||||
};
|
||||
}
|
||||
|
||||
private ResourceManager CreateResourceManager()
|
||||
{
|
||||
ResourceManager resourceManager = new(Definitions.Stage, GpuAccessor);
|
||||
|
||||
if (!GpuAccessor.QueryHostSupportsTransformFeedback() && GpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
StructureType tfeInfoStruct = new(new StructureField[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
|
||||
new StructureField(AggregateType.U32, "vertex_count")
|
||||
});
|
||||
|
||||
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
|
||||
resourceManager.Properties.AddOrUpdateStorageBuffer(tfeInfoBuffer);
|
||||
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
|
||||
for (int i = 0; i < Constants.TfeBuffersCount; i++)
|
||||
{
|
||||
int binding = Constants.TfeBufferBaseBinding + i;
|
||||
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||
resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
return resourceManager;
|
||||
}
|
||||
|
||||
public ShaderProgram GenerateGeometryPassthrough()
|
||||
{
|
||||
int outputAttributesMask = _config.UsedOutputAttributes;
|
||||
int layerOutputAttr = _config.LayerOutputAttribute;
|
||||
int outputAttributesMask = AttributeUsage.UsedOutputAttributes;
|
||||
int layerOutputAttr = LayerOutputAttribute;
|
||||
|
||||
OutputTopology outputTopology;
|
||||
int maxOutputVertices;
|
||||
|
||||
switch (GpuAccessor.QueryPrimitiveTopology())
|
||||
switch (Definitions.InputTopology)
|
||||
{
|
||||
case InputTopology.Points:
|
||||
outputTopology = OutputTopology.PointList;
|
||||
|
@ -204,9 +428,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
break;
|
||||
}
|
||||
|
||||
ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
|
||||
var attributeUsage = new AttributeUsage(GpuAccessor);
|
||||
var resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
|
||||
|
||||
EmitterContext context = new(default, config, false);
|
||||
var context = new EmitterContext();
|
||||
|
||||
for (int v = 0; v < maxOutputVertices; v++)
|
||||
{
|
||||
|
@ -231,10 +456,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
else
|
||||
{
|
||||
context.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(attrIndex), Const(c), value);
|
||||
config.SetOutputUserAttribute(attrIndex);
|
||||
}
|
||||
|
||||
config.SetInputUserAttribute(attrIndex, c);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -254,16 +476,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
var cfg = ControlFlowGraph.Create(operations);
|
||||
var function = new Function(cfg.Blocks, "main", false, 0, 0);
|
||||
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
|
||||
var definitions = new ShaderDefinitions(
|
||||
ShaderStage.Geometry,
|
||||
GpuAccessor.QueryGraphicsState(),
|
||||
false,
|
||||
1,
|
||||
outputTopology,
|
||||
maxOutputVertices);
|
||||
|
||||
var info = config.CreateProgramInfo();
|
||||
|
||||
return config.Options.TargetLanguage switch
|
||||
{
|
||||
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
|
||||
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
|
||||
_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
|
||||
};
|
||||
return Generate(new[] { function }, attributeUsage, definitions, resourceManager, FeatureFlags.RtLayer, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue