suck my balls nintendy
Find a file
Thog 416ddd0f6e
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00
.github Also use Github Actions as a CI" (#847) 2019-12-23 06:36:24 +11:00
ARMeilleure Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx Some fixes for the new GLRenderer (#930) 2020-02-13 14:43:29 -03:00
Ryujinx.Audio Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Ryujinx.Common Reducing log sizes (#724) 2020-02-12 12:18:33 +11:00
Ryujinx.Debugger Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.Graphics.GAL Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
Ryujinx.Graphics.Gpu Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Ryujinx.Graphics.Nvdec Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.OpenGL Some fixes for the new GLRenderer (#930) 2020-02-13 14:43:29 -03:00
Ryujinx.Graphics.Shader Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Ryujinx.Graphics.Texture Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
Ryujinx.HLE Stub the application copyright framebuffer api (#921) 2020-02-12 00:07:13 +01:00
Ryujinx.LLE Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.ShaderTools Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.Tests Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.Tests.Unicorn Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
appveyor.yml Improve build identification (#927) 2020-02-12 14:35:39 +01:00
CONFIG.md Use the Joystick interface for game controller input. (#737) 2019-08-05 20:58:27 +02:00
KEYS.md Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
LICENSE.txt Update license (#788) 2019-10-12 23:48:31 -03:00
README.md Update path for system archives in README (#870) 2020-01-10 23:04:52 +01:00
Ryujinx.sln Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Ryujinx.sln.DotSettings Add features to GUI (#757) 2019-11-29 15:32:51 +11:00

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.0 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the Ryujinx folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

    Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • System Titles

    Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to Ryujinx/bis/system.

  • Executables

    Ryujinx is able to run both official games and homebrew.

    Homebrew is available on many websites, such as the Switch Appstore.

    A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

    Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

    The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

    The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

    We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

    The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

    For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.