mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 03:25:13 +00:00
Use the Joystick interface for game controller input. (#737)
* switch gamepad input to joystick * fix style nits * modify config.md to reflect new changes
This commit is contained in:
parent
54b79dffa8
commit
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6 changed files with 239 additions and 219 deletions
63
CONFIG.md
63
CONFIG.md
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@ -85,7 +85,7 @@
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- `button_r` *(string)*
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- `button_zr` *(string)*
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- `gamepad_controls` *(object)* :
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- `joystick_controls` *(object)* :
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- `enabled` *(bool)*
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Whether or not to enable Controller Support.
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- `index` *(int)*
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@ -117,27 +117,27 @@
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- `button_r` *(string)*
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- `button_zr` *(string)*
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### Default Mapping
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### Default Mapping.
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#### Controller
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- Left Joycon:
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- Analog Stick = Left Analog Stick
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- DPad Up = DPad Up
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- DPad Down = DPad Down
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- DPad Left = DPad Left
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- DPad Right = DPad Right
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- Minus = Select / Back / Share
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- L = Left Shoulder Button
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- ZL = Left Trigger
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- Analog Stick = Axis 0
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- DPad Up = DPad Up #Hat0 Up
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- DPad Down = DPad Down #Hat0 Down
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- DPad Left = DPad Left #Hat0 Left
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- DPad Right = DPad Right #Hat0 Right
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- Minus = Button 10
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- L = Button 6
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- ZL = Button 8
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- Right Joycon:
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- Analog Stick = Right Analog Stick
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- A = B / Circle
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- B = A / Cross
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- X = Y / Triangle
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- Y = X / Square
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- Plus = Start / Options
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- R = Right Shoulder Button
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- ZR = Right Trigger
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- Analog Stick = Axis 2
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- A = Button 0
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- B = Button 1
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- X = Button 3
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- Y = Button 4
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- Plus = Button 11
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- R = Button 7
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- ZR = Button 9
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#### Keyboard
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- Left Joycon:
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@ -168,25 +168,10 @@
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- R = U
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- ZR = O
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### Valid Button Mappings
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- A = The A / Cross Button
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- B = The B / Circle Button
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- X = The X / Square Button
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- Y = The Y / Triangle Button
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- LStick = The Left Analog Stick when Pressed Down
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- RStick = The Right Analog Stick when Pressed Down
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- Start = The Start / Options Button
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- Back = The Select / Back / Share Button
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- RShoulder = The Right Shoulder Button
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- LShoulder = The Left Shoulder Button
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- RTrigger = The Right Trigger
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- LTrigger = The Left Trigger
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- DPadUp = Up on the DPad
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- DPadDown = Down on the DPad
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- DPadLeft = Left on the DPad
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- DpadRight = Right on the DPad
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- Valid Joystick Mappings
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- LJoystick = The Left Analog Stick
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- RJoystick = The Right Analog Stick
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### Valid Button Mappings.
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- Button# = A button on the controller. # should not exceed the max # of buttons detected on your controller.
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- Axis# = An analog axis on the controller. It can be a stick control, or a motion control axis.
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- Hat# = A Point of View (POV), Hat or Directional Pad control on the controller.
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On more obscure / weird controllers this can vary, so if this list doesn't work, trial and error will.
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Button configuration and controller capabilities differ from one controller to another. Please use a
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configuration tool to find out the actual button configuration of your controller.
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@ -107,7 +107,7 @@
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},
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// Controller Controls
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"gamepad_controls": {
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"joystick_controls": {
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// Whether or not to enable Controller support
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"enabled": true,
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@ -122,28 +122,28 @@
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// Left JoyCon Controller Bindings
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"left_joycon": {
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"stick": "LJoystick",
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"stick_button": "LStick",
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"dpad_up": "DPadUp",
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"dpad_down": "DPadDown",
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"dpad_left": "DPadLeft",
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"dpad_right": "DPadRight",
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"button_minus": "Back",
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"button_l": "LShoulder",
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"button_zl": "LTrigger"
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"stick": "Axis0",
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"stick_button": "Button13",
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"dpad_up": "Hat0Up",
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"dpad_down": "Hat0Down",
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"dpad_left": "Hat0Left",
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"dpad_right": "Hat0Right",
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"button_minus": "Button10",
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"button_l": "Button6",
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"button_zl": "Button8"
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},
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// Right JoyCon Controller Bindings
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"right_joycon": {
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"stick": "RJoystick",
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"stick_button": "RStick",
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"button_a": "B",
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"button_b": "A",
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"button_x": "Y",
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"button_y": "X",
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"button_plus": "Start",
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"button_r": "RShoulder",
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"button_zr": "RTrigger"
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"stick": "Axis2",
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"stick_button": "Button14",
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"button_a": "Button0",
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"button_b": "Button1",
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"button_x": "Button3",
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"button_y": "Button4",
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"button_plus": "Button11",
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"button_r": "Button7",
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"button_zr": "Button9"
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}
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}
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}
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@ -135,7 +135,7 @@ namespace Ryujinx
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/// <summary>
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/// Controller control bindings
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/// </summary>
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public UI.Input.NpadController GamepadControls { get; private set; }
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public UI.Input.NpadController JoystickControls { get; private set; }
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/// <summary>
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/// Loads a configuration file from disk
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@ -246,11 +246,11 @@ namespace Ryujinx
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ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
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if (Instance.GamepadControls.Enabled)
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if (Instance.JoystickControls.Enabled)
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{
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if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
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if (!Joystick.GetState(Instance.JoystickControls.Index).IsConnected)
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{
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Instance.GamepadControls.SetEnabled(false);
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Instance.JoystickControls.SetEnabled(false);
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}
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}
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@ -183,17 +183,17 @@ namespace Ryujinx
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};
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}
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currentButton |= Configuration.Instance.GamepadControls.GetButtons();
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currentButton |= Configuration.Instance.JoystickControls.GetButtons();
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// Keyboard has priority stick-wise
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if (leftJoystickDx == 0 && leftJoystickDy == 0)
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{
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick();
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.JoystickControls.GetLeftStick();
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}
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if (rightJoystickDx == 0 && rightJoystickDy == 0)
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{
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.GamepadControls.GetRightStick();
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.JoystickControls.GetRightStick();
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}
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leftJoystick = new JoystickPosition
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@ -7,43 +7,64 @@ namespace Ryujinx.UI.Input
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{
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public enum ControllerInputId
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{
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Invalid,
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LStick,
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RStick,
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LShoulder,
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RShoulder,
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LTrigger,
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RTrigger,
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LJoystick,
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RJoystick,
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DPadUp,
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DPadDown,
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DPadLeft,
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DPadRight,
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Start,
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Back,
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A,
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B,
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X,
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Y
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Button0,
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Button1,
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Button2,
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Button3,
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Button4,
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Button5,
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Button6,
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Button7,
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Button8,
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Button9,
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Button10,
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Button11,
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Button12,
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Button13,
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Button14,
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Button15,
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Button16,
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Button17,
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Button18,
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Button19,
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Button20,
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Axis0,
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Axis1,
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Axis2,
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Axis3,
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Axis4,
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Axis5,
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Hat0Up,
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Hat0Down,
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Hat0Left,
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Hat0Right,
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Hat1Up,
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Hat1Down,
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Hat1Left,
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Hat1Right,
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Hat2Up,
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Hat2Down,
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Hat2Left,
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Hat2Right,
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}
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public struct NpadControllerLeft
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{
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public ControllerInputId Stick;
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public ControllerInputId StickButton;
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public ControllerInputId ButtonMinus;
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public ControllerInputId ButtonL;
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public ControllerInputId ButtonZl;
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public ControllerInputId DPadUp;
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public ControllerInputId DPadDown;
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public ControllerInputId DPadLeft;
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public ControllerInputId DPadRight;
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public ControllerInputId ButtonMinus;
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public ControllerInputId ButtonL;
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public ControllerInputId ButtonZl;
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}
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public struct NpadControllerRight
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{
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public ControllerInputId Stick;
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public ControllerInputId StickY;
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public ControllerInputId StickButton;
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public ControllerInputId ButtonA;
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public ControllerInputId ButtonB;
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return 0;
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}
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GamePadState gpState = GamePad.GetState(Index);
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JoystickState joystickState = Joystick.GetState(Index);
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ControllerButtons buttons = 0;
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if (IsPressed(gpState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
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if (IsPressed(gpState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
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if (IsPressed(gpState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
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if (IsPressed(gpState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
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if (IsPressed(gpState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
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if (IsPressed(gpState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
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if (IsPressed(gpState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
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if (IsPressed(gpState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
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if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
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if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
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if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
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if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
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if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
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if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
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if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
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if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
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if (IsPressed(gpState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
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if (IsPressed(gpState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
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if (IsPressed(gpState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
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if (IsPressed(gpState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
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if (IsPressed(gpState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
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if (IsPressed(gpState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
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if (IsPressed(gpState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
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if (IsPressed(gpState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
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if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
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if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
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if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
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if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
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if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
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if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
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if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
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if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
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return buttons;
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}
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private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
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{
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if (controllerInputId <= ControllerInputId.Button20)
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{
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return joystickState.IsButtonDown((int)controllerInputId);
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}
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else if (controllerInputId <= ControllerInputId.Axis5)
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{
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int axis = controllerInputId - ControllerInputId.Axis0;
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return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
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}
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else if (controllerInputId <= ControllerInputId.Hat2Right)
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{
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int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
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int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
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JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
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if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
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if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
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if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
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if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
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}
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return false;
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}
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public (short, short) GetLeftStick()
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{
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if (!Enabled)
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@ -159,21 +209,21 @@ namespace Ryujinx.UI.Input
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return GetStick(RightJoycon.Stick);
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}
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private (short, short) GetStick(ControllerInputId joystick)
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private (short, short) GetStick(ControllerInputId stickInputId)
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{
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GamePadState gpState = GamePad.GetState(Index);
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switch (joystick)
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if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5)
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{
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case ControllerInputId.LJoystick:
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return ApplyDeadzone(gpState.ThumbSticks.Left);
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case ControllerInputId.RJoystick:
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return ApplyDeadzone(gpState.ThumbSticks.Right);
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default:
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return (0, 0);
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return (0, 0);
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}
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JoystickState jsState = Joystick.GetState(Index);
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int xAxis = stickInputId - ControllerInputId.Axis0;
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float xValue = jsState.GetAxis(xAxis);
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float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis
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return ApplyDeadzone(new Vector2(xValue, yValue));
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}
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private (short, short) ApplyDeadzone(Vector2 axis)
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@ -193,41 +243,5 @@ namespace Ryujinx.UI.Input
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return (short)(value * short.MaxValue);
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}
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}
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private bool IsPressed(GamePadState gpState, ControllerInputId button)
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{
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switch (button)
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{
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case ControllerInputId.A: return gpState.Buttons.A == ButtonState.Pressed;
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case ControllerInputId.B: return gpState.Buttons.B == ButtonState.Pressed;
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case ControllerInputId.X: return gpState.Buttons.X == ButtonState.Pressed;
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case ControllerInputId.Y: return gpState.Buttons.Y == ButtonState.Pressed;
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case ControllerInputId.LStick: return gpState.Buttons.LeftStick == ButtonState.Pressed;
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case ControllerInputId.RStick: return gpState.Buttons.RightStick == ButtonState.Pressed;
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case ControllerInputId.LShoulder: return gpState.Buttons.LeftShoulder == ButtonState.Pressed;
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case ControllerInputId.RShoulder: return gpState.Buttons.RightShoulder == ButtonState.Pressed;
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case ControllerInputId.DPadUp: return gpState.DPad.Up == ButtonState.Pressed;
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case ControllerInputId.DPadDown: return gpState.DPad.Down == ButtonState.Pressed;
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case ControllerInputId.DPadLeft: return gpState.DPad.Left == ButtonState.Pressed;
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case ControllerInputId.DPadRight: return gpState.DPad.Right == ButtonState.Pressed;
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case ControllerInputId.Start: return gpState.Buttons.Start == ButtonState.Pressed;
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case ControllerInputId.Back: return gpState.Buttons.Back == ButtonState.Pressed;
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case ControllerInputId.LTrigger: return gpState.Triggers.Left >= TriggerThreshold;
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case ControllerInputId.RTrigger: return gpState.Triggers.Right >= TriggerThreshold;
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// Using thumbsticks as buttons is not common, but it would be nice not to ignore them
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case ControllerInputId.LJoystick:
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return gpState.ThumbSticks.Left.X >= Deadzone ||
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gpState.ThumbSticks.Left.Y >= Deadzone;
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case ControllerInputId.RJoystick:
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return gpState.ThumbSticks.Right.X >= Deadzone ||
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gpState.ThumbSticks.Right.Y >= Deadzone;
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default:
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return false;
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}
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}
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}
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}
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@ -24,7 +24,7 @@
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"controller_type",
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"enable_keyboard",
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"keyboard_controls",
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"gamepad_controls"
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"joystick_controls"
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],
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"definitions": {
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"key": {
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"input": {
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"type": "string",
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"enum": [
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"DPadUp",
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"DPadDown",
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"DPadLeft",
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"DPadRight",
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"LStick",
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"RStick",
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"LShoulder",
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"RShoulder",
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"LTrigger",
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"RTrigger",
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"LJoystick",
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"RJoystick",
|
||||
"A",
|
||||
"B",
|
||||
"X",
|
||||
"Y",
|
||||
"Start",
|
||||
"Back"
|
||||
"Button0",
|
||||
"Button1",
|
||||
"Button2",
|
||||
"Button3",
|
||||
"Button4",
|
||||
"Button5",
|
||||
"Button6",
|
||||
"Button7",
|
||||
"Button8",
|
||||
"Button9",
|
||||
"Button10",
|
||||
"Button11",
|
||||
"Button12",
|
||||
"Button13",
|
||||
"Button14",
|
||||
"Button15",
|
||||
"Button16",
|
||||
"Button17",
|
||||
"Button18",
|
||||
"Button19",
|
||||
"Button20",
|
||||
"Axis0",
|
||||
"Axis1",
|
||||
"Axis2",
|
||||
"Axis3",
|
||||
"Axis4",
|
||||
"Axis5",
|
||||
"Hat0Up",
|
||||
"Hat0Down",
|
||||
"Hat0Left",
|
||||
"Hat0Right",
|
||||
"Hat1Up",
|
||||
"Hat1Down",
|
||||
"Hat1Left",
|
||||
"Hat1Right",
|
||||
"Hat2Up",
|
||||
"Hat2Down",
|
||||
"Hat2Left",
|
||||
"Hat2Right"
|
||||
]
|
||||
}
|
||||
},
|
||||
|
@ -717,19 +738,19 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"gamepad_controls": {
|
||||
"$id": "#/properties/gamepad_controls",
|
||||
"joystick_controls": {
|
||||
"$id": "#/properties/joystick_controls",
|
||||
"type": "object",
|
||||
"title": "GamePad Controls",
|
||||
"title": "Joystick Controls",
|
||||
"required": [
|
||||
"left_joycon",
|
||||
"right_joycon"
|
||||
],
|
||||
"properties": {
|
||||
"enable": {
|
||||
"$id": "#/properties/gamepad_controls/properties/enable",
|
||||
"$id": "#/properties/joystick_controls/properties/enable",
|
||||
"type": "boolean",
|
||||
"title": "Gamepad Enable",
|
||||
"title": "Joystick Enable",
|
||||
"description": "Enables or disables controller support",
|
||||
"default": true,
|
||||
"examples": [
|
||||
|
@ -738,9 +759,9 @@
|
|||
]
|
||||
},
|
||||
"index": {
|
||||
"$id": "#/properties/gamepad_controls/properties/index",
|
||||
"$id": "#/properties/joystick_controls/properties/index",
|
||||
"type": "integer",
|
||||
"title": "Gamepad Index",
|
||||
"title": "Joystick Index",
|
||||
"description": "Controller Device Index",
|
||||
"default": 0,
|
||||
"minimum": 0,
|
||||
|
@ -751,9 +772,9 @@
|
|||
]
|
||||
},
|
||||
"deadzone": {
|
||||
"$id": "#/properties/gamepad_controls/properties/deadzone",
|
||||
"$id": "#/properties/joystick_controls/properties/deadzone",
|
||||
"type": "number",
|
||||
"title": "Gamepad Deadzone",
|
||||
"title": "Joystick Deadzone",
|
||||
"description": "Controller Analog Stick Deadzone",
|
||||
"default": 0.05,
|
||||
"minimum": -32768.0,
|
||||
|
@ -763,7 +784,7 @@
|
|||
]
|
||||
},
|
||||
"trigger_threshold": {
|
||||
"$id": "#/properties/gamepad_controls/properties/trigger_threshold",
|
||||
"$id": "#/properties/joystick_controls/properties/trigger_threshold",
|
||||
"type": "number",
|
||||
"title": "Controller Trigger Threshold",
|
||||
"description": "The value of how pressed down each trigger has to be in order to register a button press",
|
||||
|
@ -775,7 +796,7 @@
|
|||
]
|
||||
},
|
||||
"left_joycon": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon",
|
||||
"type": "object",
|
||||
"title": "Left JoyCon Controls",
|
||||
"required": [
|
||||
|
@ -791,63 +812,63 @@
|
|||
],
|
||||
"properties": {
|
||||
"stick": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/stick",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/stick",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Stick",
|
||||
"default": "LJoystick"
|
||||
"default": "Axis0"
|
||||
},
|
||||
"stick_button": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/stick_button",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/stick_button",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Stick Button",
|
||||
"default": "LStick"
|
||||
"default": "Button13"
|
||||
},
|
||||
"dpad_up": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/dpad_up",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/dpad_up",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Dpad Up",
|
||||
"default": "DPadUp"
|
||||
"default": "Hat0Up"
|
||||
},
|
||||
"dpad_down": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/dpad_down",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/dpad_down",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Dpad Down",
|
||||
"default": "DPadDown"
|
||||
"default": "Hat0Down"
|
||||
},
|
||||
"dpad_left": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/dpad_left",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/dpad_left",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Dpad Left",
|
||||
"default": "DPadLeft"
|
||||
"default": "Hat0Left"
|
||||
},
|
||||
"dpad_right": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/dpad_right",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/dpad_right",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Dpad Right",
|
||||
"default": "DPadRight"
|
||||
"default": "Hat0Right"
|
||||
},
|
||||
"button_minus": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/button_minus",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/button_minus",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button Minus",
|
||||
"default": "Back"
|
||||
"default": "Button10"
|
||||
},
|
||||
"button_l": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/button_l",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/button_l",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button L",
|
||||
"default": "LShoulder"
|
||||
"default": "Button6"
|
||||
},
|
||||
"button_zl": {
|
||||
"$id": "#/properties/gamepad_controls/properties/left_joycon/properties/button_zl",
|
||||
"$id": "#/properties/joystick_controls/properties/left_joycon/properties/button_zl",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button ZL",
|
||||
"default": "LTrigger"
|
||||
"default": "Button8"
|
||||
}
|
||||
}
|
||||
},
|
||||
"right_joycon": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon",
|
||||
"type": "object",
|
||||
"title": "Right JoyCon Controls",
|
||||
"required": [
|
||||
|
@ -863,58 +884,58 @@
|
|||
],
|
||||
"properties": {
|
||||
"stick": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/stick",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/stick",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Stick",
|
||||
"default": "RJoystick"
|
||||
"default": "Axis2"
|
||||
},
|
||||
"stick_button": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/stick_button",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/stick_button",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Stick Button",
|
||||
"default": "RStick"
|
||||
"default": "Button14"
|
||||
},
|
||||
"button_a": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_a",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_a",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button A",
|
||||
"default": "B"
|
||||
"default": "Button0"
|
||||
},
|
||||
"button_b": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_b",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_b",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button B",
|
||||
"default": "A"
|
||||
"default": "Button1"
|
||||
},
|
||||
"button_x": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_x",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_x",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button X",
|
||||
"default": "Y"
|
||||
"default": "Button3"
|
||||
},
|
||||
"button_y": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_y",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_y",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button Y",
|
||||
"default": "X"
|
||||
"default": "Button4"
|
||||
},
|
||||
"button_plus": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_plus",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_plus",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button Plus",
|
||||
"default": "Start"
|
||||
"default": "Button11"
|
||||
},
|
||||
"button_r": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_r",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_r",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button R",
|
||||
"default": "RShoulder"
|
||||
"default": "Button7"
|
||||
},
|
||||
"button_zr": {
|
||||
"$id": "#/properties/gamepad_controls/properties/right_joycon/properties/button_zr",
|
||||
"$id": "#/properties/joystick_controls/properties/right_joycon/properties/button_zr",
|
||||
"$ref": "#/definitions/input",
|
||||
"title": "Button ZR",
|
||||
"default": "RTrigger"
|
||||
"default": "Button9"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue