..
ARMeilleure
Fix deadlock in background translation thread shutdown ( #7239 )
2024-08-27 19:10:24 +02:00
Ryujinx
Fix arbitrary game ordering when sorting by Favorites ( #7170 )
2024-08-13 15:23:11 +02:00
Ryujinx.Audio
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry ( #7139 )
2024-07-31 22:22:11 -03:00
Ryujinx.Audio.Backends.OpenAL
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Audio.Backends.SDL2
replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
( #6911 )
2024-06-15 23:00:13 +02:00
Ryujinx.Audio.Backends.SoundIo
replace ByteMemoryPool
use with MemoryOwner<byte>
and SpanOwner<byte>
( #6911 )
2024-06-15 23:00:13 +02:00
Ryujinx.Common
Replace and remove obsolete ByteMemoryPool type ( #7155 )
2024-08-05 21:09:08 -03:00
Ryujinx.Cpu
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions ( #7174 )
2024-08-08 17:07:24 -03:00
Ryujinx.Graphics.Device
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.GAL
Clamp amount of mipmap levels to max allowed for all backends ( #7197 )
2024-08-12 17:45:25 -03:00
Ryujinx.Graphics.Gpu
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
Ryujinx.Graphics.Host1x
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL
Clamp amount of mipmap levels to max allowed for all backends ( #7197 )
2024-08-12 17:45:25 -03:00
Ryujinx.Graphics.Shader
Fix shader RegisterUsage pass only taking first operation dest into account ( #7131 )
2024-07-30 21:57:55 -03:00
Ryujinx.Graphics.Texture
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
2024-08-03 19:50:53 +01:00
Ryujinx.Graphics.Vic
Remove Vic Reference to Host1x ( #6277 )
2024-02-08 20:01:03 +01:00
Ryujinx.Graphics.Video
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
Ryujinx.Gtk3
Avoid race conditions while launching games directly from the command line ( #7116 )
2024-08-03 22:31:34 +01:00
Ryujinx.Headless.SDL2
Add linux specific files to local builds ( #6762 )
2024-05-14 16:06:40 +02:00
Ryujinx.HLE
nim:eca : Stub CreateServerInterface2 ( #7128 )
2024-08-17 09:57:22 +01:00
Ryujinx.Horizon
Unlink server sessions from multi-wait when service stops processing requests ( #7072 )
2024-07-20 16:17:40 -03:00
Ryujinx.Horizon.Common
Migrate Audio service to new IPC ( #6285 )
2024-02-22 16:58:33 -03:00
Ryujinx.Horizon.Generators
Audio rendering: reduce memory allocations ( #6604 )
2024-04-07 18:07:32 -03:00
Ryujinx.Horizon.Kernel.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Input
Fix another NullReferenceException ( #6826 )
2024-05-17 20:11:30 -03:00
Ryujinx.Input.SDL2
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Memory
Replace and remove obsolete ByteMemoryPool type ( #7155 )
2024-08-05 21:09:08 -03:00
Ryujinx.SDL2.Common
Load custom SDL mappings from application data folder ( #6295 )
2024-02-10 19:41:02 +01:00
Ryujinx.ShaderTools
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
Ryujinx.Tests
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions ( #7174 )
2024-08-08 17:07:24 -03:00
Ryujinx.Tests.Memory
Delete old 16KB page workarounds ( #6584 )
2024-04-06 13:51:44 -03:00
Ryujinx.Tests.Unicorn
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.UI.Common
Avoid race conditions while launching games directly from the command line ( #7116 )
2024-08-03 22:31:34 +01:00
Ryujinx.UI.LocaleGenerator
Infra: Capitalisation Consistency ( #6296 )
2024-02-11 03:09:18 +01:00
Spv.Generator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00