mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-21 17:45:11 +00:00
Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends * XML docs * Remove using
This commit is contained in:
parent
8d8983049e
commit
4f75e26ec7
4 changed files with 36 additions and 25 deletions
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
|
@ -113,25 +112,6 @@ namespace Ryujinx.Graphics.GAL
|
|||
return 1;
|
||||
}
|
||||
|
||||
public int GetLevelsClamped()
|
||||
{
|
||||
int maxSize = Width;
|
||||
|
||||
if (Target != Target.Texture1D &&
|
||||
Target != Target.Texture1DArray)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, Height);
|
||||
}
|
||||
|
||||
if (Target == Target.Texture3D)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, Depth);
|
||||
}
|
||||
|
||||
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
|
||||
return Math.Min(Levels, maxLevels);
|
||||
}
|
||||
|
||||
private static int GetLevelSize(int size, int level)
|
||||
{
|
||||
return Math.Max(1, size >> level);
|
||||
|
|
|
@ -6,6 +6,7 @@ using Ryujinx.Memory.Range;
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
@ -490,6 +491,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
levels = (maxLod - minLod) + 1;
|
||||
}
|
||||
|
||||
levels = ClampLevels(target, width, height, depthOrLayers, levels);
|
||||
|
||||
SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
|
||||
SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
|
||||
SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
|
||||
|
@ -540,6 +543,34 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
swizzleA);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamps the amount of mipmap levels to the maximum allowed for the given texture dimensions.
|
||||
/// </summary>
|
||||
/// <param name="target">Number of texture dimensions (1D, 2D, 3D, Cube, etc)</param>
|
||||
/// <param name="width">Width of the texture</param>
|
||||
/// <param name="height">Height of the texture, ignored for 1D textures</param>
|
||||
/// <param name="depthOrLayers">Depth of the texture for 3D textures, otherwise ignored</param>
|
||||
/// <param name="levels">Original amount of mipmap levels</param>
|
||||
/// <returns>Clamped mipmap levels</returns>
|
||||
private static int ClampLevels(Target target, int width, int height, int depthOrLayers, int levels)
|
||||
{
|
||||
int maxSize = width;
|
||||
|
||||
if (target != Target.Texture1D &&
|
||||
target != Target.Texture1DArray)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, height);
|
||||
}
|
||||
|
||||
if (target == Target.Texture3D)
|
||||
{
|
||||
maxSize = Math.Max(maxSize, depthOrLayers);
|
||||
}
|
||||
|
||||
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
|
||||
return Math.Min(levels, maxLevels);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture depth-stencil mode, based on the swizzle components of each color channel.
|
||||
/// The depth-stencil mode is determined based on how the driver sets those parameters.
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
|
||||
}
|
||||
|
||||
int levels = Info.GetLevelsClamped();
|
||||
int levels = Info.Levels;
|
||||
|
||||
switch (Info.Target)
|
||||
{
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
pixelInternalFormat = format.PixelInternalFormat;
|
||||
}
|
||||
|
||||
int levels = Info.GetLevelsClamped();
|
||||
int levels = Info.Levels;
|
||||
|
||||
GL.TextureView(
|
||||
Handle,
|
||||
|
@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
public unsafe PinnedSpan<byte> GetData()
|
||||
{
|
||||
int size = 0;
|
||||
int levels = Info.GetLevelsClamped();
|
||||
int levels = Info.Levels;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
|
@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
faces = 6;
|
||||
}
|
||||
|
||||
int levels = Info.GetLevelsClamped();
|
||||
int levels = Info.Levels;
|
||||
|
||||
for (int level = 0; level < levels; level++)
|
||||
{
|
||||
|
@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
int depth = Info.Depth;
|
||||
int levels = Info.GetLevelsClamped();
|
||||
int levels = Info.Levels;
|
||||
|
||||
int offset = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue