early-access version 2089

This commit is contained in:
pineappleEA 2021-09-29 00:14:39 +02:00
parent d5ac4983d9
commit f416cac874
4 changed files with 19 additions and 2 deletions

View File

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2088.
This is the source code for early-access 2089.
## Legal Notice

View File

@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
if (!vertex_binding_divisors.empty()) {
vertex_input_ci.pNext = &input_divisor_ci;
}
const bool has_tess_stages = spv_modules[1] || spv_modules[2];
auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology);
if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
if (!spv_modules[1] && !spv_modules[2]) {
if (!has_tess_stages) {
LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
}
} else {
if (has_tess_stages) {
// The Vulkan spec requires patch list IA topology be used with tessellation
// shader stages. Forcing it fixes a crash on some drivers
LOG_WARNING(Render_Vulkan,
"Patch topology not used with tessellation, using patch list");
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
}
}
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,

View File

@ -562,7 +562,11 @@ void Config::ReadControlValues() {
ReadTouchscreenValues();
ReadMotionTouchValues();
#ifdef _WIN32
ReadBasicSetting(Settings::values.enable_raw_input);
#else
Settings::values.enable_raw_input = false;
#endif
ReadBasicSetting(Settings::values.emulate_analog_keyboard);
Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);

View File

@ -88,6 +88,10 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
&ConfigureInputAdvanced::CallMotionTouchConfigDialog);
#ifndef _WIN32
ui->enable_raw_input->setVisible(false);
#endif
LoadConfiguration();
}