diff --git a/README.md b/README.md index b1ab255fa..7b10dbfad 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 2088. +This is the source code for early-access 2089. ## Legal Notice diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 11cd41ad7..8634c3316 100755 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { if (!vertex_binding_divisors.empty()) { vertex_input_ci.pNext = &input_divisor_ci; } + const bool has_tess_stages = spv_modules[1] || spv_modules[2]; auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology); if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { - if (!spv_modules[1] && !spv_modules[2]) { + if (!has_tess_stages) { LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points"); input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; } + } else { + if (has_tess_stages) { + // The Vulkan spec requires patch list IA topology be used with tessellation + // shader stages. Forcing it fixes a crash on some drivers + LOG_WARNING(Render_Vulkan, + "Patch topology not used with tessellation, using patch list"); + input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; + } } const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 27b67fd9e..b5796a8fc 100755 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -562,7 +562,11 @@ void Config::ReadControlValues() { ReadTouchscreenValues(); ReadMotionTouchValues(); +#ifdef _WIN32 ReadBasicSetting(Settings::values.enable_raw_input); +#else + Settings::values.enable_raw_input = false; +#endif ReadBasicSetting(Settings::values.emulate_analog_keyboard); Settings::values.mouse_panning = false; ReadBasicSetting(Settings::values.mouse_panning_sensitivity); diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index d20fd86b6..b30f09013 100755 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -88,6 +88,10 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) connect(ui->buttonMotionTouch, &QPushButton::clicked, this, &ConfigureInputAdvanced::CallMotionTouchConfigDialog); +#ifndef _WIN32 + ui->enable_raw_input->setVisible(false); +#endif + LoadConfiguration(); }