early-access version 2402
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0e51e385d9
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6 changed files with 17 additions and 16 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 2401.
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This is the source code for early-access 2402.
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## Legal Notice
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@ -464,9 +464,9 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@ -695,7 +695,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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}
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if (IsConverted(runtime->device, info.format, info.type)) {
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flags |= ImageFlagBits::Converted;
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flags |= ImageFlagBits::GCProtected;
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flags |= ImageFlagBits::CostlyLoad;
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gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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@ -1211,7 +1211,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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} else {
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flags |= VideoCommon::ImageFlagBits::Converted;
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}
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flags |= VideoCommon::ImageFlagBits::GCProtected;
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flags |= VideoCommon::ImageFlagBits::CostlyLoad;
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}
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if (runtime->device.HasDebuggingToolAttached()) {
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original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
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@ -33,7 +33,7 @@ enum class ImageFlagBits : u32 {
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///< garbage collection priority
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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///< collection
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GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
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CostlyLoad = 1 << 12, ///< Protected from low-tier GC as it is costly to load back.
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// Rescaler
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Rescaled = 1 << 13,
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@ -53,16 +53,16 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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expected_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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critical_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
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DEFAULT_CRITICAL_MEMORY));
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minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2);
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minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
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} else {
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
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@ -85,7 +85,8 @@ void TextureCache<P>::RunGarbageCollector() {
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auto& image = slot_images[image_id];
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const bool must_download =
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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if (!high_priority_mode && must_download) {
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if (!high_priority_mode &&
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(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
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return false;
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}
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if (must_download) {
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