diff --git a/README.md b/README.md
index b4121654d..ca4098df6 100755
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
yuzu emulator early access
=============
-This is the source code for early-access 2401.
+This is the source code for early-access 2402.
## Legal Notice
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 59c70a848..e6cd73d46 100755
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -464,9 +464,9 @@ BufferCache
::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
const s64 device_memory = static_cast(runtime.GetDeviceLocalMemory());
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
const s64 min_spacing_critical = device_memory - 1_GiB;
- const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
- const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
- const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
+ const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
+ const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
+ const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
minimum_memory = static_cast(
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
DEFAULT_EXPECTED_MEMORY));
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index a27af259d..63586d9d5 100755
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -695,7 +695,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
}
if (IsConverted(runtime->device, info.format, info.type)) {
flags |= ImageFlagBits::Converted;
- flags |= ImageFlagBits::GCProtected;
+ flags |= ImageFlagBits::CostlyLoad;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index a766647c7..1ad38df72 100755
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1211,7 +1211,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
} else {
flags |= VideoCommon::ImageFlagBits::Converted;
}
- flags |= VideoCommon::ImageFlagBits::GCProtected;
+ flags |= VideoCommon::ImageFlagBits::CostlyLoad;
}
if (runtime->device.HasDebuggingToolAttached()) {
original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h
index 279f39269..dd0106432 100755
--- a/src/video_core/texture_cache/image_base.h
+++ b/src/video_core/texture_cache/image_base.h
@@ -29,11 +29,11 @@ enum class ImageFlagBits : u32 {
Sparse = 1 << 9, ///< Image has non continous submemory.
// Garbage Collection Flags
- BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
- ///< garbage collection priority
- Alias = 1 << 11, ///< This image has aliases and has priority on garbage
- ///< collection
- GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
+ BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
+ ///< garbage collection priority
+ Alias = 1 << 11, ///< This image has aliases and has priority on garbage
+ ///< collection
+ CostlyLoad = 1 << 12, ///< Protected from low-tier GC as it is costly to load back.
// Rescaler
Rescaled = 1 << 13,
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 6dab8b0e7..00dcd66b7 100755
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -53,16 +53,16 @@ TextureCache::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
const s64 device_memory = static_cast(runtime.GetDeviceLocalMemory());
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
const s64 min_spacing_critical = device_memory - 1_GiB;
- const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
- const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
- const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
+ const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
+ const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
+ const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
expected_memory = static_cast(
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
DEFAULT_EXPECTED_MEMORY));
critical_memory = static_cast(
std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
DEFAULT_CRITICAL_MEMORY));
- minimum_memory = static_cast((device_memory - mem_tresshold) / 2);
+ minimum_memory = static_cast((device_memory - mem_threshold) / 2);
} else {
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
@@ -85,7 +85,8 @@ void TextureCache::RunGarbageCollector() {
auto& image = slot_images[image_id];
const bool must_download =
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
- if (!high_priority_mode && must_download) {
+ if (!high_priority_mode &&
+ (must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
return false;
}
if (must_download) {