early-access version 1865
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3 changed files with 11 additions and 5 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1864.
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This is the source code for early-access 1865.
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## Legal Notice
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@ -827,7 +827,6 @@ void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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ReadGlobalSetting(Settings::values.renderer_backend);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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@ -849,6 +848,10 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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ReadBasicSetting(Settings::values.renderer_debug);
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}
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qt_config->endGroup();
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}
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@ -1351,7 +1354,6 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteGlobalSetting(Settings::values.fullscreen_mode);
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WriteGlobalSetting(Settings::values.aspect_ratio);
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@ -1376,6 +1378,10 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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WriteBasicSetting(Settings::values.renderer_debug);
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}
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qt_config->endGroup();
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}
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@ -2907,12 +2907,12 @@ void GMainWindow::UpdateStatusBar() {
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void GMainWindow::UpdateGPUAccuracyButton() {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::Normal: {
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gpu_accuracy_button->setText(tr("GPU NORMAL "));
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gpu_accuracy_button->setText(tr("GPU NORMAL"));
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gpu_accuracy_button->setChecked(false);
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break;
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}
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case Settings::GPUAccuracy::High: {
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gpu_accuracy_button->setText(tr("GPU HIGH "));
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gpu_accuracy_button->setText(tr("GPU HIGH"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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