diff --git a/README.md b/README.md index ba8d2bd97..d78a96f01 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 1864. +This is the source code for early-access 1865. ## Legal Notice diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index e3ed75fe3..87cb9dc93 100755 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -827,7 +827,6 @@ void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); ReadGlobalSetting(Settings::values.renderer_backend); - ReadBasicSetting(Settings::values.renderer_debug); ReadGlobalSetting(Settings::values.vulkan_device); ReadGlobalSetting(Settings::values.fullscreen_mode); ReadGlobalSetting(Settings::values.aspect_ratio); @@ -849,6 +848,10 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); + if (global) { + ReadBasicSetting(Settings::values.renderer_debug); + } + qt_config->endGroup(); } @@ -1351,7 +1354,6 @@ void Config::SaveRendererValues() { static_cast(Settings::values.renderer_backend.GetValue(global)), static_cast(Settings::values.renderer_backend.GetDefault()), Settings::values.renderer_backend.UsingGlobal()); - WriteBasicSetting(Settings::values.renderer_debug); WriteGlobalSetting(Settings::values.vulkan_device); WriteGlobalSetting(Settings::values.fullscreen_mode); WriteGlobalSetting(Settings::values.aspect_ratio); @@ -1376,6 +1378,10 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_blue); + if (global) { + WriteBasicSetting(Settings::values.renderer_debug); + } + qt_config->endGroup(); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1e6f0e4a7..d94c660b3 100755 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2907,12 +2907,12 @@ void GMainWindow::UpdateStatusBar() { void GMainWindow::UpdateGPUAccuracyButton() { switch (Settings::values.gpu_accuracy.GetValue()) { case Settings::GPUAccuracy::Normal: { - gpu_accuracy_button->setText(tr("GPU NORMAL ")); + gpu_accuracy_button->setText(tr("GPU NORMAL")); gpu_accuracy_button->setChecked(false); break; } case Settings::GPUAccuracy::High: { - gpu_accuracy_button->setText(tr("GPU HIGH ")); + gpu_accuracy_button->setText(tr("GPU HIGH")); gpu_accuracy_button->setChecked(true); break; }