.. |
gfx-shader-param-audio.cpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param-audio.hpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param-basic.cpp
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project: Apply formatting
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2023-03-28 12:52:21 +02:00 |
gfx-shader-param-basic.hpp
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project: Code cleanup and reapply formatting
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2023-03-28 12:52:20 +02:00 |
gfx-shader-param-matrix.cpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param-matrix.hpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param-texture.cpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param-texture.hpp
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gfx-shader: Rename from gfx-effect-source
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2019-12-15 09:09:11 +01:00 |
gfx-shader-param.cpp
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gfx/shader: Inlining, std::string_view and optimizations
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2023-03-28 12:40:45 +02:00 |
gfx-shader-param.hpp
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gfx/shader: Inlining, std::string_view and optimizations
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2023-03-28 12:40:45 +02:00 |
gfx-shader.cpp
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common: Rename LOG_ to DLOG_ to avoid macro confusion
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2023-03-28 12:52:17 +02:00 |
gfx-shader.hpp
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gfx/shader: Add Per-Instance/Activation/Frame Random values
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2023-03-28 12:52:13 +02:00 |