mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-28 14:23:01 +00:00
419 lines
18 KiB
INI
419 lines
18 KiB
INI
# Generic
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Advanced="Advanced Options"
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Manual.Open="Open Manual"
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# Channels
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Channel.Red="Red"
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Channel.Green="Green"
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Channel.Blue="Blue"
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Channel.Alpha="Alpha"
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# File Types
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FileType.Image="Image"
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FileType.Images="Images"
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FileType.Video="Video"
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FileType.Videos="Videos"
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FileType.Sound="Sound"
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FileType.Sounds="Sounds"
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FileType.Effect="Effect"
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FileType.Effects="Effects"
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# Source Types
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SourceType.Source="Source"
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SourceType.Scene="Scene"
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# Alignment
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Alignment.Center="Center"
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Alignment.Left="Left"
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Alignment.Right="Right"
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Alignment.Top="Top"
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Alignment.Bottom="Bottom"
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# States
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State.Disabled="Disabled"
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State.Enabled="Enabled"
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State.Manual="Manual"
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State.Automatic="Automatic"
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State.Default="Default"
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# Front-end
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UI.Menu="StreamFX"
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UI.Menu.Website="Visit the Website"
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UI.Menu.Discord="Join the Discord"
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UI.Menu.Github="Source Code on Github"
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UI.Menu.ReportIssue="Report a Bug or Crash"
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UI.Menu.RequestHelp="Request Help && Support"
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UI.Menu.About="About StreamFX"
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UI.About.Title="About StreamFX"
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UI.About.Text="<html><head/><body><p>StreamFX is made possible by all the supporters on <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, on <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, and anyone donating through <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Additional thanks go out to all the translators helping out with the localization on <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. You all are amazing!</p></body></html>"
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UI.About.Role.Contributor="Contributor"
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UI.About.Role.Translator="Translator"
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UI.About.Role.Supporter="Supporter"
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UI.About.Role.Creator="Content Creator"
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UI.About.Version="Version:"
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# Front-end - Updater
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UI.Updater.Dialog.Title="StreamFX Version %s is now available!"
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UI.Updater.Dialog.Text="A new version of StreamFX is available to download."
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UI.Updater.Dialog.Version.Current="Current Version:"
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UI.Updater.Dialog.Version.Latest="Latest Version:"
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UI.Updater.Dialog.Button.Ok="Open Download Page"
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UI.Updater.Dialog.Button.Cancel="Remind me later"
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UI.Updater.GitHubPermission.Title="StreamFX requires your permission to connect to GitHub!"
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UI.Updater.GitHubPermission.Text="In order to provide manual or automated update checking, StreamFX relies on the GitHub API to retrieve the latest information.<br>Please read the <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, and click 'OK' if you agree, or 'Cancel' if you disagree."
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UI.Updater.Menu.CheckForUpdates="Check for Updates"
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UI.Updater.Menu.CheckForUpdates.Automatically="Automatically check for Updates"
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UI.Updater.Menu.Channel="Update Channel"
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UI.Updater.Menu.Channel.Release="Release"
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UI.Updater.Menu.Channel.Testing="Testing"
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# Blur
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Blur.Type.Box="Box"
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Blur.Type.BoxLinear="Box Linear"
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Blur.Type.Gaussian="Gaussian"
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Blur.Type.GaussianLinear="Gaussian Linear"
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Blur.Type.DualFiltering="Dual Filtering"
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Blur.Subtype.Area="Area"
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Blur.Subtype.Directional="Directional"
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Blur.Subtype.Rotational="Rotational"
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Blur.Subtype.Zoom="Zoom"
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# Mip Generator
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MipGenerator="Mip-Map Generator"
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MipGenerator.Point="Point"
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MipGenerator.Linear="Linear"
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MipGenerator.Sharpen="Sharpen"
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MipGenerator.Smoothen="Smoothen"
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MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensity"
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# Shader
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Shader="Shader"
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Shader.Refresh="Refresh Options and Parameters"
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Shader.Shader="Shader Options"
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Shader.Shader.File="File"
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Shader.Shader.Technique="Technique"
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Shader.Shader.Size="Size"
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Shader.Shader.Size.Width="Width"
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Shader.Shader.Size.Height="Height"
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Shader.Shader.Seed="Randomization Seed"
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Shader.Parameters="Shader Parameters"
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Filter.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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# Filter - Blur
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Filter.Blur="Blur"
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Filter.Blur.Type="Type"
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Filter.Blur.Subtype="Subtype"
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Filter.Blur.Size="Size"
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Filter.Blur.Angle="Angle (Degrees)"
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Filter.Blur.Center.X="Center (X) (Percent)"
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Filter.Blur.Center.Y="Center (Y) (Percent)"
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Filter.Blur.StepScale="Step Scaling"
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Filter.Blur.StepScale.X="Step Scale X"
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Filter.Blur.StepScale.Y="Step Scale Y"
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Filter.Blur.Mask="Apply a Mask"
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Filter.Blur.Mask.Type="Mask Type"
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Filter.Blur.Mask.Type.Region="Region"
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Filter.Blur.Mask.Type.Image="Image"
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Filter.Blur.Mask.Type.Source="Source"
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Filter.Blur.Mask.Region.Left="Left Edge"
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Filter.Blur.Mask.Region.Top="Top Edge"
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Filter.Blur.Mask.Region.Right="Right Edge"
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Filter.Blur.Mask.Region.Bottom="Bottom Edge"
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Filter.Blur.Mask.Region.Feather="Feather Area"
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Filter.Blur.Mask.Region.Feather.Shift="Feather Shift"
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Filter.Blur.Mask.Region.Invert="Invert Region"
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Filter.Blur.Mask.Image="Image Mask"
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Filter.Blur.Mask.Source="Source Mask"
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Filter.Blur.Mask.Color="Mask Color Filter"
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Filter.Blur.Mask.Alpha="Mask Alpha Filter"
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Filter.Blur.Mask.Multiplier="Mask Multiplier"
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# Filter - Color Grade
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Filter.ColorGrade="Color Grading"
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Filter.ColorGrade.Lift="Lift"
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Filter.ColorGrade.Lift.Red="Red Lift"
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Filter.ColorGrade.Lift.Green="Green Lift"
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Filter.ColorGrade.Lift.Blue="Blue Lift"
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Filter.ColorGrade.Lift.All="All Lift"
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Filter.ColorGrade.Gamma="Gamma"
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Filter.ColorGrade.Gamma.Red="Red Gamma"
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Filter.ColorGrade.Gamma.Green="Green Gamma"
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Filter.ColorGrade.Gamma.Blue="Blue Gamma"
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Filter.ColorGrade.Gamma.All="All Gamma"
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Filter.ColorGrade.Gain="Gain"
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Filter.ColorGrade.Gain.Red="Red Gain"
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Filter.ColorGrade.Gain.Green="Green Gain"
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Filter.ColorGrade.Gain.Blue="Blue Gain"
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Filter.ColorGrade.Gain.All="All Gain"
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Filter.ColorGrade.Offset="Offset"
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Filter.ColorGrade.Offset.Red="Red Offset"
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Filter.ColorGrade.Offset.Green="Green Offset"
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Filter.ColorGrade.Offset.Blue="Blue Offset"
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Filter.ColorGrade.Offset.All="All Offset"
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Filter.ColorGrade.Tint="Tint"
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Filter.ColorGrade.Tint.Detection="Tint Luma Detection Method"
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Filter.ColorGrade.Tint.Detection.HSV="Hue Saturation Value"
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Filter.ColorGrade.Tint.Detection.HSL="Hue Saturation Lightness"
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Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
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Filter.ColorGrade.Tint.Mode="Tint Luma Mode"
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Filter.ColorGrade.Tint.Mode.Linear="Linear"
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Filter.ColorGrade.Tint.Mode.Exp="Exp"
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Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
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Filter.ColorGrade.Tint.Mode.Log="Log"
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Filter.ColorGrade.Tint.Mode.Log10="Log10"
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Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
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Filter.ColorGrade.Tint.Shadow.Red="Shadow Red Tint"
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Filter.ColorGrade.Tint.Shadow.Green="Shadow Green Tint"
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Filter.ColorGrade.Tint.Shadow.Blue="Shadow Blue Tint"
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Filter.ColorGrade.Tint.Midtone.Red="Midtone Red Tint"
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Filter.ColorGrade.Tint.Midtone.Green="Midtone Green Tint"
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Filter.ColorGrade.Tint.Midtone.Blue="Midtone Blue Tint"
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Filter.ColorGrade.Tint.Highlight.Red="Highlight Red Tint"
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Filter.ColorGrade.Tint.Highlight.Green="Highlight Green Tint"
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Filter.ColorGrade.Tint.Highlight.Blue="Highlight Blue Tint"
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Filter.ColorGrade.Correction="Color Correction"
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Filter.ColorGrade.Correction.Hue="Hue Shift"
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Filter.ColorGrade.Correction.Saturation="Saturation"
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Filter.ColorGrade.Correction.Lightness="Lightness"
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Filter.ColorGrade.Correction.Contrast="Contrast"
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Filter.ColorGrade.RenderMode="Render Mode"
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Filter.ColorGrade.RenderMode.Direct="Direct Rendering"
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Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
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# Filter - Displacement
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement.File="File"
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Filter.Displacement.Scale="Scale"
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Filter.Displacement.Scale.Type="Scaling Type"
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# Filter - Dynamic Mask
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Filter.DynamicMask="Dynamic Mask"
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Filter.DynamicMask.Input="Input Source"
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Filter.DynamicMask.Channel="%s Channel"
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Filter.DynamicMask.Channel.Value="Base Value"
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Filter.DynamicMask.Channel.Multiplier="Multiplier"
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Filter.DynamicMask.Channel.Input="%s Input Value"
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# Filter - NVIDIA Face Tracking
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Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
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Filter.NVIDIA.FaceTracking.ROI="Region of Interest"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Offset"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stability"
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# Filter - SDF Effects
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Filter.SDFEffects="SDF Effects"
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Filter.SDFEffects.Shadow.Inner="Inner Shadow"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
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Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance"
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Filter.SDFEffects.Shadow.Inner.Offset.X="Inner Shadow Offset X"
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Filter.SDFEffects.Shadow.Inner.Offset.Y="Inner Shadow Offset Y"
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Filter.SDFEffects.Shadow.Inner.Color="Inner Shadow Color"
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Filter.SDFEffects.Shadow.Inner.Alpha="Inner Shadow Alpha"
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Filter.SDFEffects.Shadow.Outer="Outer Shadow"
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Filter.SDFEffects.Shadow.Outer.Range.Minimum="Outer Shadow Minimum Distance"
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Filter.SDFEffects.Shadow.Outer.Range.Maximum="Outer Shadow Maximum Distance"
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Filter.SDFEffects.Shadow.Outer.Offset.X="Outer Shadow Offset X"
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Filter.SDFEffects.Shadow.Outer.Offset.Y="Outer Shadow Offset Y"
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Filter.SDFEffects.Shadow.Outer.Color="Outer Shadow Color"
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Filter.SDFEffects.Shadow.Outer.Alpha="Outer Shadow Alpha"
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Filter.SDFEffects.Glow.Outer="Outer Glow"
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Filter.SDFEffects.Glow.Outer.Color="Outer Glow Color"
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Filter.SDFEffects.Glow.Outer.Alpha="Outer Glow Alpha"
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Filter.SDFEffects.Glow.Outer.Width="Outer Glow Width"
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Filter.SDFEffects.Glow.Outer.Sharpness="Outer Glow Sharpness"
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Filter.SDFEffects.Glow.Inner="Inner Glow"
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Filter.SDFEffects.Glow.Inner.Color="Inner Glow Color"
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Filter.SDFEffects.Glow.Inner.Alpha="Inner Glow Alpha"
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Filter.SDFEffects.Glow.Inner.Width="Inner Glow Width"
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Filter.SDFEffects.Glow.Inner.Sharpness="Inner Glow Sharpness"
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Filter.SDFEffects.Outline="Outline"
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Filter.SDFEffects.Outline.Color="Outline Color"
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Filter.SDFEffects.Outline.Alpha="Outline Alpha"
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Filter.SDFEffects.Outline.Width="Outline Width"
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Filter.SDFEffects.Outline.Offset="Outline Offset"
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Filter.SDFEffects.Outline.Sharpness="Outline Sharpness"
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Filter.SDFEffects.SDF.Scale="SDF Texture Scale"
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Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
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# Filter - Transform
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Filter.Transform="3D Transform"
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Filter.Transform.Camera="Camera"
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Filter.Transform.Camera.Orthographic="Orthographic"
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Filter.Transform.Camera.Perspective="Perspective"
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Filter.Transform.Camera.FieldOfView="Field Of View"
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Filter.Transform.Position="Position"
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Filter.Transform.Position.X="X"
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Filter.Transform.Position.Y="Y"
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Filter.Transform.Position.Z="Z"
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Filter.Transform.Scale="Scale"
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Filter.Transform.Scale.X="X"
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Filter.Transform.Scale.Y="Y"
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Filter.Transform.Shear="Shear"
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Filter.Transform.Shear.X="X"
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Filter.Transform.Shear.Y="Y"
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Filter.Transform.Rotation="Rotation"
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Filter.Transform.Rotation.X="Pitch (X)"
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Filter.Transform.Rotation.Y="Yaw (Y)"
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Filter.Transform.Rotation.Z="Roll (Z)"
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Filter.Transform.Rotation.Order="Rotation Order"
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Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
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Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
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Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
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Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
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Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
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Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
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Filter.Transform.Mipmapping="Enable Mipmapping"
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# Source - Mirror
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Source.Mirror="Source Mirror"
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Source.Mirror.Source="Source"
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Source.Mirror.Source.Audio="Enable Audio"
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Source.Mirror.Source.Audio.Layout="Audio Layout"
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Source.Mirror.Source.Audio.Layout.Unknown="Unknown"
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Source.Mirror.Source.Audio.Layout.Mono="Mono"
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Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
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Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo with LFE"
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Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadraphonic"
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Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadraphonic With LFE"
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Source.Mirror.Source.Audio.Layout.Surround="Surround"
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Source.Mirror.Source.Audio.Layout.FullSurround="Full Surround"
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# Codec: H264
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Codec.H264="H264"
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Codec.H264.Profile="Profile"
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Codec.H264.Profile.baseline="Baseline"
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Codec.H264.Profile.main="Main"
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Codec.H264.Profile.high="High"
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Codec.H264.Profile.high444p="High 4:4:4 Predictive"
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Codec.H264.Level="Level"
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# Codec: HEVC
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Codec.HEVC="HEVC"
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Codec.HEVC.Profile="Profile"
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Codec.HEVC.Profile.main="Main"
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Codec.HEVC.Profile.main10="Main 10-bit"
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Codec.HEVC.Profile.rext="Range Extended"
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Codec.HEVC.Tier="Tier"
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Codec.HEVC.Tier.main="Main"
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Codec.HEVC.Tier.high="High"
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Codec.HEVC.Level="Level"
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# Codec: Apple ProRes
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Codec.ProRes.Profile="Profile"
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Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
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Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
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Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
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# Encoder: FFmpeg
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FFmpegEncoder="FFmpeg Options"
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FFmpegEncoder.Suffix=" (via FFmpeg)"
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FFmpegEncoder.CustomSettings="Custom Settings"
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FFmpegEncoder.Threads="Number of Threads"
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FFmpegEncoder.ColorFormat="Override Color Format"
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FFmpegEncoder.StandardCompliance="Standard Compliance"
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FFmpegEncoder.StandardCompliance.VeryStrict="Very Strict"
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FFmpegEncoder.StandardCompliance.Strict="Strict"
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FFmpegEncoder.StandardCompliance.Normal="Normal"
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FFmpegEncoder.StandardCompliance.Unofficial="Unofficial"
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FFmpegEncoder.StandardCompliance.Experimental="Experimental"
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FFmpegEncoder.GPU="GPU"
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FFmpegEncoder.KeyFrames="Key Frames"
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FFmpegEncoder.KeyFrames.IntervalType="Interval Type"
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FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
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FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconds"
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FFmpegEncoder.KeyFrames.Interval="Interval"
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# Encoder: AMF
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FFmpegEncoder.AMF.Preset="Preset"
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FFmpegEncoder.AMF.Preset.Speed="Speed"
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FFmpegEncoder.AMF.Preset.Balanced="Balanced"
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FFmpegEncoder.AMF.Preset.Quality="Quality"
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FFmpegEncoder.AMF.RateControl="Rate Control Options"
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FFmpegEncoder.AMF.RateControl.Mode="Mode"
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FFmpegEncoder.AMF.RateControl.Mode.CQP="Constant Quantization Parameter"
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FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Variable Bitrate (Peak Constrained)"
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FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Variable Bitrate (Latency Constrained)"
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FFmpegEncoder.AMF.RateControl.Mode.CBR="Constant Bitrate"
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FFmpegEncoder.AMF.RateControl.LookAhead="Look Ahead"
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FFmpegEncoder.AMF.RateControl.FrameSkipping="Frame Skipping"
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FFmpegEncoder.AMF.RateControl.Limits="Limits"
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FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Buffer Size"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Target Bitrate"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate"
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FFmpegEncoder.AMF.RateControl.QP="Quantization Parameters"
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FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.AMF.Other="Other Options"
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FFmpegEncoder.AMF.Other.BFrames="Maximum B-Frames"
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FFmpegEncoder.AMF.Other.BFrameReferences="B-Frame References"
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FFmpegEncoder.AMF.Other.ReferenceFrames="Reference Frames"
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FFmpegEncoder.AMF.Other.EnforceHRD="Enforce HRD"
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FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
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FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit Delimiter"
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# Encoder: NVENC
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FFmpegEncoder.NVENC.Preset="Preset"
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FFmpegEncoder.NVENC.Preset.Default="Default"
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FFmpegEncoder.NVENC.Preset.Slow="Slow"
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FFmpegEncoder.NVENC.Preset.Medium="Medium"
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FFmpegEncoder.NVENC.Preset.Fast="Fast"
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FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance"
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FFmpegEncoder.NVENC.Preset.HighQuality="High Quality"
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FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc"
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FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency"
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FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
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FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
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FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
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FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
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FFmpegEncoder.NVENC.RateControl="Rate Control Options"
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FFmpegEncoder.NVENC.RateControl.Mode="Mode"
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FFmpegEncoder.NVENC.RateControl.Mode.CQP="Constant Quantization Parameter"
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FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variable Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR="Constant Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate"
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FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate"
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FFmpegEncoder.NVENC.RateControl.TwoPass="Two Pass"
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FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead"
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FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
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FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
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FFmpegEncoder.NVENC.RateControl.Limits="Limits"
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FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Buffer Size"
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FFmpegEncoder.NVENC.RateControl.Limits.Quality="Target Quality"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Target Bitrate"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate"
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FFmpegEncoder.NVENC.RateControl.QP="Quantization Parameters"
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FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimum QP"
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FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximum QP"
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FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.NVENC.AQ="Adaptive Quantization"
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FFmpegEncoder.NVENC.AQ.Spatial="Spatial Adaptive Quantization"
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FFmpegEncoder.NVENC.AQ.Strength="Spatial Adaptive Quantization Strength"
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FFmpegEncoder.NVENC.AQ.Temporal="Temporal Adaptive Quantization"
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FFmpegEncoder.NVENC.Other="Other Options"
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FFmpegEncoder.NVENC.Other.BFrames="Maximum B-Frames"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Use only middle B-Frames as reference"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Use all B-Frames as reference"
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FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latency"
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FFmpegEncoder.NVENC.Other.WeightedPrediction="Weighted Prediction"
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FFmpegEncoder.NVENC.Other.NonReferencePFrames="Non-reference P-Frames"
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FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Access Unit Delimiter"
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FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Decoded Picture Buffer Size"
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