filters/nv-face-tracking: Apply coding guidelines

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-06-04 05:00:20 +02:00 committed by Xaymar
parent ba32632110
commit b365884181
2 changed files with 39 additions and 37 deletions

View file

@ -202,14 +202,14 @@ Filter.DynamicMask.Channel.Value="Base Value"
Filter.DynamicMask.Channel.Multiplier="Multiplier"
Filter.DynamicMask.Channel.Input="%s Input Value"
# Filter - Nvidia Face Tracking
Filter.Nvidia.FaceTracking="NVIDIA Face Tracking"
Filter.Nvidia.FaceTracking.ROI="Region of Interest"
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
Filter.NVidia.FaceTracking.ROI.Offset="Offset"
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
Filter.Nvidia.FaceTracking.ROI.Stability="Stability"
# Filter - NVIDIA Face Tracking
Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
Filter.NVIDIA.FaceTracking.ROI="Region of Interest"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Offset"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stability"
# Filter - SDF Effects
Filter.SDFEffects="SDF Effects"

View file

@ -25,17 +25,18 @@
#include "obs/gs/gs-helper.hpp"
#include "obs/obs-tools.hpp"
#define ST "Filter.Nvidia.FaceTracking"
#define ST_ROI "Filter.Nvidia.FaceTracking.ROI"
#define ST_ROI_ZOOM "Filter.Nvidia.FaceTracking.ROI.Zoom"
#define SK_ROI_ZOOM "ROI.Zoom"
#define ST_ROI_OFFSET "Filter.Nvidia.FaceTracking.ROI.Offset"
#define ST_ROI_OFFSET_X "Filter.Nvidia.FaceTracking.ROI.Offset.X"
#define SK_ROI_OFFSET_X "ROI.Offset.X"
#define ST_ROI_OFFSET_Y "Filter.Nvidia.FaceTracking.ROI.Offset.Y"
#define SK_ROI_OFFSET_Y "ROI.Offset.Y"
#define ST_ROI_STABILITY "Filter.Nvidia.FaceTracking.ROI.Stability"
#define SK_ROI_STABILITY "ROI.Stability"
#define ST_I18N "Filter.NVIDIA.FaceTracking"
#define ST_I18N_ROI ST_I18N ".ROI"
#define ST_I18N_ROI_ZOOM ST_I18N_ROI ".Zoom"
#define ST_I18N_ROI_OFFSET ST_I18N_ROI ".ROI.Offset"
#define ST_I18N_ROI_OFFSET_X ST_I18N_ROI_OFFSET ".X"
#define ST_I18N_ROI_OFFSET_Y ST_I18N_ROI_OFFSET ".Y"
#define ST_I18N_ROI_STABILITY ST_I18N_ROI ".Stability"
#define ST_KEY_ROI_ZOOM "ROI.Zoom"
#define ST_KEY_ROI_OFFSET_X "ROI.Offset.X"
#define ST_KEY_ROI_OFFSET_Y "ROI.Offset.Y"
#define ST_KEY_ROI_STABILITY "ROI.Stability"
using namespace streamfx::filter::nvidia;
@ -486,10 +487,10 @@ void face_tracking_instance::migrate(obs_data_t* data, uint64_t version) {}
void face_tracking_instance::update(obs_data_t* data)
{
_cfg_zoom = obs_data_get_double(data, SK_ROI_ZOOM) / 100.0;
_cfg_offset.first = obs_data_get_double(data, SK_ROI_OFFSET_X) / 100.0;
_cfg_offset.second = obs_data_get_double(data, SK_ROI_OFFSET_Y) / 100.0;
_cfg_stability = obs_data_get_double(data, SK_ROI_STABILITY) / 100.0;
_cfg_zoom = obs_data_get_double(data, ST_KEY_ROI_ZOOM) / 100.0;
_cfg_offset.first = obs_data_get_double(data, ST_KEY_ROI_OFFSET_X) / 100.0;
_cfg_offset.second = obs_data_get_double(data, ST_KEY_ROI_OFFSET_Y) / 100.0;
_cfg_stability = obs_data_get_double(data, ST_KEY_ROI_STABILITY) / 100.0;
// Refresh the Region Of Interest
refresh_region_of_interest();
@ -632,15 +633,15 @@ face_tracking_factory::~face_tracking_factory() {}
const char* face_tracking_factory::get_name()
{
return D_TRANSLATE(ST);
return D_TRANSLATE(ST_I18N);
}
void face_tracking_factory::get_defaults2(obs_data_t* data)
{
obs_data_set_default_double(data, SK_ROI_ZOOM, 50.0);
obs_data_set_default_double(data, SK_ROI_OFFSET_X, 0.0);
obs_data_set_default_double(data, SK_ROI_OFFSET_Y, -15.0);
obs_data_set_default_double(data, SK_ROI_STABILITY, 50.0);
obs_data_set_default_double(data, ST_KEY_ROI_ZOOM, 50.0);
obs_data_set_default_double(data, ST_KEY_ROI_OFFSET_X, 0.0);
obs_data_set_default_double(data, ST_KEY_ROI_OFFSET_Y, -15.0);
obs_data_set_default_double(data, ST_KEY_ROI_STABILITY, 50.0);
}
obs_properties_t* face_tracking_factory::get_properties2(face_tracking_instance* data)
@ -649,28 +650,29 @@ obs_properties_t* face_tracking_factory::get_properties2(face_tracking_instance*
{
auto grp = obs_properties_create();
obs_properties_add_group(pr, ST_ROI, D_TRANSLATE(ST_ROI), OBS_GROUP_NORMAL, grp);
obs_properties_add_group(pr, ST_I18N_ROI, D_TRANSLATE(ST_I18N_ROI), OBS_GROUP_NORMAL, grp);
{
auto p =
obs_properties_add_float_slider(grp, SK_ROI_STABILITY, D_TRANSLATE(ST_ROI_STABILITY), 0, 100.0, 0.01);
auto p = obs_properties_add_float_slider(grp, ST_KEY_ROI_STABILITY, D_TRANSLATE(ST_I18N_ROI_STABILITY), 0,
100.0, 0.01);
obs_property_float_set_suffix(p, " %");
}
{
auto p = obs_properties_add_float_slider(grp, SK_ROI_ZOOM, D_TRANSLATE(ST_ROI_ZOOM), 0, 200.0, 0.01);
auto p =
obs_properties_add_float_slider(grp, ST_KEY_ROI_ZOOM, D_TRANSLATE(ST_I18N_ROI_ZOOM), 0, 200.0, 0.01);
obs_property_float_set_suffix(p, " %");
}
{
auto grp2 = obs_properties_create();
obs_properties_add_group(grp, ST_ROI_OFFSET, D_TRANSLATE(ST_ROI_OFFSET), OBS_GROUP_NORMAL, grp2);
obs_properties_add_group(grp, ST_I18N_ROI_OFFSET, D_TRANSLATE(ST_I18N_ROI_OFFSET), OBS_GROUP_NORMAL, grp2);
{
auto p = obs_properties_add_float_slider(grp2, SK_ROI_OFFSET_X, D_TRANSLATE(ST_ROI_OFFSET_X), -50.0,
50.0, 0.01);
auto p = obs_properties_add_float_slider(grp2, ST_KEY_ROI_OFFSET_X, D_TRANSLATE(ST_I18N_ROI_OFFSET_X),
-50.0, 50.0, 0.01);
obs_property_float_set_suffix(p, " %");
}
{
auto p = obs_properties_add_float_slider(grp2, SK_ROI_OFFSET_Y, D_TRANSLATE(ST_ROI_OFFSET_Y), -50.0,
50.0, 0.01);
auto p = obs_properties_add_float_slider(grp2, ST_KEY_ROI_OFFSET_Y, D_TRANSLATE(ST_I18N_ROI_OFFSET_Y),
-50.0, 50.0, 0.01);
obs_property_float_set_suffix(p, " %");
}
}