obs-StreamFX/source/filter-transform.hpp
Michael Fabian 'Xaymar' Dirks 0ae120835a filter-transform: Optimize rendering, fix bad property names
The Transform filter will now no longer render the child source more than once per tick(), resulting in an overall speed up for heavy sources. This also applies to mipmapping and shape rendering. Any other calls to video_render will instead just use the cached texture.

Additionally the crash on exit has been fixed which was caused by strings.hpp containing static const char*s and using these directly in obs calls. Instead we now use #define for those property names
2019-01-24 20:20:34 +01:00

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <memory>
#include <vector>
#include "gs-mipmapper.hpp"
#include "gs-rendertarget.hpp"
#include "gs-texture.hpp"
#include "gs-vertexbuffer.hpp"
#include "plugin.hpp"
namespace filter {
class TransformAddon {
obs_source_info sourceInfo;
public:
TransformAddon();
~TransformAddon();
static const char* get_name(void*);
static void get_defaults(obs_data_t*);
static obs_properties_t* get_properties(void*);
static bool modified_properties(obs_properties_t*, obs_property_t*, obs_data_t*);
static void* create(obs_data_t*, obs_source_t*);
static void destroy(void*);
static uint32_t get_width(void*);
static uint32_t get_height(void*);
static void update(void*, obs_data_t*);
static void activate(void*);
static void deactivate(void*);
static void show(void*);
static void hide(void*);
static void video_tick(void*, float);
static void video_render(void*, gs_effect_t*);
};
class Transform {
bool m_active;
obs_source_t* m_self;
// Input
std::shared_ptr<gs::rendertarget> m_source_rendertarget;
std::shared_ptr<gs::texture> m_source_texture;
bool m_source_rendered;
// Mipmapping
bool m_mipmap_enabled;
double_t m_mipmap_strength;
gs::mipmapper::generator m_mipmap_generator;
gs::mipmapper m_mipmapper;
// Rendering
std::shared_ptr<gs::rendertarget> m_shape_rendertarget;
std::shared_ptr<gs::texture> m_shape_texture;
// Mesh
bool m_update_mesh;
std::shared_ptr<gs::vertex_buffer> m_vertex_buffer;
uint32_t m_rotation_order;
std::unique_ptr<util::vec3a> m_position;
std::unique_ptr<util::vec3a> m_rotation;
std::unique_ptr<util::vec3a> m_scale;
std::unique_ptr<util::vec3a> m_shear;
// Camera
bool m_camera_orthographic;
float_t m_camera_fov;
public:
~Transform();
Transform(obs_data_t*, obs_source_t*);
uint32_t get_width();
uint32_t get_height();
void update(obs_data_t*);
void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
};
} // namespace filter