obs-StreamFX/source/filter-blur.h
Michael Fabian 'Xaymar' Dirks 92c4b54177 filter-blur: Add Linear Gaussian Blur
Similar to Linear Box Blur, this version of Gaussian Blur reduces the total number of sample by up to n. This results in a total sample count (per pass) of O(n+1) for even radii and O(n+2) for odd radii. The quality sacrificed to do this is higher this time, though careful adjustment of the halfTexelDelta value can bring it much closer to normal Gaussian Blur. The current offset however had no noticable effects on visual quality.

See Also: #21 Blur Quality
2018-12-22 22:54:30 +01:00

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5.4 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef OBS_STREAM_EFFECTS_FILTER_BLUR_HPP
#define OBS_STREAM_EFFECTS_FILTER_BLUR_HPP
#pragma once
#include <functional>
#include <list>
#include <map>
#include <memory>
#include "gfx-source-texture.h"
#include "gs-effect.h"
#include "gs-helper.h"
#include "gs-texture.h"
#include "plugin.h"
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4201)
#include "callback/signal.h"
#pragma warning(pop)
}
namespace filter {
namespace blur {
enum type : int64_t {
Box,
Gaussian,
Bilateral,
BoxLinear,
GaussianLinear,
};
enum mask_type : int64_t {
Region,
Image,
Source,
};
class blur_instance {
obs_source_t* m_source;
gs_texrender_t* primary_rendertarget;
gs_texrender_t* secondary_rendertarget;
gs_texrender_t* horizontal_rendertarget;
gs_texrender_t* vertical_rendertarget;
// blur
std::shared_ptr<gs::effect> blur_effect;
std::string blur_technique;
filter::blur::type type;
uint64_t size;
// bilateral
double_t bilateral_smoothing;
double_t bilateral_sharpness;
// Regional
struct {
bool enabled;
mask_type type;
struct {
float_t left;
float_t top;
float_t right;
float_t bottom;
float_t feather;
float_t feather_shift;
bool invert;
} region;
struct {
std::string path;
std::string path_old;
std::shared_ptr<gs::texture> texture;
} image;
struct {
std::string name_old;
std::string name;
bool is_scene;
std::shared_ptr<gfx::source_texture> source_texture;
std::shared_ptr<gs::texture> texture;
} source;
struct {
float_t r;
float_t g;
float_t b;
float_t a;
} color;
float_t multiplier;
} mask;
// advanced
bool have_logged_error = false;
uint64_t color_format;
bool apply_shared_param(gs_texture_t* input, float texelX, float texelY);
bool apply_bilateral_param();
bool apply_gaussian_param();
bool apply_mask_parameters(std::shared_ptr<gs::effect> effect, gs_texture_t* original_texture,
gs_texture_t* blurred_texture);
static bool modified_properties(void* ptr, obs_properties_t* props, obs_property* prop,
obs_data_t* settings);
public:
blur_instance(obs_data_t* settings, obs_source_t* self);
~blur_instance();
obs_properties_t* get_properties();
void update(obs_data_t*);
uint32_t get_width();
uint32_t get_height();
void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
};
class blur_factory {
obs_source_info source_info;
std::list<blur_instance*> sources;
std::shared_ptr<gs::effect> color_converter_effect;
std::shared_ptr<gs::effect> mask_effect;
std::shared_ptr<gs::effect> blur_effect;
std::map<filter::blur::type, std::shared_ptr<gs::texture>> kernels;
std::map<std::string, obs_scene_t*> scenes;
private:
blur_factory();
~blur_factory();
void on_list_fill();
void on_list_empty();
void generate_gaussian_kernels();
void generate_kernel_textures();
protected:
static void* create(obs_data_t* settings, obs_source_t* self);
static void destroy(void* source);
static void get_defaults(obs_data_t* settings);
static obs_properties_t* get_properties(void* source);
static void update(void* source, obs_data_t* settings);
static const char* get_name(void* source);
static uint32_t get_width(void* source);
static uint32_t get_height(void* source);
static void activate(void* source);
static void deactivate(void* source);
static void video_tick(void* source, float delta);
static void video_render(void* source, gs_effect_t* effect);
static void scene_create_handler(void* ptr, calldata_t* data);
static void scene_destroy_handler(void* ptr, calldata_t* data);
public:
std::shared_ptr<gs::effect> get_effect(filter::blur::type type);
std::string get_technique(filter::blur::type type);
std::shared_ptr<gs::effect> get_color_converter_effect();
std::shared_ptr<gs::effect> get_mask_effect();
std::shared_ptr<gs::texture> get_kernel(filter::blur::type type);
obs_scene_t* get_scene(std::string name);
void enum_scenes(std::function<bool(obs_scene_t*)> fnc);
public: // Singleton
static void initialize();
static void finalize();
static blur_factory* get();
};
} // namespace blur
} // namespace filter
#endif