/* * Modern effects for a modern Streamer * Copyright (C) 2017-2018 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef OBS_STREAM_EFFECTS_FILTER_BLUR_HPP #define OBS_STREAM_EFFECTS_FILTER_BLUR_HPP #pragma once #include #include #include #include #include "gfx-source-texture.h" #include "gs-effect.h" #include "gs-helper.h" #include "gs-texture.h" #include "plugin.h" extern "C" { #pragma warning(push) #pragma warning(disable : 4201) #include "callback/signal.h" #pragma warning(pop) } namespace filter { namespace blur { enum type : int64_t { Box, Gaussian, Bilateral, BoxLinear, GaussianLinear, }; enum mask_type : int64_t { Region, Image, Source, }; class blur_instance { obs_source_t* m_source; gs_texrender_t* primary_rendertarget; gs_texrender_t* secondary_rendertarget; gs_texrender_t* horizontal_rendertarget; gs_texrender_t* vertical_rendertarget; // blur std::shared_ptr blur_effect; std::string blur_technique; filter::blur::type type; uint64_t size; // bilateral double_t bilateral_smoothing; double_t bilateral_sharpness; // Regional struct { bool enabled; mask_type type; struct { float_t left; float_t top; float_t right; float_t bottom; float_t feather; float_t feather_shift; bool invert; } region; struct { std::string path; std::string path_old; std::shared_ptr texture; } image; struct { std::string name_old; std::string name; bool is_scene; std::shared_ptr source_texture; std::shared_ptr texture; } source; struct { float_t r; float_t g; float_t b; float_t a; } color; float_t multiplier; } mask; // advanced bool have_logged_error = false; uint64_t color_format; bool apply_shared_param(gs_texture_t* input, float texelX, float texelY); bool apply_bilateral_param(); bool apply_gaussian_param(); bool apply_mask_parameters(std::shared_ptr effect, gs_texture_t* original_texture, gs_texture_t* blurred_texture); static bool modified_properties(void* ptr, obs_properties_t* props, obs_property* prop, obs_data_t* settings); public: blur_instance(obs_data_t* settings, obs_source_t* self); ~blur_instance(); obs_properties_t* get_properties(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); }; class blur_factory { obs_source_info source_info; std::list sources; std::shared_ptr color_converter_effect; std::shared_ptr mask_effect; std::shared_ptr blur_effect; std::map> kernels; std::map scenes; private: blur_factory(); ~blur_factory(); void on_list_fill(); void on_list_empty(); void generate_gaussian_kernels(); void generate_kernel_textures(); protected: static void* create(obs_data_t* settings, obs_source_t* self); static void destroy(void* source); static void get_defaults(obs_data_t* settings); static obs_properties_t* get_properties(void* source); static void update(void* source, obs_data_t* settings); static const char* get_name(void* source); static uint32_t get_width(void* source); static uint32_t get_height(void* source); static void activate(void* source); static void deactivate(void* source); static void video_tick(void* source, float delta); static void video_render(void* source, gs_effect_t* effect); static void scene_create_handler(void* ptr, calldata_t* data); static void scene_destroy_handler(void* ptr, calldata_t* data); public: std::shared_ptr get_effect(filter::blur::type type); std::string get_technique(filter::blur::type type); std::shared_ptr get_color_converter_effect(); std::shared_ptr get_mask_effect(); std::shared_ptr get_kernel(filter::blur::type type); obs_scene_t* get_scene(std::string name); void enum_scenes(std::function fnc); public: // Singleton static void initialize(); static void finalize(); static blur_factory* get(); }; } // namespace blur } // namespace filter #endif