obs-StreamFX/source/gfx
lainon 6e1566386e project: Apply more C++ paradigms to the code
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.

Signed-off-by: lainon <GermanAizek@yandex.ru>
2023-04-05 18:58:32 +02:00
..
blur project: Apply more C++ paradigms to the code 2023-04-05 18:58:32 +02:00
lut project: Apply more C++ paradigms to the code 2023-04-05 18:58:32 +02:00
shader project: Apply more C++ paradigms to the code 2023-04-05 18:58:32 +02:00
gfx-debug.cpp project: Apply more C++ paradigms to the code 2023-04-05 18:58:32 +02:00
gfx-debug.hpp gfx/debug: Helper class to handle common debug rendering 2023-04-05 18:51:35 +02:00
gfx-opengl.cpp third-party: Add GLAD OpenGL wrapper 2023-04-05 18:51:40 +02:00
gfx-opengl.hpp third-party: Add GLAD OpenGL wrapper 2023-04-05 18:51:40 +02:00
gfx-source-texture.cpp gfx/source-texture: Fix bad ref with Debug compiles 2023-04-05 18:58:30 +02:00
gfx-source-texture.hpp gfx/source-texture: Apply formatting as required by clang-format 14 2023-04-05 18:58:26 +02:00