mirror of
https://github.com/Xaymar/obs-StreamFX
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6e1566386e
- Use auto in places where code clarity is improved or identical. - Replace trivial constructors and destructors with default. - Use true random for random generation. - Use std::string_view where it is valid to do so. - Apply const where it is valid to do so. - Use references where it is valid to do so. - Manually optimize memory usage with std::move and std::copy. - Opt for memory efficient containers where the size is known ahead of time. Signed-off-by: lainon <GermanAizek@yandex.ru> |
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.. | ||
gs-effect-parameter.cpp | ||
gs-effect-parameter.hpp | ||
gs-effect-pass.cpp | ||
gs-effect-pass.hpp | ||
gs-effect-technique.cpp | ||
gs-effect-technique.hpp | ||
gs-effect.cpp | ||
gs-effect.hpp | ||
gs-helper.cpp | ||
gs-helper.hpp | ||
gs-indexbuffer.cpp | ||
gs-indexbuffer.hpp | ||
gs-limits.hpp | ||
gs-mipmapper.cpp | ||
gs-mipmapper.hpp | ||
gs-rendertarget.cpp | ||
gs-rendertarget.hpp | ||
gs-sampler.cpp | ||
gs-sampler.hpp | ||
gs-texture.cpp | ||
gs-texture.hpp | ||
gs-vertex.cpp | ||
gs-vertex.hpp | ||
gs-vertexbuffer.cpp | ||
gs-vertexbuffer.hpp |