obs-StreamFX/source/nvidia/cuda/nvidia-cuda-gs-texture.cpp
2023-04-05 18:50:51 +02:00

143 lines
4.1 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2020 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "nvidia-cuda-gs-texture.hpp"
#include "obs/gs/gs-helper.hpp"
#include "util/util-logging.hpp"
#ifdef _DEBUG
#define ST_PREFIX "<%s> "
#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#else
#define ST_PREFIX "<nvidia::cuda::gstexture> "
#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
nvidia::cuda::gstexture::gstexture(std::shared_ptr<gs::texture> texture)
: _cuda(::nvidia::cuda::cuda::get()), _texture(texture), _resource(), _is_mapped(false), _pointer()
{
D_LOG_DEBUG("Initializating... (Addr: 0x%" PRIuPTR ")", this);
if (!texture)
throw std::invalid_argument("texture");
gs::context gctx;
int dev_type = gs_get_device_type();
if (dev_type == GS_DEVICE_OPENGL) {
// ToDo
}
#ifdef WIN32
if (dev_type == GS_DEVICE_DIRECT3D_11) {
ID3D11Resource* resource = nullptr;
switch (_texture->get_type()) {
case gs::texture::type::Cube:
case gs::texture::type::Normal: {
resource = static_cast<ID3D11Resource*>(gs_texture_get_obj(_texture->get_object()));
break;
}
case gs::texture::type::Volume: {
resource = static_cast<ID3D11Resource*>(gs_texture_get_obj(_texture->get_object()));
break;
}
}
if (!resource) {
throw std::runtime_error("nvidia::cuda::gstexture: Failed to get resource from gs::texture.");
}
switch (_cuda->cuGraphicsD3D11RegisterResource(&_resource, resource, 0)) {
case nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Failed to register resource.");
}
}
#endif
}
nvidia::cuda::gstexture::~gstexture()
{
D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this);
unmap();
_cuda->cuGraphicsUnregisterResource(_resource);
}
nvidia::cuda::array_t nvidia::cuda::gstexture::map(std::shared_ptr<nvidia::cuda::stream> stream)
{
if (_is_mapped) {
return _pointer;
}
graphics_resource_t resources[] = {_resource};
switch (_cuda->cuGraphicsMapResources(1, resources, stream->get())) {
case nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Mapping failed.");
}
_stream = stream;
_is_mapped = true;
switch (_cuda->cuGraphicsSubResourceGetMappedArray(&_pointer, _resource, 0, 0)) {
case nvidia::cuda::result::SUCCESS:
break;
default:
unmap();
throw std::runtime_error("nvidia::cuda::gstexture: Mapping pointer failed.");
}
return _pointer;
}
void nvidia::cuda::gstexture::unmap()
{
if (!_is_mapped)
return;
graphics_resource_t resources[] = {_resource};
switch (_cuda->cuGraphicsUnmapResources(1, resources, _stream->get())) {
case nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Unmapping failed.");
}
_is_mapped = false;
_pointer = nullptr;
_stream.reset();
}
std::shared_ptr<gs::texture> nvidia::cuda::gstexture::get_texture()
{
return _texture;
}
::nvidia::cuda::graphics_resource_t nvidia::cuda::gstexture::get()
{
return _resource;
}