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nvidia/cuda/gs-texture: Add accessors for internals
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2 changed files with 14 additions and 1 deletions
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@ -131,3 +131,13 @@ void nvidia::cuda::gstexture::unmap()
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_pointer = nullptr;
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_stream.reset();
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}
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std::shared_ptr<gs::texture> nvidia::cuda::gstexture::get_texture()
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{
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return _texture;
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}
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::nvidia::cuda::graphics_resource_t nvidia::cuda::gstexture::get()
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{
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return _resource;
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}
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@ -35,10 +35,13 @@ namespace nvidia::cuda {
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std::shared_ptr<nvidia::cuda::stream> _stream;
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public:
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gstexture(std::shared_ptr<gs::texture> texture);
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~gstexture();
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gstexture(std::shared_ptr<gs::texture> texture);
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array_t map(std::shared_ptr<nvidia::cuda::stream> stream);
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void unmap();
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std::shared_ptr<gs::texture> get_texture();
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::nvidia::cuda::graphics_resource_t get();
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};
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} // namespace nvidia::cuda
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