obs-StreamFX/source/gs-vertex.h

56 lines
1.7 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <inttypes.h>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/vec3.h>
#pragma warning( pop )
}
namespace GS {
const uint32_t MAXIMUM_UVW_LAYERS = 8u;
// ToDo: Optimize for use with GS::VertexBuffer so that it doesn't require in-memory copy.
__declspec(align(16)) struct Vertex {
vec3 position;
vec3 normal;
vec3 tangent;
vec4 uv[MAXIMUM_UVW_LAYERS];
uint32_t color;
// Operators
static void* Vertex::operator new(size_t count);
static void* Vertex::operator new[](size_t count);
static void* Vertex::operator new(size_t count, void* d);
static void* Vertex::operator new[](size_t count, void* d);
static void Vertex::operator delete(void* p);
static void Vertex::operator delete[](void* p);
//Vertex& Vertex::operator =(Vertex r);
Vertex& Vertex::operator =(const Vertex& r);
Vertex* Vertex::operator =(const Vertex* r);
private:
uint32_t padding[3];
};
}