/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include extern "C" { #pragma warning( push ) #pragma warning( disable: 4201 ) #include #pragma warning( pop ) } namespace GS { const uint32_t MAXIMUM_UVW_LAYERS = 8u; // ToDo: Optimize for use with GS::VertexBuffer so that it doesn't require in-memory copy. __declspec(align(16)) struct Vertex { vec3 position; vec3 normal; vec3 tangent; vec4 uv[MAXIMUM_UVW_LAYERS]; uint32_t color; // Operators static void* Vertex::operator new(size_t count); static void* Vertex::operator new[](size_t count); static void* Vertex::operator new(size_t count, void* d); static void* Vertex::operator new[](size_t count, void* d); static void Vertex::operator delete(void* p); static void Vertex::operator delete[](void* p); //Vertex& Vertex::operator =(Vertex r); Vertex& Vertex::operator =(const Vertex& r); Vertex* Vertex::operator =(const Vertex* r); private: uint32_t padding[3]; }; }