obs-StreamFX/source/filter-custom-shader.h

127 lines
3.3 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "plugin.h"
#include "gs-effect.h"
#include "gs-rendertarget.h"
#include <list>
#include <vector>
#include <inttypes.h>
namespace Filter {
class CustomShader {
public:
CustomShader();
~CustomShader();
static const char *get_name(void *);
static void get_defaults(obs_data_t *);
static obs_properties_t *get_properties(void *);
static bool modified_properties(obs_properties_t *,
obs_property_t *, obs_data_t *);
static void *create(obs_data_t *, obs_source_t *);
static void destroy(void *);
static uint32_t get_width(void *);
static uint32_t get_height(void *);
static void update(void *, obs_data_t *);
static void activate(void *);
static void deactivate(void *);
static void video_tick(void *, float);
static void video_render(void *, gs_effect_t *);
private:
obs_source_info sourceInfo;
private:
class Instance {
public:
Instance(obs_data_t*, obs_source_t*);
~Instance();
void update(obs_data_t*);
uint32_t get_width();
uint32_t get_height();
void activate();
void deactivate();
void video_tick(float);
void video_render(gs_effect_t*);
void get_properties(obs_properties_t *);
private:
void CheckShaderFile(std::string file, float_t time);
std::string GetShaderFile();
void CheckTextures(float_t time);
bool IsSpecialParameter(std::string name, gs::effect_parameter::type type);
private:
obs_source_t * m_source;
bool m_isActive = true;
std::unique_ptr<gs::rendertarget> m_renderTarget;
float_t m_activeTime, m_renderTime;
// Shader
struct Effect {
std::string path;
time_t createTime, modifiedTime;
size_t size;
float_t lastCheck;
std::unique_ptr<gs::effect> effect;
} m_effect;
struct Parameter {
std::string name;
gs::effect_parameter::type type;
std::vector<std::string> uiNames;
std::vector<std::string> uiDescriptions;
struct {
union {
int32_t i[4];
float_t f[4];
bool b;
};
bool textureIsSource = false;
struct Source {
bool dirty = false;
std::string name;
obs_source_t* source = nullptr;
std::shared_ptr<gs::rendertarget> rendertarget;
} source;
struct File {
bool dirty = false;
std::string path;
time_t createTime, modifiedTime;
size_t fileSize;
float_t lastCheck;
std::shared_ptr<gs::texture> texture;
} file;
} value;
};
std::list<Parameter> m_effectParameters;
friend class CustomShader;
};
};
}