/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "plugin.h" #include "gs-effect.h" #include "gs-rendertarget.h" #include #include #include namespace Filter { class CustomShader { public: CustomShader(); ~CustomShader(); static const char *get_name(void *); static void get_defaults(obs_data_t *); static obs_properties_t *get_properties(void *); static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *); static void *create(obs_data_t *, obs_source_t *); static void destroy(void *); static uint32_t get_width(void *); static uint32_t get_height(void *); static void update(void *, obs_data_t *); static void activate(void *); static void deactivate(void *); static void video_tick(void *, float); static void video_render(void *, gs_effect_t *); private: obs_source_info sourceInfo; private: class Instance { public: Instance(obs_data_t*, obs_source_t*); ~Instance(); void update(obs_data_t*); uint32_t get_width(); uint32_t get_height(); void activate(); void deactivate(); void video_tick(float); void video_render(gs_effect_t*); void get_properties(obs_properties_t *); private: void CheckShaderFile(std::string file, float_t time); std::string GetShaderFile(); void CheckTextures(float_t time); bool IsSpecialParameter(std::string name, gs::effect_parameter::type type); private: obs_source_t * m_source; bool m_isActive = true; std::unique_ptr m_renderTarget; float_t m_activeTime, m_renderTime; // Shader struct Effect { std::string path; time_t createTime, modifiedTime; size_t size; float_t lastCheck; std::unique_ptr effect; } m_effect; struct Parameter { std::string name; gs::effect_parameter::type type; std::vector uiNames; std::vector uiDescriptions; struct { union { int32_t i[4]; float_t f[4]; bool b; }; bool textureIsSource = false; struct Source { bool dirty = false; std::string name; obs_source_t* source = nullptr; std::shared_ptr rendertarget; } source; struct File { bool dirty = false; std::string path; time_t createTime, modifiedTime; size_t fileSize; float_t lastCheck; std::shared_ptr texture; } file; } value; }; std::list m_effectParameters; friend class CustomShader; }; }; }