mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
5a3954ae0e
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project. Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
|
|
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
|
|
// AUTOGENERATED COPYRIGHT HEADER END
|
|
|
|
#pragma once
|
|
#include "nvidia-ar-feature.hpp"
|
|
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
|
|
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
|
|
#include "nvidia/cuda/nvidia-cuda.hpp"
|
|
#include "nvidia/cv/nvidia-cv-image.hpp"
|
|
#include "nvidia/cv/nvidia-cv-texture.hpp"
|
|
#include "obs/gs/gs-texture.hpp"
|
|
|
|
namespace streamfx::nvidia::ar {
|
|
class facedetection : public feature {
|
|
std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
|
|
std::shared_ptr<::streamfx::nvidia::cv::image> _source;
|
|
std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
|
|
|
|
std::vector<rect_t> _rects;
|
|
std::vector<float> _rects_confidence;
|
|
bounds_t _bboxes;
|
|
|
|
bool _dirty;
|
|
|
|
public:
|
|
~facedetection();
|
|
|
|
/** Create a new face detection feature.
|
|
*
|
|
* Must be in a graphics and CUDA context when calling.
|
|
*/
|
|
facedetection();
|
|
|
|
std::pair<size_t, size_t> tracking_limit_range();
|
|
|
|
size_t tracking_limit();
|
|
|
|
void set_tracking_limit(size_t v);
|
|
|
|
void process(std::shared_ptr<::streamfx::obs::gs::texture> in);
|
|
|
|
size_t count();
|
|
|
|
rect_t const& at(size_t index);
|
|
|
|
rect_t const& at(size_t index, float& confidence);
|
|
|
|
private:
|
|
void resize(uint32_t width, uint32_t height);
|
|
|
|
void load();
|
|
};
|
|
} // namespace streamfx::nvidia::ar
|