obs-StreamFX/source/nvidia/ar/nvidia-ar-facedetection.hpp

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// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "nvidia-ar-feature.hpp"
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
#include "nvidia/cv/nvidia-cv-image.hpp"
#include "nvidia/cv/nvidia-cv-texture.hpp"
#include "obs/gs/gs-texture.hpp"
namespace streamfx::nvidia::ar {
class facedetection : public feature {
std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
std::shared_ptr<::streamfx::nvidia::cv::image> _source;
std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
std::vector<rect_t> _rects;
std::vector<float> _rects_confidence;
bounds_t _bboxes;
bool _dirty;
public:
~facedetection();
/** Create a new face detection feature.
*
* Must be in a graphics and CUDA context when calling.
*/
facedetection();
std::pair<size_t, size_t> tracking_limit_range();
size_t tracking_limit();
void set_tracking_limit(size_t v);
void process(std::shared_ptr<::streamfx::obs::gs::texture> in);
size_t count();
rect_t const& at(size_t index);
rect_t const& at(size_t index, float& confidence);
private:
void resize(uint32_t width, uint32_t height);
void load();
};
} // namespace streamfx::nvidia::ar