Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.
Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
'Perspective' and 'Orthographic' work great if you know what the parameters were to generate the exact object position, but what if you don't know them? That is where 'Corner Pin' comes in! With it you can specify the exact location of every corner down to the micro-pixel, instead of fiddling with parameters.
Fixes#565
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.
Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.
Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.
Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
Previously sources had to manually implement migration code, which resulted in unresolvable regression issues due to the lack of version and commit tagging. With the new migration code, all sources automatically have this version and commit tagging at all times, and as such can now have a temporary regression fixed without the user needing to change any values manually.
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
This is a massive improvement to stability and safety when using the plugin, as all exceptions should now no longer be leaked into C controlled code, which can't actually handle exceptions at all.
Warnings fixed:
* Potentially throwing exception during library load.
* Possibly throwing function passed to C.
* Statement does nothing.
* Variable is initialized but not referenced.
* Variable overloads variable in parent scope.
Clang on Windows and Clang on Linux behave differently, and of course GCC on Windows (MinGW) and GCC on Linux do too. This is the point where using either compiler on either platform should successfully compile the project without any issues.
Clang and GCC have a ton of warnings however, which definitely need to be fixed in the near future. Some of them are great warnings, like old C style casts, others are non-sense like suggest brackets.
Fixes#47Fixes#60
Rendering happens with cached Geometry that is only updated when necessary, such as when the user changes settings. This optimization was necessary to reduce CPU and GPU usage as we can simply re-use the same geomtry instead of recalculating it.
However, the actual source size was never checked. That meant that when a source changed size through any means, the filter would not update the geomtry accordingly, and the result was a squished or stretched image.
With this, the source size is now checked each tick.
Fixes#48
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.
Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
2019-02-11 04:03:57 +01:00
Renamed from source/filter-transform.hpp (Browse further)