Commit graph

6 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
28aca9ff15 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2020-04-25 08:40:06 +02:00
Michael Fabian 'Xaymar' Dirks
38b6ec7c65 gs-mipmapper: Fix Sharpen shader, add strength support for Smoothen 2018-09-29 15:58:13 +02:00
Michael Fabian 'Xaymar' Dirks
7c520ae9ee gs-mipmapper: Implement actual mipmap generation
This enables full mipmapping support for textures with a shader view that allows accessing different mip levels. In order to access mip levels, you have to specify gs::texture:🎏:BuildMipMaps when creating the texture, as OBS currently forces the maximum mip level to 1 even if you actually have mip data available.
2018-09-29 01:06:30 +02:00
Michael Fabian 'Xaymar' Dirks
3f3cbb8939 gs-mipmapper: Add mip level and remove bilinear from effect 2018-09-28 14:25:04 +02:00
Michael Fabian 'Xaymar' Dirks
e0f1de8c4b gs-mipmapper: Fix mipgen effect file 2018-09-28 11:48:06 +02:00
Michael Fabian 'Xaymar' Dirks
ded5896fca gs-texture: Add get_color_format method 2018-09-27 05:11:37 +02:00