This functionality broke at some point in the past without anyone noticing, resulting in most dropdowns that rely on this functionality being blank.
Fixes#1025
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.
Signed-off-by: lainon <GermanAizek@yandex.ru>
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.
Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.
Fixes#228
Actually fixes#61
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
Previously sources had to manually implement migration code, which resulted in unresolvable regression issues due to the lack of version and commit tagging. With the new migration code, all sources automatically have this version and commit tagging at all times, and as such can now have a temporary regression fixed without the user needing to change any values manually.
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity
Related: #119#98#30
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
For an unknown reason, OBS Studio v25.x now causes a freeze to happen at this location. This should hopefully work around that issue by ensuring that we are in a location that does not cause an unusual lock order.
On highly parallel systems (> 4 Threads) audio had a chance of being played back out of order, causing it to jitter. This queue should help eliminate the issue entirely.
Fixes#111
The new logic drastically simplifies Source Mirror and reduces the attack surface for bugs introduced by humans. Additionally the new layout detection should help with improved audio mirroring which hopefully will not crash libobs as often.
Fixes#61.
Fixes support for OBS_SOURCE_CUSTOM_DRAW sources and refactors the class onto better isolated and wrapped classes to deal with specific tasks. This drastically improves stability without causing code complexity to increase, and makes the code vastly easier to read too.
Related: #99
Scaling shouldn't be part of the Source and instead should be done as a filter. Not only does supporting it drastically increase code complexity, it also doesn't add anything that is really necessary as you can do everything it did better in an actual transform.
Caching wasn't actually used except for scaling and was mostly broken too, causing flickering.
Getting the resolution of a source is very expensive in libOBS, as libOBS does not cache it and instead always calls into the filters and sources to determine the actual source. This also leads to potential lockups due to the filter list mutex being locked for the target source.
Therefore instead of calling it multiple times, cache the result of the call, if that result is even necessary. This reduces the need to synchronize lightly parallelized work (UI and libOBS code) and helps against the potential race condition in libOBS.