Michael Fabian 'Xaymar' Dirks
af71a7cc1d
filter-blur: Allow applying Blur to a sub-region of the source only
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The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is.
Fixes #12
2018-04-29 00:14:29 +02:00
Michael Fabian 'Xaymar' Dirks
1ba9145fbd
filter-blur: Use only a single Gaussian Kernel Texture
2018-04-28 14:41:18 +02:00
Xaymar
2f55841f88
effect: Code update, clean up and optimization
2017-10-22 19:05:29 +02:00
Michael Fabian Dirks
4dbf414214
effects, filter-blur: Precalculated Kernel, Formatting, Rendering and more
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Filter:
* Massively improved Rendering loop to reduce overhead and provide cleaner code.
Gaussian Blur:
* Added precalculated Kernels using Textures. Slightly reduced GPU load.
* Added basic attempt at a Nvidia o(n/2+1) gaussian blur implementation.
* Fix up LOD for texture sampling.
Box Blur:
* Halved loop count.
2017-08-20 00:25:05 +02:00
Michael Fabian Dirks
0570904c5b
effects: Reduce loop count with Gaussian Blur
2017-07-18 16:47:04 +02:00
Michael Fabian Dirks
191b1ea23f
filter-blur: Move effects to 'data/effects'
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This should help reusing the same effect instead of having an effect per filter.
2017-07-06 05:52:46 +02:00