* Fixed a bug preventing versions from being parsed correctly in CMake.
* Fixed a bug introduced between 0.9.3 and 0.10.0b1 which broke transparency support for Color Grading.
* Added support for direct rendering to some sources/filters/transitions.
* Added .pkg based Installer for MacOS, thanks to @cpyarger.
* Updated translations from Crowdin.
Enables users of the Mac Operating System to use an automated installer instead of the manual installation method which is prone to user errors. This is done via the use of "Packages", which generates a .pkg file according to the requirements we present it.
When the CMake script was rewritten, not much attention was put into the versioning code, resulting in odd behavior which was never found or fixed. For example, the automatic splitting of the suffix from the number never worked, and the build number was being stored in the wrong variable.
* 3D Transform should now appear again.
* Automatic disabling of unsupported features should now work in CMake.
* Fixed a compilation error on some versions of GCC.
- #437 Use 'git describe --tags' for versioning.
- #439 Add support for overriding the automatically detected version.
- #454 Fixed new versioning code breaking when the tag is on the current commit.
- #427, #428 Fix Qt interaction before OBS Studio is actually ready.
- #452 Fixed building without updater but with UI.
- #447 Redesigned Color Grading to support two rendering modes:
- Direct Rendering applies the entire color grading function to every single pixel, and is thus more accurate, but much slower.
- #-Bit LUT Rendering first applies the color grading function to a LUT that varies in accuracy, and then uses that LUT to render the actual output instead, which is much faster but less accurate.
- #447 Optimized Direct Rendering in Color Grading to be up to 25% faster, while using 50% less VRAM.
- #440 Removed support for Ubuntu 18.04 as it ships seriously outdated versions of libraries we use.
There is hardly any reason for us to recalculate everything all the time. LUTs can cache the work once, and then re-use it every time necessary, drastically reducing the impact of Color Grading by almost 60% (on some GPUs even more). Additionally this fixes the negative gamma issue, which plagued the filter for a while.
In the future, once PR 4199 (https://github.com/obsproject/obs-studio/pull/4199) has been merged, we can cut away one intermediate rendering step currently required to make the effect work. Hopefully this will be with the 27.x release of OBS Studio.
For simple image and video editing, LUTs (Look-Up Tables) are vastly superior to running the entire editing operation on each pixel - especially if all the processing can be done inside a single shader.
Due to the post-processing requirements for our LUTs, we are limited to 8 bits per channel - though clever use of the unused Alpha channel may result in additional space. For our purposes however, this is definitely enough.
A complete redesign of the component and dependency system is necessary in order to support additional platforms, such as MacOS and other Linux platforms. Additionally it results in a much cleaner code base, which is less confusing overall.
Eventually it might be necessary to push components of StreamFX into their own CMake projects, as it is getting kind of complex now. Especially with the push for a proper plugin manager, things get dicey for big plugins like StreamFX.
Adds support for the AMD Advanced Media Framework H.264 and H.265 encoders via FFmpeg. The majority of settings are supported, and the UI/UX experience mimics that of the NVENC implementation. Various settings are left out due to their complexity and should be controlled via the custom parameters field.
The MODULE_EXPORT and EXPORT macros in libOBS do not correctly mark a function or type as visible on GCC, which results in the newly added flag hiding everything from view, instead of just what should be hidden.
The commit 8163e3e917 introduced a complete refactor of the CMake script in order to improve future updates, but accidentally broke building with OBS Studio due to only testing the standalone model. By correctly adjusting the option name again, this should work again with this change.
Fixed: #351
Refactors the entire file to be more readable while also improving the possibility of future improvements. Components are now resolved in one go instead of being all over the place, and shared dependencies are now only resolved once instead of multiple times.
For future compatibility sake, all features now default to enabled and will instead show a warning if they can't be enabled, or if their dependencies can't be found. Pay attention to the build log if you encounter this, as it should hint you towards what is missing. Some features are also now optional, instead of being required.
Furthermore the "Reference" and "Package" mode for building have been removed as supporting them has been a problematic thing from the start. While their structure technically matches the one that is downloaded, effectively they can result in unpredictable issues.
A number of other issues have also been fixed, like Qt being invoked for non-Qt source files.
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
* #307 Fix MSVC exclusive strcmp crash in FFmpeg Encoders.
* #310 Add shadertoy effect.
* #311 Move template files to custom directory.
* #312 Hide encoders that the current system does not support.
* #313 Enable FFmpeg Encoders on Linux.
Adds a utility class and functions to load libraries and symbols from libraries somewhat safely. Libraries are immediately unloaded when the last reference to them is lost, so the shared_ptr should be stored if the library is actually needed.
Using '-Wpedantic' on any GCC warnings enables a lot of annoying warnings that don't actually warn about anything. Some of the warnings seem to exist purely for maintaining a certain code style, and have no actual effect on the program itself. Since there is no way to selectively disable warnings like on MSVC, removing it is the easiest choice.
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
Adds a BeforeInstall step to the InnoSetup installer which uses the msvc-redist-helper tool to automatically check for the necessary DLLs and install the required redistributable if some are found to be missing.
Additionally slightly modernized the installer with a design that isn't from the 90s, and paves the way for preventing updating StreamFX while OBS Studio is still running.
This allows building the plugin with compilers that pretend to be clang but aren't actually clang, like Googles 'Depot Tools' and some Clang-like compiler tools.
* Fixed Linux distros not being able to load the plugin.
* Fixed vertex buffers not being zero initialized.
* Removed all unused mipmapping options and drastically optimized it.
* Added lots and lots of optional performance profiling.
* Optimize Dual Filtering Blur by re-using rendertargets.
* Optimized everything to use single fullscreen tri instead of quads.
* Removed broken effects.
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
* #153#167#178 Update localization.
* #157 Fix a few example shaders and add some new ones.
* #160 Fix Look Ahead setting
* #162 Increase Direct3D11 texture eviction priority.
* #163 Asynchronous Nvidia Face Tracking.
* #164 Add clang-tidy support to CMake.
* #165 Fix some clang-10 errors.
* #168 Updated StreamFX logo.
* #169 Redesigned version string generation.
* #170 Fix compiler error with C++17 when using libobs.
* #171 Add global configuration handler.
* #172 Move Windows exclusive library handler into its own file.
* #174 Refactor everything into the streamfx:: namespace.
* #176 Implement a new UI/UX experience for StreamFX users.
* #177 Link to stdc++fs on GNU and Clang.
* #179 Fix incorrect render sizes and performance with gfx::shader.
* #181#183 Fix locale strings missing info or no longer being used.
* #182 Add a default path for gfx::shader based on the selected file or the examples directory.
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
Adds supports for running clang-tidy from within CMake, if the Clang toolset was found. This feature is experimental, but should work on many compilers, as it relies on generated compile_commands.json which are fully generated by the clang subproject. Using clang-tidy we can find hidden bugs that other static analyzers do not detect, or compilers don't even bother throwing an error for.
* Updated translations from CrowdIn.
* Fixed FFmpeg Encoder not using the Color Format option.
* Fixed ProRes not overriding the Color Format with the correct one.
* Fixed CMake adding a lib prefix to Linux builds.
* Fixed some sources not tagging the settings object with the plugin version, resulting in impossible to migrate settings.
* Massively improved GCC and Clang support, fixing almost all warnings and errors.
* Updated libOBS to 25.0.3.
* Improved support for Ubuntu 16.04 and 18.04, for both GCC 8 and GCC 9.
* Fixed#116: Regression from 0.7.1 to 0.8.0.
* Fixed transitions not showing up.
* Added Shader Transitions, Shader Sources and Shader Filters.
* Added new example files for the new Shaders integration.
* Added Nvidia Face Tracking filter (requires compatible Nvidia RTX GPU and Nvidia AR SDK Runtime).
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.
This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!
The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.
Fixes#95
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.
Fixes#96
These warnings usually come from the standard code in MSVC or system headers, over which we have absolutely no control. Keeping them enabled does not improve our code at all.
* Updated libOBS to v25.0.1
* Fixed a freeze exclusive to v25.x with Source Mirror.
* Fixed audio mirroring only working on every 2nd configuration update with Source Mirror.
* Fixed audio being mirrored out of order on highly parallel systems (>4 Threads).
* Fixed discoloration of sources in 3D Transform.
* Fixed ffmpeg encoder not falling back to software if scaling is detected.
This thread pool can take large or small tasks and as such alleviates the burden of having a thread per source. Particularly for large setups, this drastically reduces the number of threads running in the background waiting for work.
This does not rely on the "integrated" clang-format, but instead uses a custom target to achieve the goal. Supports file filtering (to ensure that clang-format only affects supported files), automatic dependency by the project (always run before build), multiple targets and a global target.
Options are:
- TARGETS <target> ...: Targets to add clang-format support to.
- DEPENDENCY: Add a dependency to the given targets so that clang-format runs before building.
- REGEX: Filter out files of the given targets, defaults to '\.(h|hpp|c|cpp)'.
- GLOBAL: Add a global CLANG_FORMAT target.
These two wrap the underlying gs_epass and gs_effect_technique objects, to allow direct and improved access to them without relying on the libobs API to provide this access for us. Additionally these make it safe for us to use them instead of relying on C-like code to deal with it.
This class and template should be used to reduce the code clutter from repeatedly doing the same thing. It requires OBS v24.0 or newer since the get_properties2 and get_defaults2 API were fully implemented with it.
This filter allows the use of another source as a mask, allowing complex filter graphs and trippy effects, such as creating a text source with three animated videos, each using a different color channel as the mask.
Fixes#18.
This refactors the SDF Effects to use a normal blend function instead of doing the blend in the effect itself, improving quality and reducing problematic sampling issues. In addition to this, the effect files have been cleaned up slightly and renamed to their proper names. Glow and Stroke are now supported, which solves both #2 and #4 in one go.
The caching optimization has also now been implemented, reducing the number of renders for this filter to 1 for each tick.