This allows building the plugin with compilers that pretend to be clang but aren't actually clang, like Googles 'Depot Tools' and some Clang-like compiler tools.
* Fixed Linux distros not being able to load the plugin.
* Fixed vertex buffers not being zero initialized.
* Removed all unused mipmapping options and drastically optimized it.
* Added lots and lots of optional performance profiling.
* Optimize Dual Filtering Blur by re-using rendertargets.
* Optimized everything to use single fullscreen tri instead of quads.
* Removed broken effects.
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
* #153#167#178 Update localization.
* #157 Fix a few example shaders and add some new ones.
* #160 Fix Look Ahead setting
* #162 Increase Direct3D11 texture eviction priority.
* #163 Asynchronous Nvidia Face Tracking.
* #164 Add clang-tidy support to CMake.
* #165 Fix some clang-10 errors.
* #168 Updated StreamFX logo.
* #169 Redesigned version string generation.
* #170 Fix compiler error with C++17 when using libobs.
* #171 Add global configuration handler.
* #172 Move Windows exclusive library handler into its own file.
* #174 Refactor everything into the streamfx:: namespace.
* #176 Implement a new UI/UX experience for StreamFX users.
* #177 Link to stdc++fs on GNU and Clang.
* #179 Fix incorrect render sizes and performance with gfx::shader.
* #181#183 Fix locale strings missing info or no longer being used.
* #182 Add a default path for gfx::shader based on the selected file or the examples directory.
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
Adds supports for running clang-tidy from within CMake, if the Clang toolset was found. This feature is experimental, but should work on many compilers, as it relies on generated compile_commands.json which are fully generated by the clang subproject. Using clang-tidy we can find hidden bugs that other static analyzers do not detect, or compilers don't even bother throwing an error for.
* Updated translations from CrowdIn.
* Fixed FFmpeg Encoder not using the Color Format option.
* Fixed ProRes not overriding the Color Format with the correct one.
* Fixed CMake adding a lib prefix to Linux builds.
* Fixed some sources not tagging the settings object with the plugin version, resulting in impossible to migrate settings.
* Massively improved GCC and Clang support, fixing almost all warnings and errors.
* Updated libOBS to 25.0.3.
* Improved support for Ubuntu 16.04 and 18.04, for both GCC 8 and GCC 9.
* Fixed#116: Regression from 0.7.1 to 0.8.0.
* Fixed transitions not showing up.
* Added Shader Transitions, Shader Sources and Shader Filters.
* Added new example files for the new Shaders integration.
* Added Nvidia Face Tracking filter (requires compatible Nvidia RTX GPU and Nvidia AR SDK Runtime).
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.
This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!
The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.
Fixes#95
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.
Fixes#96
These warnings usually come from the standard code in MSVC or system headers, over which we have absolutely no control. Keeping them enabled does not improve our code at all.
* Updated libOBS to v25.0.1
* Fixed a freeze exclusive to v25.x with Source Mirror.
* Fixed audio mirroring only working on every 2nd configuration update with Source Mirror.
* Fixed audio being mirrored out of order on highly parallel systems (>4 Threads).
* Fixed discoloration of sources in 3D Transform.
* Fixed ffmpeg encoder not falling back to software if scaling is detected.
This thread pool can take large or small tasks and as such alleviates the burden of having a thread per source. Particularly for large setups, this drastically reduces the number of threads running in the background waiting for work.
This does not rely on the "integrated" clang-format, but instead uses a custom target to achieve the goal. Supports file filtering (to ensure that clang-format only affects supported files), automatic dependency by the project (always run before build), multiple targets and a global target.
Options are:
- TARGETS <target> ...: Targets to add clang-format support to.
- DEPENDENCY: Add a dependency to the given targets so that clang-format runs before building.
- REGEX: Filter out files of the given targets, defaults to '\.(h|hpp|c|cpp)'.
- GLOBAL: Add a global CLANG_FORMAT target.
These two wrap the underlying gs_epass and gs_effect_technique objects, to allow direct and improved access to them without relying on the libobs API to provide this access for us. Additionally these make it safe for us to use them instead of relying on C-like code to deal with it.
This class and template should be used to reduce the code clutter from repeatedly doing the same thing. It requires OBS v24.0 or newer since the get_properties2 and get_defaults2 API were fully implemented with it.
This filter allows the use of another source as a mask, allowing complex filter graphs and trippy effects, such as creating a text source with three animated videos, each using a different color channel as the mask.
Fixes#18.
This refactors the SDF Effects to use a normal blend function instead of doing the blend in the effect itself, improving quality and reducing problematic sampling issues. In addition to this, the effect files have been cleaned up slightly and renamed to their proper names. Glow and Stroke are now supported, which solves both #2 and #4 in one go.
The caching optimization has also now been implemented, reducing the number of renders for this filter to 1 for each tick.
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.
Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.