* New translations en-US.ini (Turkish)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Chinese Traditional)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (English, United Kingdom)
* New translations en-US.ini (Sinhala)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Polish)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (German)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (French)
* New translations en-US.ini (Arabic)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Finnish)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Dutch)
As contributors and translators always increase in number and never decrease, it was getting difficult to thank everyone properly with every update. So instead of manually writing each entry we should take advantage of the power of automation and use APIs to gather this information properly. As long as the user is not actively hiding their profile, they will be thanked properly.
This also includes a potential fix for the problem with multi-lingual text in the About StreamFX window.
With increasing complexity in video encoders, we end up with complex priority and drop priority structures. While the fields are currently ignored by the default libOBSs output plugins, in the future this might no longer be the case. In any case, the increase in complexity requires us to adjust to it.
* New translations en-US.ini (German)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (German)
* New translations en-US.ini (Thai)
* New translations en-US.ini (Chinese Simplified)
* New translations en-US.ini (Portuguese, Brazilian)
* New translations en-US.ini (Swedish)
* New translations en-US.ini (English, United Kingdom)
* New translations en-US.ini (Turkish)
* New translations en-US.ini (Russian)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Romanian)
* New translations en-US.ini (French)
* New translations en-US.ini (Arabic)
* New translations en-US.ini (Czech)
* New translations en-US.ini (Portuguese)
* New translations en-US.ini (Hungarian)
* New translations en-US.ini (Italian)
* New translations en-US.ini (Japanese)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Dutch)
* New translations en-US.ini (Norwegian)
* New translations en-US.ini (Polish)
Implements File, Source and Enumeration type for Texture shader inputs, completing the initial Shader implementation.
Related: #5
Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>