The levels 5.2 and above were added in a newer FFmpeg version than OBS Studio is shipping with. Ideally we'd take these options directly from FFmpeg, but that is for a future commit.
Fixes the issue where "high444p" shows as "high", and "high" shows as "main", caused by the internal option mapping never being correct across version changes. Instead of keeping our own copy of things that has to be adjusted for each FFmpeg version, it's easier to just use the FFmpeg values and names.
When using this macro, it was possible to get back bad results based on the operators before or after it. By adding parenthesis this unwanted behavior is fixed.
* #242 Add version information to binary files again.
* #262 Fix Shader filters not rendering in the correct size.
* #263 Fix incorrect QSS causing extra log spam.
* #264 Fix invisible Source Mirrors on launch.
* #265 Fix invisible Shader filters.
* #275 Improve Installer experience and automatically install MSVC if missing.
* #277 Add caching to CI to speed up builds and reduce network load.
* #286 Rename LOG_ to DLOG_ to avoid macro confusion on some compilers.
* #288 Fix memory leak caused by obs::source_tracker.
* #289 Fix memory leak caused by configuration and UI.
* #290 Fix invalid namespace usage if no features are compiled in.
* #292 Fix memory leak caused by gs::vertex_buffer and work around a memory leak caused by OBS Studio.
* #293 Fix missing include in plugin.hpp.
Adds a BeforeInstall step to the InnoSetup installer which uses the msvc-redist-helper tool to automatically check for the necessary DLLs and install the required redistributable if some are found to be missing.
Additionally slightly modernized the installer with a design that isn't from the 90s, and paves the way for preventing updating StreamFX while OBS Studio is still running.
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.
Fixes#228
Actually fixes#61
This allows building the plugin with compilers that pretend to be clang but aren't actually clang, like Googles 'Depot Tools' and some Clang-like compiler tools.
Moves the menu for StreamFX to the primary menu, so that it is not hidden under tools. This makes it clearer to the user if their installation of StreamFX is working correctly, in addition to reducing the steps necessary to use the menu.
Also the 'About StreamFX' dialog now actually shows up for every update, as expected.
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.
Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.
Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.
To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.