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https://github.com/Xaymar/obs-StreamFX
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locale: New Crowdin translations (#133)
This commit is contained in:
parent
05399bd183
commit
e16b4f0004
8 changed files with 274 additions and 33 deletions
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@ -172,6 +172,7 @@ Filter.DynamicMask.Channel.Input="%s Eingangswert"
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Filter.DynamicMask.Channel.Input.Description="(Text noch in Arbeit)"
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Filter.DynamicMask.Channel.Input.Description="(Text noch in Arbeit)"
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Filter.Nvidia.FaceTracking="Nvidia Gesichtverfolgung"
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Filter.Nvidia.FaceTracking="Nvidia Gesichtverfolgung"
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Filter.Nvidia.FaceTracking.ROI="Interessengebiet"
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Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
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Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung"
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Filter.NVidia.FaceTracking.ROI.Offset="Verschiebung"
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Filter.NVidia.FaceTracking.ROI.Offset.X="X"
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Filter.NVidia.FaceTracking.ROI.Offset.X="X"
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@ -323,18 +324,17 @@ Codec.HEVC.Tier.high="High"
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Codec.HEVC.Level="Level"
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Codec.HEVC.Level="Level"
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Codec.ProRes.Profile="Profil"
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Codec.ProRes.Profile="Profil"
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Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
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Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
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Codec.ProRes.Profile.APCS="422 Light/LT (APCS)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.AP4H="4444 Standard (AP4H)"
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Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)"
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FFmpegEncoder="FFmpeg Optionen"
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FFmpegEncoder="FFmpeg Optionen"
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FFmpegEncoder.CustomSettings="Benutzerdefinierte Einstellungen"
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FFmpegEncoder.CustomSettings="Benutzerdefinierte Einstellungen"
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FFmpegEncoder.CustomSettings.Description="Überschreibt alle Optionen die anzeigt (oder nicht angezeigt) werden mit deinen eigenen\nDas Format ist ähnlich das einer FFmpeg Kommandozeile:\n -key=value -key2=value2 -key3='quoted value'"
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FFmpegEncoder.Threads="Anzahl an Threads"
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FFmpegEncoder.Threads="Anzahl an Threads"
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FFmpegEncoder.Threads.Description="Die Anzahl an Threads, die für die Kodierung verwendet werden, sollten so viele vom Encoder unterstützt werden.\nEin Wert von 0 ist gleich der Option 'auto-detect' und kann zu einer übermäßigen CPU-Auslastung führen."
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FFmpegEncoder.Threads.Description="Die Anzahl an Threads, die für die Kodierung verwendet werden, sollten so viele vom Encoder unterstützt werden.\nEin Wert von 0 ist gleich der Option 'auto-detect' und kann zu einer übermäßigen CPU-Auslastung führen."
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FFmpegEncoder.ColorFormat="Erzwinge Farbformat"
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FFmpegEncoder.ColorFormat="Erzwinge Farbformat"
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FFmpegEncoder.ColorFormat.Description="Das ersetzen des Farbformats kann höhere Qualität freischalten, aber kann weitere Last verursachsen.\nNicht alle Kodierer unterstützen alle Farbformate, so kannst du also mehr Fehler oder sogar Videokorruption hiermit verursachsen."
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FFmpegEncoder.StandardCompliance="Standardkonformität"
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FFmpegEncoder.StandardCompliance="Standardkonformität"
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FFmpegEncoder.StandardCompliance.Description="Wie strikt sollte sich der Encoder an die Norm halten? Eine Striktheit von 'Normal' kann zu Problemen bei der Wiedergabe führen."
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FFmpegEncoder.StandardCompliance.Description="Wie strikt sollte sich der Encoder an die Norm halten? Eine Striktheit von 'Normal' kann zu Problemen bei der Wiedergabe führen."
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FFmpegEncoder.StandardCompliance.VeryStrict="Sehr strikt"
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FFmpegEncoder.StandardCompliance.VeryStrict="Sehr strikt"
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@ -344,12 +344,12 @@ FFmpegEncoder.StandardCompliance.Unofficial="Inoffiziell"
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FFmpegEncoder.StandardCompliance.Experimental="Experimentell"
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FFmpegEncoder.StandardCompliance.Experimental="Experimentell"
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FFmpegEncoder.GPU="GPU"
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FFmpegEncoder.GPU="GPU"
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FFmpegEncoder.GPU.Description="Wählt für Systeme mit mehreren GPUs jene, welche als Haupt-Encoder verwendet werden soll"
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FFmpegEncoder.GPU.Description="Wählt für Systeme mit mehreren GPUs jene, welche als Haupt-Encoder verwendet werden soll"
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FFmpegEncoder.KeyFrames="Keyframes"
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FFmpegEncoder.KeyFrames="Schlüsselbilder"
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FFmpegEncoder.KeyFrames.IntervalType="Intervalltyp"
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FFmpegEncoder.KeyFrames.IntervalType="Intervalltyp"
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FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
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FFmpegEncoder.KeyFrames.IntervalType.Frames="Bilder"
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FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekunden"
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FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekunden"
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FFmpegEncoder.KeyFrames.IntervalType.Description="Keyframe Intervalltyp"
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FFmpegEncoder.KeyFrames.IntervalType.Description="Schlüsselbild Intervalltyp"
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FFmpegEncoder.KeyFrames.Interval.Description="Abstand zwischen Keyframes, in Frames oder Sekunden."
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FFmpegEncoder.KeyFrames.Interval.Description="Abstand zwischen Schlüsselbildern, in Bildern oder Sekunden."
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FFmpegEncoder.KeyFrames.Interval="Intervall"
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FFmpegEncoder.KeyFrames.Interval="Intervall"
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FFmpegEncoder.NVENC.Preset="Voreinstellung"
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FFmpegEncoder.NVENC.Preset="Voreinstellung"
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@ -366,6 +366,7 @@ FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Niedrige Latenz, Hohe Leis
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FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Niedrige Latenz, Hohe Qualität"
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FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Niedrige Latenz, Hohe Qualität"
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FFmpegEncoder.NVENC.Preset.Lossless="Verlustfrei"
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FFmpegEncoder.NVENC.Preset.Lossless="Verlustfrei"
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FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Verlusfrei, Hohe Leistung"
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FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Verlusfrei, Hohe Leistung"
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FFmpegEncoder.NVENC.RateControl="Ratenkontrollmethode"
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FFmpegEncoder.NVENC.RateControl.Mode="Modus"
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FFmpegEncoder.NVENC.RateControl.Mode="Modus"
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FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parameter für Konstante Quantisierung"
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FFmpegEncoder.NVENC.RateControl.Mode.CQP="Parameter für Konstante Quantisierung"
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FFmpegEncoder.NVENC.RateControl.Mode.CQP.Description="Eine flache Kompressionsrate ohne Rücksicht auf Bitraten."
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FFmpegEncoder.NVENC.RateControl.Mode.CQP.Description="Eine flache Kompressionsrate ohne Rücksicht auf Bitraten."
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@ -378,10 +379,10 @@ FFmpegEncoder.NVENC.RateControl.LookAhead="Vorausschauen"
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FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
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FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
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FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
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FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
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FFmpegEncoder.NVENC.RateControl.BufferSize="Buffer-Größe"
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FFmpegEncoder.NVENC.RateControl.BufferSize="Buffer-Größe"
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FFmpegEncoder.NVENC.RateControl.Bitrate="Bitratenlimit"
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FFmpegEncoder.NVENC.RateControl.Bitrate="Bitratenbeschränkungen"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Zielbitrate"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Zielbitrate"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Mindeste Bitrate"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Mindest-Bitrate"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Maximale Bitrate"
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FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Maximal-Bitrate"
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FFmpegEncoder.NVENC.RateControl.Quality="Qualitätsbeschränkungen"
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FFmpegEncoder.NVENC.RateControl.Quality="Qualitätsbeschränkungen"
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FFmpegEncoder.NVENC.RateControl.Quality.Target="Zielqualität"
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FFmpegEncoder.NVENC.RateControl.Quality.Target="Zielqualität"
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FFmpegEncoder.NVENC.RateControl.Quality.Target.Description="Zu erreichende Zielqualität, wobei die Werte näher an 0 eine bessere Qualität haben.\nTrage 0 ein, um die Qualitätsbeschränkung zu deaktivieren."
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FFmpegEncoder.NVENC.RateControl.Quality.Target.Description="Zu erreichende Zielqualität, wobei die Werte näher an 0 eine bessere Qualität haben.\nTrage 0 ein, um die Qualitätsbeschränkung zu deaktivieren."
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@ -393,14 +394,16 @@ FFmpegEncoder.NVENC.RateControl.QP="Quantifizierungsparameter"
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FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
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FFmpegEncoder.NVENC.AQ="Adaptive Quantisierung"
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FFmpegEncoder.NVENC.AQ="Anpassungsfähige Quantisierung"
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FFmpegEncoder.NVENC.AQ.Temporal.Description="Zeitliche anpassungsfähige Quantisierung aktivieren."
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FFmpegEncoder.NVENC.AQ.Temporal.Description="Aktivierte zeitlich anpassungsfähige Quantisierung."
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FFmpegEncoder.NVENC.Other="Weitere Optionen"
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FFmpegEncoder.NVENC.Other="Weitere Optionen"
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FFmpegEncoder.NVENC.Other.BFrames="Maximaler B‐Frames"
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FFmpegEncoder.NVENC.Other.BFrames="Maximale B‐Bilder"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B‐Frame Referenz"
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FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-Bild Referenzmodus"
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FFmpegEncoder.NVENC.Other.ZeroLatency="Keine Latenz"
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FFmpegEncoder.NVENC.Other.ZeroLatency="Keine Latenz"
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FFmpegEncoder.NVENC.Other.WeightedPrediction="Gewichtete Vorhersage"
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FFmpegEncoder.NVENC.Other.WeightedPrediction="Gewichtete Vorhersage"
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FFmpegEncoder.NVENC.Other.NonReferencePFrames.Description="Ermöglicht das automatische Einfügen von nicht referenzierten P-Frames."
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FFmpegEncoder.NVENC.Other.NonReferencePFrames="Nicht-referenzierte P-Bilder"
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FFmpegEncoder.NVENC.Other.NonReferencePFrames.Description="Aktiviert das automatische Einfügen von nicht referenzierten P-Bildern."
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FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Zugriffseinheitabgrenzer"
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FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Dekodierte Bildpuffergröße"
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FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Dekodierte Bildpuffergröße"
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FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize.Description="Die maximale Anzahl dekodierter Bilder, auf die der Encoder verweisen soll, oder 0 um automatisch zu bestimmen.\nMuss mindestens die Anzahl der B-Bilder plus eins und die tatsächlichen Grenzwerte hängen von der gewählten Ebene ab.\nIdealerweise auf den höchsten unterstützten Wert des Levels oder links auf 0 gesetzt, da der Encoder die ideale Einstellung erkennt."
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FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize.Description="Die maximale Anzahl an dekodierten Bilder die der Dekodierer referenzieren soll, oder 0 um diesen Wert automatisch zu bestimmen.\nDer Wert muss mindestens die Anzahl an B-Bildern plus 1 sein, und die tatsächlichen Beschränkungen hängen vom gewählten Level ab.\nSollte idealerweise auf den höchsten unterstützen Wert des Levels oder auf 0 gesetzt werden, da bei 0 der Kodierer den idealen Wert automatisch findet."
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@ -59,6 +59,7 @@ MipGenerator.Intensity="Intensidad"
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MipGenerator.Intensity.Description="Intensidad del generador."
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MipGenerator.Intensity.Description="Intensidad del generador."
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Shader="Shader"
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Shader="Shader"
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Shader.Refresh="Actualizar opciones y parámetros"
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Shader.Shader="Opciones del Shader"
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Shader.Shader="Opciones del Shader"
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Shader.Shader.File="Archivo"
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Shader.Shader.File="Archivo"
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Shader.Shader.Technique="Técnica"
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Shader.Shader.Technique="Técnica"
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@ -357,12 +358,12 @@ Codec.HEVC.Level="Nivel"
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Codec.HEVC.Level.Description="El nivel determina los límites superiores de resolución y velocidad de fotogramas."
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Codec.HEVC.Level.Description="El nivel determina los límites superiores de resolución y velocidad de fotogramas."
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Codec.ProRes.Profile="Perfil"
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Codec.ProRes.Profile="Perfil"
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Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
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Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
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Codec.ProRes.Profile.APCS="422 Light/LT (APCS)"
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Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCN="422 Standard (APCN)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
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Codec.ProRes.Profile.AP4H="4444 Standard (AP4H)"
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Codec.ProRes.Profile.AP4H="4444 Alta Calidad/HQ (AP4H)"
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Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)"
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Codec.ProRes.Profile.AP4X="4444 Calidad extrema/XQ (AP4X)"
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FFmpegEncoder="Opciones FFmpeg"
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FFmpegEncoder="Opciones FFmpeg"
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FFmpegEncoder.CustomSettings="Ajustes personalizados"
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FFmpegEncoder.CustomSettings="Ajustes personalizados"
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@ -59,6 +59,7 @@ MipGenerator.Intensity="Intensité"
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MipGenerator.Intensity.Description="Intensité du générateur."
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MipGenerator.Intensity.Description="Intensité du générateur."
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Shader="Nuanceur"
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Shader="Nuanceur"
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Shader.Refresh="Rafraîchir les options et les paramètres"
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Shader.Shader="Options des shaders"
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Shader.Shader="Options des shaders"
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Shader.Shader.File="Fichier"
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Shader.Shader.File="Fichier"
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Shader.Shader.Technique="Technique"
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Shader.Shader.Technique="Technique"
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@ -84,6 +85,7 @@ Filter.Blur.Center.X.Description="Le centre horizontal de l'effet de flou, en po
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Filter.Blur.Center.Y="Centre (Y) (Pourcent)"
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Filter.Blur.Center.Y="Centre (Y) (Pourcent)"
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Filter.Blur.Center.Y.Description="Le centre vertical de l'effet de flou, en pourcentage."
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Filter.Blur.Center.Y.Description="Le centre vertical de l'effet de flou, en pourcentage."
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Filter.Blur.StepScale="Étape de mise à l’échelle"
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Filter.Blur.StepScale="Étape de mise à l’échelle"
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Filter.Blur.StepScale.Description="Change l'échelle du texel utilisé dans l'effet de Flou, ce qui permet à des flous plus petits de couvrir plus d'espace, et qui réduit aussi un peu la qualité.\nPeut être combiné avec le Flou Directionnel pour changer radicalement le comportement."
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Filter.Blur.StepScale.X="Pas de mise à l'échelle en X"
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Filter.Blur.StepScale.X="Pas de mise à l'échelle en X"
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Filter.Blur.StepScale.Y="Pas de mise à l'échelle en Y"
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Filter.Blur.StepScale.Y="Pas de mise à l'échelle en Y"
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Filter.Blur.Mask="Appliquer un Masque"
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Filter.Blur.Mask="Appliquer un Masque"
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@ -102,7 +104,9 @@ Filter.Blur.Mask.Region.Right.Description="Distance en pourcentage du bord droit
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Filter.Blur.Mask.Region.Bottom="Bord inférieur"
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Filter.Blur.Mask.Region.Bottom="Bord inférieur"
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Filter.Blur.Mask.Region.Bottom.Description="Distance en pourcentage du bord inférieur à la source."
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Filter.Blur.Mask.Region.Bottom.Description="Distance en pourcentage du bord inférieur à la source."
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Filter.Blur.Mask.Region.Feather="Zone d'adoucissement"
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Filter.Blur.Mask.Region.Feather="Zone d'adoucissement"
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Filter.Blur.Mask.Region.Feather.Description="La taille de la zone de plumage en pourcentage de la taille de la source.\nLa plume permet un dégradé lisse entre l'image floue et l'image originale."
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Filter.Blur.Mask.Region.Feather.Description="La taille de la zone d'adoucissement en pourcentage de la taille de la source.\nL'adoucissement permet un dégradé lisse entre l'image floue et l'image originale."
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Filter.Blur.Mask.Region.Feather.Shift="Décalage de l'adoucissement"
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Filter.Blur.Mask.Region.Feather.Shift.Description="Le décalage de l'adoucissement en pourcentage.\nDes valeurs positives poussent la zone d'adoucissement dans la région, tandis que des valeurs négatives pousseront la zone d'adoucissement hors de la région."
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Filter.Blur.Mask.Region.Invert="Inverser la zone"
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Filter.Blur.Mask.Region.Invert="Inverser la zone"
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Filter.Blur.Mask.Region.Invert.Description="Inversez la zone pour que tout sauf cette zone soit floue."
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Filter.Blur.Mask.Region.Invert.Description="Inversez la zone pour que tout sauf cette zone soit floue."
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Filter.Blur.Mask.Image="Image Masque"
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Filter.Blur.Mask.Image="Image Masque"
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@ -110,12 +114,24 @@ Filter.Blur.Mask.Image.Description="Image à utiliser pour le masque."
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Filter.Blur.Mask.Source="Source Masque"
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Filter.Blur.Mask.Source="Source Masque"
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Filter.Blur.Mask.Source.Description="La source a utilisé comme masque."
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Filter.Blur.Mask.Source.Description="La source a utilisé comme masque."
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Filter.Blur.Mask.Color="Filtre de couleur de masque"
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Filter.Blur.Mask.Color="Filtre de couleur de masque"
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Filter.Blur.Mask.Color.Description="Filtrer le masque par cette couleur avant de l'appliquer."
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Filter.Blur.Mask.Alpha="Filtre de transparence de masque"
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Filter.Blur.Mask.Alpha.Description="Filtre le masque par cette valeur de transparence avant de l'appliquer."
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Filter.Blur.Mask.Multiplier="Multiplicateur du masque"
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Filter.Blur.Mask.Multiplier.Description="Multiplie la valeur du masque final par cette valeur."
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Filter.ColorGrade="Ajustement des couleurs"
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Filter.ColorGrade="Ajustement des couleurs"
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Filter.ColorGrade.Tool="Outil d'ajustement des couleurs"
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Filter.ColorGrade.Lift="Lift"
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Filter.ColorGrade.Lift.Red="Lift rouge"
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Filter.ColorGrade.Lift.Green="Lift vert"
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Filter.ColorGrade.Lift.Blue="Lift bleu"
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Filter.ColorGrade.Lift.All="Lift global"
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Filter.ColorGrade.Gamma="Gamma"
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Filter.ColorGrade.Gamma="Gamma"
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Filter.ColorGrade.Gamma.Red="Gamma rouge"
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Filter.ColorGrade.Gamma.Red="Gamma rouge"
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Filter.ColorGrade.Gamma.Green="Gamma vert"
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Filter.ColorGrade.Gamma.Green="Gamma vert"
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Filter.ColorGrade.Gamma.Blue="Gamma bleu"
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Filter.ColorGrade.Gamma.Blue="Gamma bleu"
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Filter.ColorGrade.Gamma.All="Gamma global"
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Filter.ColorGrade.Gain="Gain"
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Filter.ColorGrade.Gain="Gain"
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Filter.ColorGrade.Gain.Red="Gain Rouge"
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Filter.ColorGrade.Gain.Red="Gain Rouge"
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Filter.ColorGrade.Gain.Green="Gain vert"
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Filter.ColorGrade.Gain.Green="Gain vert"
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@ -126,6 +142,8 @@ Filter.ColorGrade.Offset.Red="Décalage rouge"
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Filter.ColorGrade.Offset.Green="Décalage vert"
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Filter.ColorGrade.Offset.Green="Décalage vert"
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Filter.ColorGrade.Offset.Blue="Décalage bleu"
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Filter.ColorGrade.Offset.Blue="Décalage bleu"
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Filter.ColorGrade.Offset.All="Tous les décalages"
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Filter.ColorGrade.Offset.All="Tous les décalages"
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Filter.ColorGrade.Tint="Teinte"
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Filter.ColorGrade.Tint.Detection="Méthode de détection de la teinte Luma"
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Filter.ColorGrade.Tint.Mode.Linear="Linéaire"
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Filter.ColorGrade.Tint.Mode.Linear="Linéaire"
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Filter.Displacement.File="Fichier"
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Filter.Displacement.File="Fichier"
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@ -59,6 +59,7 @@ MipGenerator.Intensity="Intensità"
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MipGenerator.Intensity.Description="Intensità del generatore."
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MipGenerator.Intensity.Description="Intensità del generatore."
|
||||||
|
|
||||||
Shader="Shader"
|
Shader="Shader"
|
||||||
|
Shader.Refresh="Aggiorna Opzioni e Parametri"
|
||||||
Shader.Shader="Opzioni Shader"
|
Shader.Shader="Opzioni Shader"
|
||||||
Shader.Shader.File="File"
|
Shader.Shader.File="File"
|
||||||
Shader.Shader.Technique="Tecnica"
|
Shader.Shader.Technique="Tecnica"
|
||||||
|
@ -358,11 +359,11 @@ Codec.HEVC.Level.Description="Il livello determina i limiti massimi della risolu
|
||||||
|
|
||||||
Codec.ProRes.Profile="Profilo"
|
Codec.ProRes.Profile="Profilo"
|
||||||
Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
|
Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
|
||||||
Codec.ProRes.Profile.APCS="422 Light/LT (APCS)"
|
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||||
Codec.ProRes.Profile.APCH="422 Alta Qualità/HQ (APCH)"
|
Codec.ProRes.Profile.APCH="422 Alta Qualità/HQ (APCH)"
|
||||||
Codec.ProRes.Profile.AP4H="4444 Standard (AP4H)"
|
Codec.ProRes.Profile.AP4H="4444 Alta Qualità/HQ (AP4H)"
|
||||||
Codec.ProRes.Profile.AP4X="4444 Qualità Super/XQ (AP4X)"
|
Codec.ProRes.Profile.AP4X="4444 Qualità estrema/XQ (AP4X)"
|
||||||
|
|
||||||
FFmpegEncoder="Opzioni FFmpeg"
|
FFmpegEncoder="Opzioni FFmpeg"
|
||||||
FFmpegEncoder.CustomSettings="Impostazioni personalizzate"
|
FFmpegEncoder.CustomSettings="Impostazioni personalizzate"
|
||||||
|
|
|
@ -18,6 +18,11 @@ Alignment.Left="Links"
|
||||||
Alignment.Right="Rechts"
|
Alignment.Right="Rechts"
|
||||||
Alignment.Top="Bovenaan"
|
Alignment.Top="Bovenaan"
|
||||||
Alignment.Bottom="Onderaan"
|
Alignment.Bottom="Onderaan"
|
||||||
|
State.Disabled="Uitgeschakeld"
|
||||||
|
State.Enabled="Ingeschakeld"
|
||||||
|
State.Manual="Handmatig"
|
||||||
|
State.Automatic="Automatisch"
|
||||||
|
State.Default="Standaard"
|
||||||
|
|
||||||
Blur.Type.Box="Vierkant"
|
Blur.Type.Box="Vierkant"
|
||||||
Blur.Type.Box.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert."
|
Blur.Type.Box.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert."
|
||||||
|
@ -25,6 +30,9 @@ Blur.Type.BoxLinear="Lineair vierkant"
|
||||||
Blur.Type.BoxLinear.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert.\nDit is een lineair geoptimaliseerde versie van de normale vakvervaging."
|
Blur.Type.BoxLinear.Description="Vakvervaging (vernoemd naar de specifieke vorm) is een simpele gemiddelde van een aantal omliggende pixels wat een vak-achtig resultaat oplevert.\nDit is een lineair geoptimaliseerde versie van de normale vakvervaging."
|
||||||
Blur.Type.Gaussian="Gaussian"
|
Blur.Type.Gaussian="Gaussian"
|
||||||
Blur.Type.GaussianLinear="Lineaire Gaussian"
|
Blur.Type.GaussianLinear="Lineaire Gaussian"
|
||||||
|
Blur.Subtype.Directional="Richting"
|
||||||
|
Blur.Subtype.Rotational="Roterend"
|
||||||
|
Blur.Subtype.Zoom="Zoom"
|
||||||
|
|
||||||
MipGenerator.Point="Punt"
|
MipGenerator.Point="Punt"
|
||||||
MipGenerator.Linear="Lineair"
|
MipGenerator.Linear="Lineair"
|
||||||
|
@ -38,6 +46,11 @@ Shader.Shader.File="Bestand"
|
||||||
|
|
||||||
Filter.Blur="Vervagen"
|
Filter.Blur="Vervagen"
|
||||||
Filter.Blur.Type="Variant"
|
Filter.Blur.Type="Variant"
|
||||||
|
Filter.Blur.Size="Grootte"
|
||||||
|
Filter.Blur.Angle="Hoek (graden)"
|
||||||
|
Filter.Blur.Angle.Description="Hoek van de vervaging"
|
||||||
|
Filter.Blur.Center.X="Middelpunt (X) (Procent)"
|
||||||
|
Filter.Blur.Center.Y="Middelpunt (Y) (Procent)"
|
||||||
Filter.Blur.StepScale="Stap schaling"
|
Filter.Blur.StepScale="Stap schaling"
|
||||||
Filter.Blur.StepScale.Description="Schaal de texel-step die gebruikt wordt in de vervagings-shader, waardoor je kleinere vervagingens-opervlakten een groter oppervlakte kunt laten dekken, ten koste van wat kwaliteit.\nKan gecombineerd worden met de Directionele vervaging om het gedrag drastisch te wijzigen."
|
Filter.Blur.StepScale.Description="Schaal de texel-step die gebruikt wordt in de vervagings-shader, waardoor je kleinere vervagingens-opervlakten een groter oppervlakte kunt laten dekken, ten koste van wat kwaliteit.\nKan gecombineerd worden met de Directionele vervaging om het gedrag drastisch te wijzigen."
|
||||||
Filter.Blur.StepScale.X="Stap-schaling X"
|
Filter.Blur.StepScale.X="Stap-schaling X"
|
||||||
|
@ -78,6 +91,7 @@ Filter.Displacement.File="Bestand"
|
||||||
Filter.Displacement.Scale="Grootte"
|
Filter.Displacement.Scale="Grootte"
|
||||||
|
|
||||||
|
|
||||||
|
Filter.Nvidia.FaceTracking.ROI.Zoom="Zoom"
|
||||||
|
|
||||||
|
|
||||||
Filter.Transform.Scale="Grootte"
|
Filter.Transform.Scale="Grootte"
|
||||||
|
@ -92,4 +106,5 @@ Source.Mirror.Scaling.Bounds="Grens-variant"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
FFmpegEncoder.NVENC.Preset.Default="Standaard"
|
||||||
|
|
||||||
|
|
|
@ -60,6 +60,7 @@ MipGenerator.Intensity="Intensitet"
|
||||||
MipGenerator.Intensity.Description="Intensiteten til generatoren."
|
MipGenerator.Intensity.Description="Intensiteten til generatoren."
|
||||||
|
|
||||||
Shader="Overgangsskygge"
|
Shader="Overgangsskygge"
|
||||||
|
Shader.Refresh="Oppdater alternativer og parametre"
|
||||||
Shader.Shader="Shader Innstillinger"
|
Shader.Shader="Shader Innstillinger"
|
||||||
Shader.Shader.File="Fil"
|
Shader.Shader.File="Fil"
|
||||||
Shader.Shader.Technique="Teknikk"
|
Shader.Shader.Technique="Teknikk"
|
||||||
|
@ -156,6 +157,11 @@ Filter.DynamicMask.Input="Inngangskilde"
|
||||||
Filter.DynamicMask.Input.Description="Kilden som skal brukes til den komplekse mattematikken som gjøres i filteret."
|
Filter.DynamicMask.Input.Description="Kilden som skal brukes til den komplekse mattematikken som gjøres i filteret."
|
||||||
Filter.DynamicMask.Channel="%s Kanal"
|
Filter.DynamicMask.Channel="%s Kanal"
|
||||||
Filter.DynamicMask.Channel.Value="Baseverdi"
|
Filter.DynamicMask.Channel.Value="Baseverdi"
|
||||||
|
Filter.DynamicMask.Channel.Value.Description="Opprinnelig verdi for masken, legges til kanalmasken."
|
||||||
|
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
||||||
|
Filter.DynamicMask.Channel.Multiplier.Description="ToDo"
|
||||||
|
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
||||||
|
Filter.DynamicMask.Channel.Input.Description="ToDo"
|
||||||
|
|
||||||
Filter.Nvidia.FaceTracking="Nvidia ansiktsregistrering"
|
Filter.Nvidia.FaceTracking="Nvidia ansiktsregistrering"
|
||||||
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
|
Filter.Nvidia.FaceTracking.ROI="Interesseområde"
|
||||||
|
@ -169,17 +175,107 @@ Filter.NVidia.FaceTracking.ROI.Offset.Y.Description="Vertikal forskyvning relati
|
||||||
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
|
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilitet"
|
||||||
Filter.NVidia.FaceTracking.ROI.Stability.Description="Kontrollerer reaksjonsevnen til sporingsfilteret for å filtrere ut støy og/eller dårlige resultater.\nVerdier nærmere 0% vil være raskere, men med mer støy, mens verdiene nærmere 100% vil være tregere, men støyfritt.\nPå grunn av unike støymønstre til moderne Webcams, er det ingen universell innstilling for dette."
|
Filter.NVidia.FaceTracking.ROI.Stability.Description="Kontrollerer reaksjonsevnen til sporingsfilteret for å filtrere ut støy og/eller dårlige resultater.\nVerdier nærmere 0% vil være raskere, men med mer støy, mens verdiene nærmere 100% vil være tregere, men støyfritt.\nPå grunn av unike støymønstre til moderne Webcams, er det ingen universell innstilling for dette."
|
||||||
|
|
||||||
|
Filter.SDFEffects="Signed Distance Field effekter"
|
||||||
|
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
||||||
|
Filter.SDFEffects.Shadow.Inner.Description="Tegn en skygge på innsiden av kilden?"
|
||||||
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
||||||
|
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"
|
||||||
|
Filter.SDFEffects.Shadow.Inner.Offset.Y="Innerskygge forskyvning Y"
|
||||||
|
|
||||||
Filter.Transform.Scale="Målestokk"
|
Filter.Transform.Scale="Målestokk"
|
||||||
|
Filter.Transform.Rotation.Order.YXZ="Yaw, pitch, roll"
|
||||||
|
Filter.Transform.Rotation.Order.YZX="Yaw, roll, pitch"
|
||||||
|
Filter.Transform.Rotation.Order.ZXY="Roll, pitch, yaw"
|
||||||
|
Filter.Transform.Rotation.Order.ZYX="Roll, yaw, pitch"
|
||||||
|
Filter.Transform.Mipmapping="Aktiver Mipmapping"
|
||||||
|
Filter.Transform.Mipmapping.Description="Generer mipmaps for kilden, slik at vinklete og deler langt unna er jevnere."
|
||||||
|
|
||||||
|
Source.Mirror="Speil kilde"
|
||||||
Source.Mirror.Source="Kilde"
|
Source.Mirror.Source="Kilde"
|
||||||
|
Source.Mirror.Source.Description="Hvilken kilde skal speiles?"
|
||||||
|
Source.Mirror.Source.Size="Kildestørrelse"
|
||||||
|
Source.Mirror.Source.Size.Description="Størrelsen på kilden som skal speiles. (oppdateres automatisk)"
|
||||||
|
Source.Mirror.Source.Audio="Aktiver lyd"
|
||||||
|
Source.Mirror.Source.Audio.Description="Aktiverer speiling av lyd fra denne kilden."
|
||||||
|
Source.Mirror.Source.Audio.Layout="Lydoppsett"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Description="Overstyr lydoppsettet om den automatisk gjenkjente kilden ikke er lik kilden.\nDette medfører ingen ned- eller oppmiksing."
|
||||||
|
Source.Mirror.Source.Audio.Layout.Unknown="Ukjent"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||||
|
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo med LFE"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Quadraphonic="Kvadrofonisk"
|
||||||
|
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kvadrofonisk med LFE"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||||
|
Source.Mirror.Source.Audio.Layout.FullSurround="Full surround"
|
||||||
|
Source.Mirror.Scaling="Skaler kilden"
|
||||||
|
Source.Mirror.Scaling.Description="Skal kilden skaleres?"
|
||||||
|
Source.Mirror.Scaling.Method="Filter"
|
||||||
|
Source.Mirror.Scaling.Method.Description="Hvilket filter skal bruke for skaleringen?"
|
||||||
Source.Mirror.Scaling.Method.Point="Punkt"
|
Source.Mirror.Scaling.Method.Point="Punkt"
|
||||||
|
Source.Mirror.Scaling.Method.Bilinear="Bilineær"
|
||||||
|
Source.Mirror.Scaling.Method.BilinearLowRes="Bilineær (lav oppløsning)"
|
||||||
Source.Mirror.Scaling.Method.Bicubic="Bikubisk"
|
Source.Mirror.Scaling.Method.Bicubic="Bikubisk"
|
||||||
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
|
Source.Mirror.Scaling.Method.Lanczos="Lanczos"
|
||||||
|
Source.Mirror.Scaling.Size="Størrelse"
|
||||||
|
Source.Mirror.Scaling.Size.Description="Hvilken størrelse skal det skaleres til? (BxH format)"
|
||||||
|
Source.Mirror.Scaling.TransformKeepOriginal="Bruk opprinnelig størrelse for transformering"
|
||||||
|
Source.Mirror.Scaling.TransformKeepOriginal.Description="Skal filteret ikke modifisere størrelsen på kilden?"
|
||||||
|
Source.Mirror.Scaling.Bounds="Grensetype"
|
||||||
|
Source.Mirror.Scaling.Bounds.Description="Hvordan skal kilden skaleres?"
|
||||||
|
Source.Mirror.Scaling.Bounds.Stretch="Strekk"
|
||||||
|
Source.Mirror.Scaling.Bounds.Stretch.Description="Strekk vil skalere kilden til å passe eksakt i bredde og høydeav det gitte området.\nDette alternativet vil ødelegge aspektet."
|
||||||
|
Source.Mirror.Scaling.Bounds.Fit="Tilpass"
|
||||||
|
Source.Mirror.Scaling.Bounds.Fit.Description="Tilpass vil skalere kilden til å passe den minste av enten bredden eller høyden.\nDette alternativet vil beholde aspektet."
|
||||||
|
Source.Mirror.Scaling.Bounds.Fill="Fyll"
|
||||||
|
Source.Mirror.Scaling.Bounds.Fill.Description="Fyll vil skalere kilden til å passe den største av enten høyde eller bredde av det gitte området.\nDette alternativet vil beholde aspektet."
|
||||||
|
Source.Mirror.Scaling.Bounds.FillWidth="Tilpass til bredde"
|
||||||
|
Source.Mirror.Scaling.Bounds.FillWidth.Description="Tilpass bredde vil skalere kilden til bredden av det gitte området.\nDette alternativet vil beholde aspektet."
|
||||||
|
Source.Mirror.Scaling.Bounds.FillHeight="Tilpass til høyden"
|
||||||
|
Source.Mirror.Scaling.Bounds.FillHeight.Description="Tilpass til høyden vil skalere kilden til å passe høyden av det gitte området.\nDette alternativet vil beholde aspektet."
|
||||||
|
Source.Mirror.Scaling.Alignment="Grensejustering"
|
||||||
|
Source.Mirror.Scaling.Alignment.Description="Hvordan skal kilden innrettes innenfor grensene?"
|
||||||
|
|
||||||
|
Codec.H264="H264"
|
||||||
|
Codec.H264.Profile="Profil"
|
||||||
|
Codec.H264.Profile.baseline="Baseline"
|
||||||
|
Codec.H264.Profile.main="Main"
|
||||||
|
|
||||||
|
Codec.HEVC.Profile="Profil"
|
||||||
|
Codec.HEVC.Profile.main="Main"
|
||||||
|
Codec.HEVC.Tier.main="Main"
|
||||||
|
|
||||||
|
Codec.ProRes.Profile="Profil"
|
||||||
|
|
||||||
|
|
||||||
FFmpegEncoder.NVENC.Preset.Default="Standard"
|
FFmpegEncoder.NVENC.Preset.Default="Standard"
|
||||||
|
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay disk"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatency="Lav responstid"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Lav responstid, høy ytelse"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Lav responstid, høy kvalitet"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Lossless="Tapsfri"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Tapsfri, høy ytelse"
|
||||||
|
FFmpegEncoder.NVENC.RateControl="Alternativer for Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode="Modus"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.Description="Valg for bitratekontroll"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Konstant Kvantisjonsparameter"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CQP.Description="En flat kompresjonsratio uten hensyn til bitrater."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variabel bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Ofrer kvalitet for å holde seg under øvre bitrate grense,\neller sparer bitrate hvor det er mulig."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Høy kvalitet, variabel bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ.Description="Variabel bitrate med to-pass-koding aktivert som standard."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Konstant bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR.Description="Komprimerer opptak slik at den samsvarer med målets bitrate i løpet av\nett sekund. Dette kommer med en kostnad i kvalitet ved bilder av høy bevegelse eller\nscener med flimrende lysstyrke som ofte sett i RPGs."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Høy kvalitet, konstant bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ.Description="Konstant bitrate med to-pass-koding aktivert som standard."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Lav forsinkelse, høy kvalitet, konstant bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ.Description="Konstant bitrate optimalisert for lavest mulig forsinkelse i kodingen."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass="To Pass"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass.Description="Aktiver et sekundært pass for koding, som kan bidra med kvalitet og bitrate stabilitet.\nForbedrer kvaliteten litt, men bruker litt mer GPU-tid.\nMaskinvare med Nvidia Turing kan oppleve en viss forverring i kvalitet pga dette."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.LookAhead="Look ahead"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.LookAhead.Description="Se fremover et antall bilder for å fordele bitraten bedre. Forbedrer kvaliteten noe på bekostning av ytelse. Sett til 0 for å deaktivere."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-rammer"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveI.Description="Aktiverer innsetting av I-rammer. Har kun effekt om verdien er satt til en annen verdi enn 0."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-rammer"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveB.Description="Aktiverer innsetting av B-rammer. Har kun effekt når \"look ahead\" er satt til noe annet enn 0."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.BufferSize="Bufferstørrelse"
|
||||||
|
|
||||||
|
|
|
@ -59,6 +59,7 @@ MipGenerator.Intensity="Интенсивность"
|
||||||
MipGenerator.Intensity.Description="Интенсивность генератора."
|
MipGenerator.Intensity.Description="Интенсивность генератора."
|
||||||
|
|
||||||
Shader="FX - Шейдер"
|
Shader="FX - Шейдер"
|
||||||
|
Shader.Refresh="Перезагрузить настройки и параметры"
|
||||||
Shader.Shader="Параметры шейдера"
|
Shader.Shader="Параметры шейдера"
|
||||||
Shader.Shader.File="Файл"
|
Shader.Shader.File="Файл"
|
||||||
Shader.Shader.Technique="Техника"
|
Shader.Shader.Technique="Техника"
|
||||||
|
@ -329,12 +330,8 @@ Codec.HEVC.Tier.high="High"
|
||||||
Codec.HEVC.Level="Уровень"
|
Codec.HEVC.Level="Уровень"
|
||||||
|
|
||||||
Codec.ProRes.Profile="Профиль"
|
Codec.ProRes.Profile="Профиль"
|
||||||
Codec.ProRes.Profile.APCO="422 Proxy/PXY (APCO)"
|
|
||||||
Codec.ProRes.Profile.APCS="422 Light/LT (APCS)"
|
|
||||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||||
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||||||
Codec.ProRes.Profile.AP4H="4444 Standard (AP4H)"
|
|
||||||
Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)"
|
|
||||||
|
|
||||||
FFmpegEncoder="Настройки FFmpeg"
|
FFmpegEncoder="Настройки FFmpeg"
|
||||||
FFmpegEncoder.CustomSettings="Пользовательские Настройки"
|
FFmpegEncoder.CustomSettings="Пользовательские Настройки"
|
||||||
|
@ -372,6 +369,11 @@ FFmpegEncoder.NVENC.RateControl.Mode.VBR="Переменный битрейт"
|
||||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Жертва качеством ради того, чтобы остаться ниже верхнего порога битрейта,\nили сохраняет битрейт, если возможно."
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR.Description="Жертва качеством ради того, чтобы остаться ниже верхнего порога битрейта,\nили сохраняет битрейт, если возможно."
|
||||||
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт"
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="Высокое качество Переменный битрейт"
|
||||||
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт"
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Постоянный битрейт"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="Высокое качество Постоянный битрейт"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ.Description="Режим постоянного битрейта с включённым по умолчанию кодированием в два прохода."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Низкая задержка Высокое качество Постоянный битрейт"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ.Description="Режим постоянного битрейта с оптимизацией для низкой задержки кодирования."
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass="Два прохода"
|
||||||
FFmpegEncoder.NVENC.RateControl.BufferSize="Размер буфера"
|
FFmpegEncoder.NVENC.RateControl.BufferSize="Размер буфера"
|
||||||
FFmpegEncoder.NVENC.RateControl.Bitrate="Ограничение битрейта"
|
FFmpegEncoder.NVENC.RateControl.Bitrate="Ограничение битрейта"
|
||||||
FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Целевой битрейт"
|
FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Целевой битрейт"
|
||||||
|
|
|
@ -38,21 +38,126 @@ Blur.Subtype.Area="Alan"
|
||||||
Blur.Subtype.Area.Description="Alan bulanıklığı, tüm pikselleri eşit şekilde pürüzsüzleştiren iki boyutlu bir bulanıklıktır.\n bir fotoğraf makinesinde odak dışı olan bir nesne ile karşılaştırılabilir."
|
Blur.Subtype.Area.Description="Alan bulanıklığı, tüm pikselleri eşit şekilde pürüzsüzleştiren iki boyutlu bir bulanıklıktır.\n bir fotoğraf makinesinde odak dışı olan bir nesne ile karşılaştırılabilir."
|
||||||
Blur.Subtype.Directional="Direkman"
|
Blur.Subtype.Directional="Direkman"
|
||||||
|
|
||||||
|
MipGenerator.Point="Nokta"
|
||||||
|
MipGenerator.Bicubic="Bikübik"
|
||||||
|
|
||||||
|
Shader.Shader.File="Dosya"
|
||||||
|
Shader.Shader.Technique="Teknik"
|
||||||
|
Shader.Shader.Size="Boyut"
|
||||||
|
Shader.Shader.Size.Width="Genişlik"
|
||||||
|
Shader.Shader.Size.Height="Yükseklik"
|
||||||
|
Shader.Parameters="Gölge Parametreleri"
|
||||||
|
Filter.Shader="Gölge"
|
||||||
|
Source.Shader="Gölge"
|
||||||
|
Transition.Shader="Gölge"
|
||||||
|
|
||||||
Filter.Blur="Bulanıklaştır"
|
Filter.Blur="Bulanıklaştır"
|
||||||
Filter.Blur.Type="Türü"
|
Filter.Blur.Type="Türü"
|
||||||
|
Filter.Blur.Size="Boyut"
|
||||||
|
Filter.Blur.Angle="Açı (Derece)"
|
||||||
|
Filter.Blur.Center.X="Merkez (X) (Yüzde)"
|
||||||
|
Filter.Blur.Center.Y="Merkez (Y) (Yüzde)"
|
||||||
|
Filter.Blur.Mask.Type="Maske Türü"
|
||||||
|
Filter.Blur.Mask.Type.Description="Nasıl bir maske ayarlamak istiyorsunuz?"
|
||||||
|
Filter.Blur.Mask.Type.Region="Bölge"
|
||||||
|
Filter.Blur.Mask.Type.Image="Görsel"
|
||||||
|
Filter.Blur.Mask.Type.Source="Kaynak"
|
||||||
|
Filter.Blur.Mask.Region.Left="Sol Kenar"
|
||||||
|
Filter.Blur.Mask.Region.Top="Üst Kenar"
|
||||||
|
Filter.Blur.Mask.Region.Right="Sağ Kenar"
|
||||||
|
Filter.Blur.Mask.Region.Bottom="Alt Kenar"
|
||||||
|
|
||||||
|
Filter.ColorGrade.Gamma="Gama"
|
||||||
|
Filter.ColorGrade.Gamma.Red="Kırmızı Gama"
|
||||||
|
Filter.ColorGrade.Gamma.Green="Yeşil Gama"
|
||||||
|
Filter.ColorGrade.Gamma.Blue="Mavi Gama"
|
||||||
|
Filter.ColorGrade.Gamma.All="Tüm Gama"
|
||||||
|
Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
|
||||||
|
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||||
|
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||||
|
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||||
|
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||||
|
Filter.ColorGrade.Correction.Saturation="Doygunluk"
|
||||||
|
Filter.ColorGrade.Correction.Lightness="Işıklandırma"
|
||||||
|
Filter.ColorGrade.Correction.Contrast="Kontrast"
|
||||||
|
|
||||||
|
Filter.Displacement.File="Dosya"
|
||||||
|
Filter.Displacement.Scale="Ölçek"
|
||||||
|
|
||||||
|
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
|
||||||
|
Filter.DynamicMask.Channel.Input.Description="Yapılacaklar"
|
||||||
|
|
||||||
|
Filter.Nvidia.FaceTracking="NVIDIA Yüz Takibi"
|
||||||
|
Filter.Nvidia.FaceTracking.ROI.Zoom="Yakınlaştırma"
|
||||||
|
Filter.NVidia.FaceTracking.ROI.Offset.X="X"
|
||||||
|
Filter.Nvidia.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
Filter.Nvidia.FaceTracking.ROI.Stability="Stabilite"
|
||||||
|
|
||||||
|
|
||||||
|
Filter.Transform.Position.X="X"
|
||||||
|
Filter.Transform.Position.Y="Y"
|
||||||
|
Filter.Transform.Position.Z="Z"
|
||||||
|
Filter.Transform.Scale="Ölçek"
|
||||||
|
Filter.Transform.Scale.X="X"
|
||||||
|
Filter.Transform.Scale.Y="Y"
|
||||||
|
Filter.Transform.Shear.X="X"
|
||||||
|
Filter.Transform.Shear.Y="Y"
|
||||||
|
Filter.Transform.Rotation="Döndürme"
|
||||||
|
|
||||||
|
Source.Mirror.Source="Kaynak"
|
||||||
|
Source.Mirror.Source.Size="Kaynak Boyutu"
|
||||||
|
Source.Mirror.Source.Audio="Sesi Etkinleştir"
|
||||||
|
Source.Mirror.Scaling.Method.Point="Nokta"
|
||||||
|
Source.Mirror.Scaling.Method.Bicubic="Bikübik"
|
||||||
|
Source.Mirror.Scaling.Size="Boyut"
|
||||||
|
Source.Mirror.Scaling.Bounds.Fill="Doldur"
|
||||||
|
|
||||||
|
Codec.H264="H264"
|
||||||
|
Codec.H264.Profile="Profil"
|
||||||
|
Codec.H264.Profile.main="Giriş"
|
||||||
|
Codec.H264.Profile.high="Yüksek"
|
||||||
|
Codec.H264.Level="Düzey"
|
||||||
|
|
||||||
|
Codec.HEVC="HEVC"
|
||||||
|
Codec.HEVC.Profile="Profil"
|
||||||
|
Codec.HEVC.Profile.main="Giriş"
|
||||||
|
Codec.HEVC.Tier="Kademe"
|
||||||
|
Codec.HEVC.Tier.main="Giriş"
|
||||||
|
Codec.HEVC.Tier.high="Yüksek"
|
||||||
|
Codec.HEVC.Level="Düzey"
|
||||||
|
|
||||||
|
Codec.ProRes.Profile="Profil"
|
||||||
|
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||||
|
Codec.ProRes.Profile.APCS="422 Hafif/LT (APCS)"
|
||||||
|
Codec.ProRes.Profile.APCN="422 Standart (APCN)"
|
||||||
|
Codec.ProRes.Profile.APCH="422 Yüksek Kalite/HQ (APCH)"
|
||||||
|
Codec.ProRes.Profile.AP4H="4444 Yüksek Kalite/HQ (AP4H)"
|
||||||
|
Codec.ProRes.Profile.AP4X="4444 Ekstrem Kalite/XQ (AP4X)"
|
||||||
|
|
||||||
|
FFmpegEncoder="FFmpeg Ayarları"
|
||||||
|
FFmpegEncoder.Threads="İş Parçacığı Sayısı"
|
||||||
|
FFmpegEncoder.StandardCompliance.VeryStrict="Çok Katı"
|
||||||
|
|
||||||
|
|
||||||
FFmpegEncoder.NVENC.Preset.Default="Varsayılan"
|
FFmpegEncoder.NVENC.Preset.Default="Varsayılan"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Slow="Yavaş"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Medium="Orta"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Fast="Hızlı"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighPerformance="Yüksek Performans"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighQuality="Yüksek Kalite"
|
||||||
|
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Diski"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatency="Düşük Gecikme"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Düşük Gecikme Yüksek Performans"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Düşük Gecikme Yüksek Kalite"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Lossless="Kayıpsız"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Kayıpsız Yüksek Performans"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode="Mod"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass="İki Geçiş"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Bitrate.Target="Hedef Bit Hızı"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Bitrate.Minimum="Minimum Bit Hızı"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Bitrate.Maximum="Maksimum Bit Hızı"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Quality="Kalite Sınırları"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Quality.Target="Hedef Kalite"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Quality.Minimum="Düşük Kalite"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Quality.Maximum="Maksimum Kalite"
|
||||||
|
FFmpegEncoder.NVENC.Other.ZeroLatency="Sıfır Gecikme"
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue